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FFVII · Cosmo Canyon

Final Fantasy VII · walkthrough

Cosmo Canyon

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

4 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

A town built into a canyon wall around a fire that never goes out. Nobody is trying to kill you. Take your time up here — there is a lot of conversation and most of it is good.

Read the two posters

There are two pub flyers in this town, one in the weapon shop and one in the inn. You only have to read them; there is nothing to pick up.

They are part of a very long, very low-stakes collection that pays out much later somewhere else entirely. Two of the six are here. Coming back for a poster is a miserable errand, so read them now.

The shops are a bit of a joke

The weapon shop owner will tell you, unprompted, that most of his stock is replicas. He is not lying. This is not the place to spend your Gold Saucer winnings.

The inn is 100 gil.

The cave

At some point you will go down into a cave under the canyon.

Empty it completely before you fight the thing at the bottom. The cave seals permanently the moment that fight ends — there is no coming back, no later visit, nothing that reopens it. There are four chambers on the way down and there is something in every one of them, including one Materia that exists nowhere else in the game.

There is no puzzle down here, despite what you may have heard. No torches to light, no switches. It is a descent with branches. Walk all the branches.

The fight at the bottom

The thing at the bottom is undead, which in this game means healing items hurt it. If you are carrying a full-heal item, use it on the boss rather than on yourself. That is the entire strategy and it is close to an instant win.

Do not set anything on fire down here. Something else in this cave feeds on that, and a lot of advice gets the two of them mixed up.

Game Notes

Cosmo Canyon is the emotional centre of the first disc, and the game builds it out of almost nothing — a fire, a staircase, an old man, and a very long conversation.

It is also the only town in the game where the shopkeepers are allowed to be uninterested in selling you things. The weapon merchant admits his stock is fake. The Materia seller apologises for having no customers. The item shop owner is reading a book about the planet and would rather talk about that.

That is characterisation doing work that a cutscene would do badly. The canyon is not a commercial place. It is a place people come to think, and the game tells you so by making it a bad place to shop.

Then it puts a cave underneath it that closes behind you forever, because it is still Final Fantasy VII.

Worth doing on a first run

How this page was made

Researched across one community walkthrough and written from scratch — no source’s wording appears here.

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