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FFVII · Icicle Inn

Final Fantasy VII · walkthrough

Icicle Inn

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

A quiet town in the snow. Nothing here is dangerous and nothing here can be lost.

Take the map

There is a map on a wall in one of the houses and you have to examine it to take it. Walking past does nothing.

Take it. The next area is a featureless snowfield with no landmarks in it, and this is the only navigation aid the game will ever give you for it.

Buy your weapons here

This is the last weapon shop for a very long stretch. After you leave there is no town, no shop and no inn until the story has moved you a long way, and the shop here stocks an upgrade for every character.

If you have been hoarding gil, spend it now. There is no Materia shop and no armour shop, so weapons are the whole decision.

Look around properly

There is a house at the back with recordings in it. They are optional, they contain no items, and they are some of the most important story in the game. The game will let you walk straight past all of them and never mention it.

There are also a handful of ordinary pickups in the houses. None of them are timed.

Leaving

You leave on a snowboard. The run has forks in it, and none of the choices matter — they only decide which corner of the snowfield you land in. Nothing is scored and nothing is lost by picking wrong.

(There is a scored snowboard game with real prizes. It is a different machine, at the Gold Saucer, and doing this run is what unlocks it.)

Game Notes

Icicle Inn has a reputation for permanent losses that it does not deserve.

Search for missable items here and you will find warnings. Read them carefully and every one of them turns out to be describing the next area — the glacier and the cliff — which almost every guide covers in the same chapter as the town. The warning gets filed under the heading at the top of the page, and the heading says Icicle Inn.

That is how a location acquires a reputation it has not earned. Nobody is lying. The information is simply sitting under the wrong header, and it has been sitting there for twenty-five years.

What the town actually is: the last quiet moment before the coldest stretch of the game, with a wall map you have to remember to take, and a house full of recordings that explain most of the plot to anyone who bothers to sit down and watch them.

Worth doing on a first run

How this page was made

Researched across one community walkthrough and written from scratch — no source’s wording appears here.

How we decide what to print