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FFVIII · The Tomb of the Unknown King

Final Fantasy VIII · walkthrough

The Tomb of the Unknown King

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

You are here because a soldier on a gate wants a number. The number is lying on the floor near the entrance, on a discarded weapon.

Write it down. It is randomly generated, so it is different in every playthrough and no guide anywhere can tell you what yours is. And when you type it in back at the mansion, you type it backwards — last digit first.

That is the required part. You can leave now.

If you are staying

The rest of the tomb is optional and it holds one of the best Guardian Forces on the disc.

Navigation: the tomb is a ring of identical corridors with a chamber in the middle. Every screen looks the same and the camera turns around when you backtrack, which is the only reason this place is difficult.

Turn right at every fork. Five separate guides say so, and it walks you through all three outer rooms in the order you need them. One guide instead says go straight at intersections once you are heading for the middle, and one uses left turns and agrees with nobody. Press Select for a map whenever you are lost.

There are three things to do in the outer rooms — examine a statue, release some water, restart a wheel — and the wheel raises the bridge to the centre.

There is a button on the map screen that warps you out. It works. It also costs you a SeeD rank, so do not hit it idly.

The draw points

Take all three. One of them is Float, and Float is not a nice-to-have here — it is the fight. Get plenty.

The brothers

You fight the smaller one alone first, when you examine the statue. He runs off rather than dying. Then both together in the middle.

Three things and you are done:

  • Cast Float on THEM. Both of them regenerate health constantly while they are standing on the ground. Float lifts them off it and the regeneration stops. This is the single most important instruction on the page.
  • Cast Float on yourselves too, separately. Their big group attack is Earth-elemental and it misses a floating party. They only use it while both are alive, so this matters most early.
  • Do not bring Earth. One is immune to it and the other absorbs it — Earth attacks will heal it. One published guide lists the big one as weak to Earth. That is exactly backwards and following it will lose you the fight.

What does work: Poison and Wind, both at double damage, on both of them.

One more thing while you are in there: draw from the bigger one. It is holding a spell far better than anything else you can get your hands on at this point in the game, and no guide tells you to look. Stealing, on the other hand, is a wasted turn — neither of them carries anything to steal.

Game Notes

A dungeon containing two enemies who are shut down by Float, which also contains a Float draw point, about thirty seconds’ walk away.

I want to give the designers their due here, because FFVIII does not often do this. Most of this game’s difficulty is systemic — junction well and things die, junction badly and they do not. This fight is the opposite: it is a lock with a key, the key is in the same building, and the game does not tell you that either of those things is true.

It is also, as far as I can tell, the only fight on the disc where the correct element is a status spell rather than damage. Everything up to now has been “what does this thing take double from”. Here the answer is that damage is almost irrelevant until you have turned the regeneration off, and once you have, damage barely matters either.

Worth noticing because it is the first real hint of what FFVIII’s combat is actually about. The elemental weakness tables we have been settling from the game’s files are genuinely useful, and they are not the interesting layer. The interesting layer is status, and the game has just quietly taught you that by hiding a solution in a corridor.

Worth doing on a first run

How this page was made

Researched across 2 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print