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FFVII · Costa del Sol

Final Fantasy VII · walkthrough

Costa del Sol

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

New continent, no dungeon, nothing chasing you. Walk around.

Do the beach first

Before you go to the inn, before you shop, go down to the beach and talk to the man sitting under the parasol.

This is the one thing in Costa del Sol with a clock on it. Go to bed first and there is a good chance you never see it — it is a short scene, it is not required, and the game will not mention that you missed it.

Everything else here will wait for you.

The town

There is an inn, a bar, a weapon shop, an item shop and a Materia shop with noticeably thin shelves. The owner will tell you why if you ask, and it is worth asking.

There is also a house for sale. The asking price is 300,000 gil. You have nothing like that. Look at it anyway so you know it exists, and come back when you are rich.

Before you leave

The road west leaves town on foot and does not come back for a while. Buy what you want here.

The beaches outside town are worth a few fights if you have an Enemy Skill Materia — there is something out there you can learn that will change how the rest of the game feels, and the completionist tab explains exactly how to get it, because it is not obvious and you cannot get it by being hit.

Game Notes

Costa del Sol is the game exhaling.

Everything up to here has been one long forward shove — reactor, pillar, city, marsh, mine, ship. Then the boat docks, and there is sand, and a bar, and nobody wants anything from you. The party changes clothes. There is a beach ball.

It is doing structural work. This is the moment FF7 stops being a story about a city and starts being a story about a world, and the way it tells you that is by handing you a town where the only urgent thing is a conversation under a parasol.

It also quietly puts a three-hundred-thousand-gil price tag in front of a player carrying maybe four thousand, which is the game’s way of saying: there is a lot more of this. Keep going.

Worth doing on a first run

How this page was made

Researched across one community walkthrough and written from scratch — no source’s wording appears here.

How we decide what to print