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FFVIII · The Fire Cavern

Final Fantasy VIII · walkthrough

The Fire Cavern

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

Before you walk in, go and stock up on Ice magic. There is a draw point behind the Garden that has it, and the blue floating things outside carry it too.

This is not general advice. It is specifically the thing you need and there is no second-best option.

The clock

At the entrance you are asked to pick a time limit. You get four choices.

Here is what matters, and it is not obvious: you are scored on how much time is LEFT when you finish, not on which limit you picked. A long limit that you run right down scores the same as a short limit you scrape through.

So the safe play is to take a generous limit, use the slack to draw magic from the draw point inside, and simply not be in a hurry.

One major guide disagrees and says picking a lower limit is itself better. A guide dedicated to the scoring says flatly that it is not. Since taking the long option and burning it down satisfies both readings, take the long option.

Two sources also note that the clock keeps running while the results screen is up, so if you want a good score you can win the fight and then just sit there.

Inside

It is short and it is linear. There is a draw point on the way — take it, you have time.

The bottom

Something is waiting at the bottom. It is on fire.

Do not use Fire on it. Not “it will not work” — it is worse than that. Fire heals it. Several guides describe this as resistance, which would merely make Fire a waste of a turn; it is not resistance, it is absorption, and every Fire spell you cast puts HP back on the thing you are trying to kill.

Use Ice. It takes double damage from Ice and it has no other weakness at all, so there is nothing to think about here — junction Ice to your attack, cast Ice, summon the one you got from the classroom computer, and keep going.

It hits hard enough to matter if you ignore it, and not hard enough to be a real problem if you brought the right element.

Game Notes

The Fire Cavern is the first time the game scores you, and it is worth noticing what it chooses to score.

It does not measure whether you won. Winning is assumed. It measures how close to the edge you were willing to stand — and then, in a detail that is either a bug or the funniest joke in the game, it keeps the clock running through the victory screen, so the optimal play is to win comfortably and then deliberately waste the time you saved.

That is a very strange incentive to build into a school exam, and it tells you something about the institution you have just joined.

One other thing, and it will matter more later than it does now. This fight gives you no experience points at all. Not a small amount — none.

That is not a quirk of this fight. Half the encounters in this game pay zero EXP, and they are the bosses. Every boss. You could beat every boss in FFVIII back to back and finish at the level you started.

Hold on to that. When people start telling you not to level up in this game, the first thing to ask is what they think levelling actually comes from.

Worth doing on a first run

How this page was made

Researched across 2 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print