World of Warcraft: Forever
A permanent level-60 Azeroth with a thousand new quests — covered where the reference sites are weakest, not where they are strongest.
Blizzard Entertainment · PC, Mac · covering Beta · Official site
Camping →
The campsite system: what to place, who places it, and which buffs cancel each other out.
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Legacy →
Account-wide alt progression, a sixteen-point opening budget, and where those points are worth spending.
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Professions →
Six hundred new recipes, food that grants experience, and which profession earns its slot.
Zones →
The new zones and the revamped old ones, in the order you will actually meet them.
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Dungeons →
Nine new dungeons from level 13 to 60, their bosses, and which ones are worth the trip.
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Raids →
Two at launch, three more on 9 December, and a 40-player version nobody expected.
Classes →
Sixteen new race and class combinations, redesigned racials, and two Skyborne races.
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PvP →
A new battleground, two arenas that were never announced, and honour that now feeds Legacy.
Hardcore →
One life, a one-way progression door, and the only ruleset where a mistake is permanent.
The reveal
Guides
Which WoW Forever pack do you actually need
The pack that unlocks the new race is not the pack that gets you into the beta, and the beta opens on 17 September.
Forever, Classic or retail
A third branch that keeps the level 60 cap and keeps adding content — which makes the real question whether you want a world that changes.
Forever's new renderer, and what you cannot turn off
The SD/HD toggle everyone is citing covers character models and animations. Global illumination, volumetric fog and the new water are the world now.
Which ruleset should you roll on
Forever has no realms — you pick a ruleset instead, you cannot group across them, and one of the four only lets progress out.