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    <title>EliteGrind Lab</title>
    <link>https://elitegrindlab.com</link>
    <description>Walkthroughs, missable checklists and completion trackers for finished games — plus browser games built in the open.</description>
    <language>en</language>
    <item>
      <title>FFVII — Midgar</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/midgar/</link>
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      <description>The full route, in order, with every permanent loss called out before you reach it — and an honest account of where the guides that came before disagree.</description>
    </item>
    <item>
      <title>FFVII — Kalm</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/kalm/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/kalm/</guid>
      <description>Four houses, an inn, and one genuinely missable thing that is hidden inside a flashback most players treat as a cutscene.</description>
    </item>
    <item>
      <title>FFVII — Chocobo Farm and the Marshes</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/chocobo-farm/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/chocobo-farm/</guid>
      <description>Nothing here is missable, which makes it the easiest area in the game to under-rate. Two of the things you can take from it run for the next thirty hours.</description>
    </item>
    <item>
      <title>FFVII — Mythril Mine and Fort Condor</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/mythril-mine/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/mythril-mine/</guid>
      <description>Fifteen minutes of cave, and then the most misreported system in the game — with one permanent loss buried thirty hours downstream of where it is set up.</description>
    </item>
    <item>
      <title>FFVII — Junon and Under Junon</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/junon/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/junon/</guid>
      <description>One of four Enemy Skill Materia in the game is on a floor here, and two scored one-shot minigames hand out their best prizes only to a good first attempt.</description>
    </item>
    <item>
      <title>FFVII — Cargo Ship</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/cargo-ship/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/cargo-ship/</guid>
      <description>The second hard permanent loss in the game, lying on a floor with no prompt, at the end of a stretch you cannot return to.</description>
    </item>
    <item>
      <title>FFVII — Costa del Sol</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/costa-del-sol/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/costa-del-sol/</guid>
      <description>One timed scene, the best Enemy Skill in the game, and a 300,000 gil house whose contents nobody can quite agree on.</description>
    </item>
    <item>
      <title>FFVII — Mt. Corel and North Corel</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/mt-corel/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/mt-corel/</guid>
      <description>Two items reachable only by falling in the right direction, a track layout three guides describe three ways, and enemies that nullify exactly what you have been casting.</description>
    </item>
    <item>
      <title>FFVII — Gold Saucer</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/gold-saucer/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/gold-saucer/</guid>
      <description>Three prices for the same lifetime pass, a prize counter with three prizes it will not name, a gamble that sets your GP to 1, and eighteen places the published guides contradict each other.</description>
    </item>
    <item>
      <title>FFVII — Corel Prison</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/corel-prison/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/corel-prison/</guid>
      <description>The only Ramuh Materia in the game, in a room that seals the moment you win a race you are trying to win. Plus a coin-flip Platinum Bangle and a boss with 125 Magic Defence.</description>
    </item>
    <item>
      <title>FFVII — Gongaga</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/gongaga/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/gongaga/</guid>
      <description>The only Titan in the game, Deathblow, and a two-on-two fight where winning sloppily costs you a guaranteed drop.</description>
    </item>
    <item>
      <title>FFVII — Cosmo Canyon</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/cosmo-canyon/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/cosmo-canyon/</guid>
      <description>The only Added Effect Materia in the game, in a cave that seals after its boss — plus the settled answer to a four-way argument about what Gi Nattak is weak to.</description>
    </item>
    <item>
      <title>FFVII — Nibelheim, the Shinra Mansion and Mt. Nibel</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/nibelheim/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/nibelheim/</guid>
      <description>The safe combination and its timer, straight from the game's script. A boss whose three stored forms trade defence for offence. And the Jem Ring argument, settled.</description>
    </item>
    <item>
      <title>FFVII — Rocket Town</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/rocket-town/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/rocket-town/</guid>
      <description>One conversation gates a weapon, Palmer's HP is an order of magnitude off in one widely-cited database, and half the &quot;rocket missables&quot; you have read about belong to a different visit.</description>
    </item>
    <item>
      <title>FFVII — Wutai</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/wutai/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/wutai/</guid>
      <description>Godo's real level, the Pagoda's two undocumented items, the Turtle's Paradise payout in full, and why the Materia theft is not the disaster every guide says.</description>
    </item>
    <item>
      <title>FFVII — The Temple of the Ancients</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/temple-of-the-ancients/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/temple-of-the-ancients/</guid>
      <description>The only Morph Materia in the game, a clock-room item table that disagrees with every published one, and the Poison advice that is right about the trash and wrong about both bosses.</description>
    </item>
    <item>
      <title>FFVII — Bone Village and the Sleeping Forest</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/bone-village/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/bone-village/</guid>
      <description>The dig minigame in the game's own words, a Lunar Harp you can simply buy, and the Water Ring argument settled in favour of the forest.</description>
    </item>
    <item>
      <title>FFVII — The Forgotten Capital</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/forgotten-capital/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/forgotten-capital/</guid>
      <description>What is actually lost and what is not, the Earth weakness nobody prints, and why &quot;one-time-only dungeon&quot; is wrong.</description>
    </item>
    <item>
      <title>FFVII — Icicle Inn</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/icicle-inn/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/icicle-inn/</guid>
      <description>A town whose missable-item reputation belongs to the area after it, and a snowboard run that scores nothing despite what you have read.</description>
    </item>
    <item>
      <title>FFVII — The Great Glacier and Gaea's Cliff</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/great-glacier/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/great-glacier/</guid>
      <description>Schizo's Magic Defence is 47. Malboro takes double from Water. And the glacier's &quot;permanent&quot; losses are not permanent at all.</description>
    </item>
    <item>
      <title>FFVII — The Whirlwind Maze</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/whirlwind-maze/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/whirlwind-maze/</guid>
      <description>Neo Bahamut on the floor of the first screen, two items our own research called unverified that the game's files confirm, and the best AP in the game so far.</description>
    </item>
    <item>
      <title>FFVII — Junon Again</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/junon-rescue/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/junon-rescue/</guid>
      <description>A confirmed-empty sequence, one enemy database corrected, and the reason everyone thinks this stretch has missables in it.</description>
    </item>
    <item>
      <title>FFVII — Mideel</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/mideel/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/mideel/</guid>
      <description>The Curse Ring steal is a coin flip, not a long shot — and the guide that tells you to kill Ultimate Weapon here is quoting a fight that happens somewhere else.</description>
    </item>
    <item>
      <title>FFVII — The Huge Materia</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/huge-materia/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/huge-materia/</guid>
      <description>The Ziedrich steal everyone tells you to take here is your worst of three, the Fort Condor loot argument has a third answer, and one train carriage is worth 10,000 EXP.</description>
    </item>
    <item>
      <title>FFVII — The Sunken Gelnika</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/gelnika/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/gelnika/</guid>
      <description>Every Source in the game morphs out of one dungeon, the three elemental armlets have no other enemy source anywhere, and the Ziedrich odds here are four times Rocket Town's.</description>
    </item>
    <item>
      <title>FFVII — The Raid on Midgar</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/midgar-raid/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/midgar-raid/</guid>
      <description>Three Turks absorbing three different elements, a guaranteed steal everyone lists as a chance, Hojo's real form count, and the correction that this is not the point of no return.</description>
    </item>
    <item>
      <title>FFVII — The Northern Crater</title>
      <link>https://elitegrindlab.com/ff7/walkthrough/northern-crater/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff7/walkthrough/northern-crater/</guid>
      <description>Thirty thousand gil from a 3,000 HP enemy, a repeatable Ribbon, and a final boss whose published elemental profile is backwards on all three counts.</description>
    </item>
    <item>
      <title>FFVIII — Balamb Garden: the classroom and the Training Center</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/balamb-garden/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/balamb-garden/</guid>
      <description>Quezacotl and Shiva, the seven free cards, the library magazine nobody can locate, and T-Rexaur's actual numbers — which are a curve, not a figure.</description>
    </item>
    <item>
      <title>FFVIII — The Fire Cavern</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/fire-cavern/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/fire-cavern/</guid>
      <description>Ifrit's 1,068 HP is a curve evaluated at level 6, not a fixed figure. It absorbs Fire rather than resisting it, and it pays no EXP — like every boss in the game.</description>
    </item>
    <item>
      <title>FFVIII — Dollet: the SeeD field exam</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/dollet/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/dollet/</guid>
      <description>Siren, and whether the final-disc second chance is real. Elvoret has no elemental weakness. And the four published X-ATM092 HP figures are one curve, not four claims.</description>
    </item>
    <item>
      <title>FFVIII — Balamb Garden: SeeD rank and the ball</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/balamb-garden-seed/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/balamb-garden-seed/</guid>
      <description>The Battle Meter and Magical Lamp missability arguments, Diablos' real curve, and three published AP figures for one fight that turn out to be the same sum.</description>
    </item>
    <item>
      <title>FFVIII — Timber and the Forest Owls</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/timber/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/timber/</guid>
      <description>The Girl Next Door, which exists once. Gerogero's real numbers — 20 AP not 30, and Holy at triple. And the first fight in the game that pays literally nothing.</description>
    </item>
    <item>
      <title>FFVIII — Galbadia Garden</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/galbadia-garden/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/galbadia-garden/</guid>
      <description>An empty building with four good draw points, the first boss cards in the game, and a Grendel drop table that moves at level 30 — which no published guide mentions.</description>
    </item>
    <item>
      <title>FFVIII — Deling City and the sorceress parade</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/deling-city/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/deling-city/</guid>
      <description>Carbuncle from the Iguions, the Weapons Monthly May argument resolved by who is in your party, and Edea's Gravity immunity confirmed from the files.</description>
    </item>
    <item>
      <title>FFVIII — The Tomb of the Unknown King</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/tomb-of-the-unknown-king/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/tomb-of-the-unknown-king/</guid>
      <description>Sacred and Minotaur settled — including one database that has their stats swapped, one guide that inverts Minotaur's Earth absorption into a weakness, and the card that does not come from the fight everyone says it does.</description>
    </item>
    <item>
      <title>FFVIII — D-District Prison</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/d-district-prison/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/d-district-prison/</guid>
      <description>The densest permanent-loss area in the game. Biggs and Wedge settled, the 8 AP figure resolved as a sum again, and a missable that may depend on a missable four areas back.</description>
    </item>
    <item>
      <title>FFVIII — The Galbadian Missile Base</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/missile-base/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/missile-base/</guid>
      <description>Seven published HP figures for BGH251F2 turn out to be one curve — and there are two different machines with that name in the game, which explains the rest of the noise.</description>
    </item>
    <item>
      <title>FFVIII — Balamb Garden: the Garden conflict</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/balamb-garden-conflict/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/balamb-garden-conflict/</guid>
      <description>NORG matched exactly at both ends of its published range, orbs immune to every element in the game, and one guide's orb draw lists shown to be swapped — by which list is tiered.</description>
    </item>
    <item>
      <title>FFVIII — Fishermans Horizon</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/fishermans-horizon/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/fishermans-horizon/</guid>
      <description>The second BGH251F2 is a different enemy from the first — different curve, different Water resistance. Plus the Ultima draw point, the Irvine ammo cache, and a Siren claim that does not survive checking.</description>
    </item>
    <item>
      <title>FFVIII — Balamb Town, occupied</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/balamb-town/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/balamb-town/</guid>
      <description>Pandemona from Fujin, the four sources that call it permanently missable and are wrong, both absorb curves confirmed, the zero-EXP figure nobody has ever published, and a third name collision — two records each for Fujin and Raijin.</description>
    </item>
    <item>
      <title>FFVIII — Trabia Garden</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/trabia-garden/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/trabia-garden/</guid>
      <description>Random and Plus, two one-time draw points, two hidden magazines confirmed in the field text, and the basketball shot that reads your battle count.</description>
    </item>
    <item>
      <title>FFVIII — The Centra Ruins</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/centra-ruins/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/centra-ruins/</guid>
      <description>Odin and the Tonberry King settled to the exact published figures, the Tonberry kill count that twelve sources cannot agree on, the Odin deadline that may not be a deadline at all, and the one reward here that does get better if you wait.</description>
    </item>
    <item>
      <title>FFVIII — Shumi Village</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/shumi-village/</link>
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      <description>The paid Ultima draw point, the Timber Maniacs flag that removes Ward from a later dream, and the only documented way to fix Trabia's card rules after the Garden closes.</description>
    </item>
    <item>
      <title>FFVIII — The Chocobo Forests</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/chocobo-forests/</link>
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      <description>Every forest's contents read straight out of the game's field text and cross-checked against seven published lists — matching on all seven maps, with two published outliers corrected.</description>
    </item>
    <item>
      <title>FFVIII — The Battle of the Gardens</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/galbadia-garden-battle/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/galbadia-garden-battle/</guid>
      <description>The largest name collision the datamine has found — four Seifer records and two Edea records — plus a settled Gravity flag, the spell behind the corrected draw band, a rink detour that turns out to cost nothing, and the fifth total-versus-parts dispute in eighteen areas.</description>
    </item>
    <item>
      <title>FFVIII — Edea's House and the White SeeD Ship</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/edeas-house/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/edeas-house/</guid>
      <description>The level-45 draw trick explained from the game's own level-band table, plus the worst draw-point disagreement in the guide so far and a card whose source two pages of the same site contradict each other about.</description>
    </item>
    <item>
      <title>FFVIII — The Great Salt Lake</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/great-salt-lake/</link>
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      <description>The undead flag decoded and separated from the elemental table, a fifth name collision, and an area every source calls unrevisitable that two guides say contains nothing missable.</description>
    </item>
    <item>
      <title>FFVIII — Esthar</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/esthar/</link>
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      <description>The best farming encounter in the game changes what it gives you at level 40 and no published guide mentions it — so every piece of farming advice ever written about it is true only for its author's level.</description>
    </item>
    <item>
      <title>FFVIII — The Lunar Base</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/lunar-base/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff8/walkthrough/lunar-base/</guid>
      <description>An even four-to-four split on whether two rare cards are permanently lost here — and a reading that makes both sides right, which matters because a wrong recovery route is worse than no recovery route.</description>
    </item>
    <item>
      <title>FFVIII — The Ragnarok</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/ragnarok/</link>
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      <description>One source in eleven says the colours have different loot and ten treat them as one enemy. The files say the one is right — and adds something none of the eleven reports.</description>
    </item>
    <item>
      <title>FFVIII — The Deep Sea Research Center</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/deep-sea-research-center/</link>
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      <description>Three published HP figures for Ultima Weapon, argued about for twenty-five years, are the same curve read at three different party levels. Plus a weapon farm that is eight times better above level 30 and nobody says so.</description>
    </item>
    <item>
      <title>FFVIII — Obel Lake</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/obel-lake/</link>
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      <description>Thirteen sources, five incompatible step orders, four ways of reading one anagram, and a reward whose reputation as one of the rarest items in the game is undercut by a single database nobody reads.</description>
    </item>
    <item>
      <title>FFVIII — The Far Islands</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/far-islands/</link>
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      <description>A three-source majority is wrong at both ends and the lone dissenter is exact — the second minority win in two batches. Plus four published figures our own research dismissed as typos, all of which are correct.</description>
    </item>
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      <title>FFVIII — The Lunatic Pandora</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/lunatic-pandora/</link>
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      <description>The published warning not to Mug the entrance fight is right about one half of it and exactly backwards about the other, the fourth Seifer record closes a table this guide opened two batches ago, and the game's hardest deadline is set several hours before anything warns you.</description>
    </item>
    <item>
      <title>FFVIII — Ultimecia's Castle</title>
      <link>https://elitegrindlab.com/ff8/walkthrough/ultimecias-castle/</link>
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      <description>One widely-copied source publishes the same fabricated Earth immunity on seven enemies here, every published &quot;maximum HP&quot; figure turns out to be a level cap rather than a ceiling, and the final boss's AP and EXP — a documented hole in the literature — are both zero.</description>
    </item>
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      <title>FFIX — Alexandria and the Prima Vista</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/prima-vista/</link>
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      <description>Forty-six things to collect, two of them permanently losable, and a set of published figures for this stretch that do not agree with each other or with the game.</description>
    </item>
    <item>
      <title>FFIX — The Evil Forest</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/evil-forest/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/evil-forest/</guid>
      <description>Twenty-three things to collect, fifteen of them permanently losable, two boss fights that every guide has merged into one, and a set of steal rates that are four times better than the numbers in circulation.</description>
    </item>
    <item>
      <title>FFIX — The Ice Cavern</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/ice-cavern/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/ice-cavern/</guid>
      <description>Eight chests, corroborated by seven publishers and miscounted by four others. Two boss HP figures that one guide gets wrong in both directions, and an elemental weakness that two major sources flatly contradict each other on.</description>
    </item>
    <item>
      <title>FFIX — The Village of Dali</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/dali/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/dali/</guid>
      <description>Eleven items in a one-time underground, four gil awards we can read straight out of the game, a random encounter three publishers deny is there, and a boss fight with six published locations of which one is right.</description>
    </item>
    <item>
      <title>FFIX — The Cargo Ship</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/cargo-ship/</link>
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      <description>Zero pickups, confirmed against the field scripts. One boss, three steals, and the only boss HP figure in the first five areas that nobody gets wrong.</description>
    </item>
    <item>
      <title>FFIX — Lindblum</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/lindblum/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/lindblum/</guid>
      <description>Two permanent losses in the largest area in the game, a Festival prize you can only take once, and the single most contradicted claim in FFIX coverage — settled here out of the reward script.</description>
    </item>
    <item>
      <title>FFIX — Qu's Marsh</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/qus-marsh/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/qus-marsh/</guid>
      <description>No field items at all, a prize table six publishers agree on, and a superboss whose HP is the same stored number as Ozma's — printed differently.</description>
    </item>
    <item>
      <title>FFIX — Gizamaluke's Grotto</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/gizamalukes-grotto/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/gizamalukes-grotto/</guid>
      <description>Four bells or five depending on who you read — and the field scripts reconcile the argument rather than picking a side. Three hidden pickups, one of which a major publisher leaves out entirely.</description>
    </item>
    <item>
      <title>FFIX — Burmecia, Realm of Eternal Rain</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/burmecia/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/burmecia/</guid>
      <description>One chest lost by running, one steal at a 0.39% chance inside a ten-turn window, and a Lightning Staff our own extraction double-counted — caught because sixteen publishers said otherwise.</description>
    </item>
    <item>
      <title>FFIX — The South Gate</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/south-gate/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/south-gate/</guid>
      <description>The least-covered stretch in the game — four world-map arches that one publisher documents and nobody else mentions — and a rematch whose elemental data two guides get wrong by copying the earlier fight.</description>
    </item>
    <item>
      <title>FFIX — Treno</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/treno/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/treno/</guid>
      <description>One arena fight that cannot be re-offered, seven scenes in a fixed order, and a reward pool we ourselves mislabelled as auction lots before the script corrected us.</description>
    </item>
    <item>
      <title>FFIX — Gargan Roo</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/gargan-roo/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/gargan-roo/</guid>
      <description>Two chests, confirmed complete by every publisher, and two bosses that share a name and get told apart correctly by almost everybody — with three spellings and two outlier HP figures between them.</description>
    </item>
    <item>
      <title>FFIX — Cleyra</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/cleyra/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/cleyra/</guid>
      <description>The largest single loss in FFIX. Two chests you cannot reach without a trigger nobody signposts, a seven-item reward set three publishers count three ways, and one guide out of fifteen telling you the thing that actually costs money.</description>
    </item>
    <item>
      <title>FFIX — Alexandria Castle — the escape</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/alexandria-castle-escape/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/alexandria-castle-escape/</guid>
      <description>Two chests, a thirty-minute clock, and an optional boss whose drop one major publisher denies exists. Also a boss HP figure that is demonstrably copied from the next area's boss.</description>
    </item>
    <item>
      <title>FFIX — Pinnacle Rocks</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/pinnacle-rocks/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/pinnacle-rocks/</guid>
      <description>Five chests, six publishers that count three, and one guide calling it a point of no return while four others tell you to come back. Also the answer to a question we left open ten areas ago.</description>
    </item>
    <item>
      <title>FFIX — Lindblum, After the Attack</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/lindblum-after-attack/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/lindblum-after-attack/</guid>
      <description>Eleven guides print three different sets of numbers for the same three chests and not one of them says why. The Tantalus hideout chests refill, and the entire published corpus documents that by accident.</description>
    </item>
    <item>
      <title>FFIX — Fossil Roo</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/fossil-roo/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/fossil-roo/</guid>
      <description>Two bosses whose HP our data reads exactly 10,000 above what most publishers print, one publisher that matches us both times, and a fourth piece of evidence in a question we still cannot close from the desk.</description>
    </item>
    <item>
      <title>FFIX — Conde Petie</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/conde-petie/</link>
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      <description>Four pickups, one of which five publishers can't agree on the visit for, an award at the gate that nobody in the world documents, and the first place our own area ordering has been wrong in eighteen areas.</description>
    </item>
    <item>
      <title>FFIX — The Black Mage Village</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/black-mage-village/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/black-mage-village/</guid>
      <description>Seven publishers agreeing on seven items down to the odd numbers, and one coin in an inn that let us finish naming a thirteen-item block of the game's key-item table.</description>
    </item>
    <item>
      <title>FFIX — The Conde Petie Mountain Path</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/conde-petie-mountain-path/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/conde-petie-mountain-path/</guid>
      <description>A second block of the key-item table named, a boss that proves the HP problem is not universal, and one guide sending you after a weakness that does not exist.</description>
    </item>
    <item>
      <title>FFIX — Madain Sari</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/madain-sari/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/madain-sari/</guid>
      <description>Our field data files six items in this village and four of them cannot be taken yet. A new failure mode for the table, and a village with no moogle that proves a decode we had given up on.</description>
    </item>
    <item>
      <title>FFIX — The Iifa Tree</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/iifa-tree/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/iifa-tree/</guid>
      <description>An area we nearly published as having two items when it has nine, a tie in the corpus our data breaks, and a boss that is clean where its neighbours are not.</description>
    </item>
    <item>
      <title>FFIX — Madain Sari — the Eidolon Wall</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/madain-sari-eidolon-wall/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/madain-sari-eidolon-wall/</guid>
      <description>Nine publishers agree on the item list to the letter, and four figures circulate for one boss's HP. Also a correction to something we wrote two areas ago.</description>
    </item>
    <item>
      <title>FFIX — The Iifa Tree, Revisited</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/iifa-tree-revisited/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/iifa-tree-revisited/</guid>
      <description>Ten publishers, one item, no disagreements worth the name — and an open question from two areas ago closed by a moogle FAQ from 2001.</description>
    </item>
    <item>
      <title>FFIX — Alexandria — the Coronation</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/alexandria-coronation/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/alexandria-coronation/</guid>
      <description>Our area table said this was the Bahamut attack. It is not — it is two separate visits with a whole other city in between, and the field block contains both.</description>
    </item>
    <item>
      <title>FFIX — Treno — the Card Tournament</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/treno-tournament/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/treno-tournament/</guid>
      <description>We tested whether our second Treno script is a second visit or a copy of the first. It is mostly a copy — and the test also decoded a four-fight ladder and settled a card nobody could agree on.</description>
    </item>
    <item>
      <title>FFIX — Quan's Dwelling</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/quans-dwelling/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/quans-dwelling/</guid>
      <description>Four screens holding content from three different discs, an item count our data got right for once, and a zone label that was wrong for the fourth time running.</description>
    </item>
    <item>
      <title>FFIX — Alexandria — the Bahamut Attack</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/alexandria-bahamut/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/alexandria-bahamut/</guid>
      <description>The four-rung reward ladder we read out of the script turns out to be published — and the reason it has four rungs and not five is a detail our data confirmed before we knew the rule.</description>
    </item>
    <item>
      <title>FFIX — Lindblum — the Council</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/lindblum-council/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/lindblum-council/</guid>
      <description>Three chests on the first two visits and four on this one. The fourth holds a Protect Ring, and not one publisher in the world has written it down.</description>
    </item>
    <item>
      <title>FFIX — The Desert Palace</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/desert-palace/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/desert-palace/</guid>
      <description>The cleanest +10,000 case in the project — five publishers against one, and the one is ours. Plus a duplication pattern that occurs six times in the entire game and all six are here.</description>
    </item>
    <item>
      <title>FFIX — Oeilvert</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/oeilvert/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/oeilvert/</guid>
      <description>A twenty-thousand-HP boss that carries no offset, a key item our id sequence predicted, and a sixth zone name that turns out to be named after a monster.</description>
    </item>
    <item>
      <title>FFIX — Esto Gaza</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/esto-gaza/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/esto-gaza/</guid>
      <description>Two research passes disagreed about whether this town has a Wing Edge in it. Our data says it does — and so does the guide both passes treated as the unreliable one.</description>
    </item>
    <item>
      <title>FFIX — Mount Gulug</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/mount-gulug/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/mount-gulug/</guid>
      <description>Our data put a Ribbon in a chest here. Nine publishers say there is no such chest, and they are right — which is the check-before-writing rule earning its keep on the most valuable accessory in the game.</description>
    </item>
    <item>
      <title>FFIX — Alexandria — the Ruined City</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/alexandria-hilda-garde/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/alexandria-hilda-garde/</guid>
      <description>An id outside every range we had mapped, resolved by a skipping rope. Plus one block holding two visits a disc apart, and a Ribbon with a condition eight areas long.</description>
    </item>
    <item>
      <title>FFIX — Ipsen's Castle</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/ipsens-castle/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/ipsens-castle/</guid>
      <description>Four consecutive ids named by a wall, a boss confirmed by six publishers, and a probable answer to a shipped-data anomaly we have been carrying since the first week.</description>
    </item>
    <item>
      <title>FFIX — The Four Shrines</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/four-shrines/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/four-shrines/</guid>
      <description>An anomaly we have carried since the first week of this project, solved from both sides at once — and the only case so far where our data and the corpus independently explain the same oddity.</description>
    </item>
    <item>
      <title>FFIX — Terra</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/terra/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/terra/</guid>
      <description>Six chests, the best experience fight in the game, and a Minerva's Plate that eight publishers put in the wrong place — resolved from three directions at once.</description>
    </item>
    <item>
      <title>FFIX — Bran Bal</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/bran-bal/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/bran-bal/</guid>
      <description>The last Zorlin Shapes in the game, Stiltzkin's eighth set, and the moogle who gave up the largest decode this project has made.</description>
    </item>
    <item>
      <title>FFIX — Pandemonium</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/pandemonium/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/pandemonium/</guid>
      <description>Four of six bosses have no agreed HP, all four disputed by exactly 10,000 — and the same records give us the argument that finally narrows what the disagreement can be.</description>
    </item>
    <item>
      <title>FFIX — The Invincible</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/the-invincible/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/the-invincible/</guid>
      <description>One chest, and it turned the Stellazzio decode from a set we could count into a list we can name — thirteen for thirteen, confirmed from the other side.</description>
    </item>
    <item>
      <title>FFIX — Daguerreo</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/daguerreo/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/daguerreo/</guid>
      <description>Two card awards on the second floor turned out to be the key to a hundred-id band — and the jump rope, of all things, proved it.</description>
    </item>
    <item>
      <title>FFIX — Hilda Garde 3 and the Blue Narciss</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/hilda-garde-3/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/hilda-garde-3/</guid>
      <description>Two chests, three publisher counts, and a coverage hole with a shape — nobody searches a vehicle, and the game knows it.</description>
    </item>
    <item>
      <title>FFIX — Memoria and the Crystal World</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/memoria/</link>
      <guid isPermaLink="true">https://elitegrindlab.com/ff9/walkthrough/memoria/</guid>
      <description>Thirty-five screens, ten award rows, and the cleanest demonstration yet that our reader knows where everything is even when it cannot say what.</description>
    </item>
    <item>
      <title>FFIX — Black Mage Village — the return</title>
      <link>https://elitegrindlab.com/ff9/walkthrough/black-mage-village-return/</link>
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      <description>Two visits, two script blocks, and a diff of exactly one row. The last area in the guide is also the cleanest example of the method it was built on.</description>
    </item>
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