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FFVII · Rocket Town

Final Fantasy VII · walkthrough

Rocket Town

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

3 things here are lost permanently, and 1 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Small town, no dungeon, one fight. An hour at most.

Say yes

There is an old man standing outside the item shop who asks whether you would like to go and look at the rocket.

Say yes. There is a weapon behind that conversation and the game will not offer it again in any other way. It is the single easiest thing to miss in town, because declining costs nothing and feels like declining a tour.

Open the houses

There are only a handful of buildings and two of them have chests worth having. The guides that describe this town cannot agree which houses, so open all of them. It takes two minutes.

Buy the Barrier Materia

The Materia shop here sells Barrier for 10,000 gil, and if you can afford one thing in this town, that is the thing.

It is Barrier, MBarrier and eventually Reflect. Almost every hard fight for the next twenty hours gets easier with it, and the shop after this one does not sell it.

The weapon shop also stocks the first real caster accessories the game has offered — an Earring and a Talisman. Good, but second in line behind the Barrier.

The fight

Someone eventually runs away from you badly enough that you have to fight him. He is not dangerous — one attack, random element, a lot of fleeing.

Afterwards you get a new party member and a way off this continent.

Game Notes

Rocket Town is a joke town with a sad thing in the middle of it.

Mechanically it is almost nothing: a few chests, a shop, a boss who is written as comic relief and fights like it. You could clear it in twenty minutes and the story would not suffer.

What it is really doing is standing a failed rocket in the middle of the map and letting you walk around underneath it. Everyone in town has arranged their life around a thing that did not happen. The whole place is a monument to a launch that got cancelled, and people built houses at the foot of it anyway.

It is the same trick the game pulled with North Corel, and it will pull it again. FF7 keeps putting you in towns that exist because of something Shinra started and did not finish, and it never once explains that this is what it is doing.

Buy the Barrier Materia.

Worth doing on a first run

How this page was made

Researched across one community walkthrough and written from scratch — no source’s wording appears here.

How we decide what to print