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FFVII · The Forgotten Capital

Final Fantasy VII · walkthrough

The Forgotten Capital

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

The forest opens onto a city built out of enormous shells. Nobody lives here.

Before you travel

Look at everyone’s equipment.

The party changes shape around this stretch, and gear sitting on a character is not always handed back to you when they are not in it any more. Materia is returned; weapons and armour are not always.

It takes a minute in the equip screen and it is the only precaution here that actually does anything.

Wear the ring

If you picked up the ring that nullifies Water in the forest, put it on now.

There is a fight at the bottom of this city and almost everything it does is Water. A character wearing that ring simply does not take the damage. It is the difference between a real fight and a formality, and the ring is sitting in your inventory doing nothing otherwise.

In the city

Walk the side paths before you go down the middle. There are five things worth picking up — two Materia, two Sources and an Elixir — and one of the Materia is behind a bed in the house you rest in, which almost nobody finds without being told.

Take your time. This is a very short area and there is no hurry in it.

The fight

At the bottom there is a boss. It will put Reflect on itself, which sends your ordinary attack spells back at your own party — so use summons, physical attacks, or Comet, none of which bounce.

Its weakness is Earth. If you went to that optional jungle village and came away with an Earth summon, this is what it was for.

Game Notes

There is nothing to say about this area that the area does not say better.

So instead, a practical note, in the spirit of what this site is for: the fight at the bottom of the city is weak to Earth, and the best Earth damage in the game at this point comes from a summon found in a village that the story never mentions, never points at, and never requires you to visit.

A player who took that detour, twenty hours ago, on nothing but curiosity, walks into the last fight of the disc holding the exact right answer.

That is FF7’s oldest and best habit. It rewards wandering, quietly, a very long time after the wandering happened, and it never once tells you that is what it is doing.

Worth doing on a first run

How this page was made

Researched across one community walkthrough and written from scratch — no source’s wording appears here.

How we decide what to print