EliteGrindLab
FFVIII · Balamb Garden: the classroom and the Training Center

Final Fantasy VIII · walkthrough

Balamb Garden: the classroom and the Training Center

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

You wake up in an infirmary. Follow the game where it points you, and when you reach your classroom, sit down at your desk.

Turn the computer on

There is a study panel on the desk. Power it up and take the tutorial option.

Do this. It is not optional flavour — it hands you two Guardian Forces, and a Guardian Force is the thing that makes the rest of the game work. Without one junctioned to a character, that character cannot cast, cannot draw, and cannot use most of the menu.

Junction one to yourself and one to your instructor, then make sure Draw and Magic are on both characters’ command lists. If you skip this you will spend the next hour wondering why half the game is greyed out.

If you somehow leave without them, two sources say you are given them at the gate anyway. One says you are not. It costs you nothing to just do it now.

Take the free cards

A student in the main building will hand you seven Triple Triad cards for nothing. Take them.

Triple Triad looks like an optional minigame for the first few hours and then turns out to be one of the main ways the game gives you things. Starting with seven cards instead of none is worth the two minutes.

Another student jogs laps of the ground floor and holds a better card. Beat him for it — you will want that particular card later for a reason that will not be obvious until much later.

The library

There is a magazine hidden in the bookshelves. Every guide ever written disagrees about which shelf, so search all of them.

The Training Center

Behind the Garden there is a fenced-off area full of plants and lizards.

The plants are fine. One of the lizards is not — it is enormous, it will hit you for several times your maximum HP, and it is a random encounter, not a boss. You are meant to be scared of it at this point in the game.

Two things about it, if you want to try:

  • It hates Ice. More than you would guess. Ice is not one of several options here; it is the option.
  • The plants hold Sleep, and Sleep shuts it down completely. Fight the plants first, draw Sleep from them, junction it to your attack, and hit the lizard. It will stop taking turns.

If that sounds like more trouble than it is worth right now, it is. You can come back. Nothing here is going anywhere.

What is worth doing before you leave is drawing from the draw point in there, because what it holds is exactly what you are about to need.

Game Notes

Here is the thing nobody tells you on the first screen, and it changes how you should read every guide you will ever open for this game.

The enemies level up with you. Not in a vague, hand-wavy way — the game stores each enemy as a set of coefficients and calculates its HP, its Strength and everything else from your party’s level at the moment the fight starts.

Which means the lizard in the Training Center does not have an HP value. It has a curve. At level 10 it has 13,900 HP. At level 40 it has 29,200. Both numbers are true, and neither of them is “its HP”.

This is why FFVIII guides contradict each other so much more than guides for other games in the series. They are not disagreeing. They are each quoting the same curve from wherever their author happened to be standing, and then printing it as though it were a fact about the monster rather than a fact about the writer.

Once you see it you cannot unsee it, and the whole game reads differently. You are not getting stronger relative to the world. You are getting stronger and the world is keeping pace, and the only things that genuinely accumulate in your favour are the things that do not come from levelling — abilities, junctions, and what you are holding.

We will come back to this. It is the single most argued-about question in the game and it deserves better than an argument.

Worth doing on a first run

How this page was made

Researched across 2 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print