Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade: everything you can permanently lose 0 permanent losses and 343 where only that copy is lost, in the order you reach them, each with the exact moment it stops being obtainable. Ticks here sync with the completion tracker .
Two different things get called "missable". Most guides merge them, which is why players think an early Materia they walked past has ruined a run. An orange Missable below means gone for good. A blue Copy missable means you lost that one and we tell you where the next is.
Entries also carry how far a claim has been taken, but only when that tells you something: Confirmed in game was played and checked, and Sources disagree means the guides we researched contradict each other and we have not picked a winner. No badge means ordinary researched reference.
Chapter 1: The Destruction of Mako Reactor 1 Point of no return: The route is one-way and the reactor is never revisited, so any chest you walk past is gone for this playthrough. The bomb timer is chosen once, just before the boss. Both return on a Chapter Select replay after the credits.
The station Into the reactor The descent The escape Chapter 2: Fateful Encounters Point of no return: Sector 8 is not revisited in the story, so every chest and materia orb you pass is gone for this playthrough once the chapter ends. All of them return on a Chapter Select replay after the credits.
The escape route Toward the station The detour Evading pursuit Flight through the city Last train Chapter 3: Home Sweet Slum Point of no return: Entering Seventh Heaven to claim your payment after Johnny's rescue closes all six side quests, the kill-count rewards conversation with Katie and the Alone at Last scene. Everything returns on a Chapter Select replay after the credits.
Evening arrival The morning Odd jobs Side quest: Chadley's ReportCopy missable sidequest Chadley stands beside Wymer outside the Watch. He gives you Assess Materia and the Combat Analyzer; assess two kinds of enemy and report back for 500 gil. This also opens his Battle Intel reports, which is how new materia enters your shopping list for the rest of the game. Lost after: Entering Seventh Heaven after Johnny's rescue. Get another: Chapter Select. Side quest: Rat ProblemCopy missable sidequest The item store owner. Clear the Wererats in the vacant lot, kill a little time in town, then go back for the Doomrats. Pays Hi-Potion x5 and adds Cleansing Materia and Hi-Potions to his stock. Opens On the Prowl. Lost after: Entering Seventh Heaven after Johnny's rescue. Get another: Chapter Select. Side quest: Nuisance in the FactoryCopy missable sidequest The scrap dealer behind Seventh Heaven. Narjin lets you into the Talagger factory, where there are three groups of Lesser Drakes — two in the warehouses and a third the game makes you look for. Wind is their weakness. 500 gil. Opens Just Flew In from the Graveyard. Lost after: Entering Seventh Heaven after Johnny's rescue. Get another: Chapter Select. Side quest: On the ProwlCopy missable sidequest Wymer, after Rat Problem. A Wrath Hound in Scrap Boulevard that runs away partway through the fight, so you fight it twice. Ice, not Fire — it is not the Guard Dog it looks like. Pays an Elixir. Lost after: Entering Seventh Heaven after Johnny's rescue. Get another: Chapter Select. Side quest: Just Flew In from the GraveyardCopy missable sidequest Gwen at Pillar Plaza. The Watch Security Key is in a wooden crate outside the factory, just before the vending machine; it opens the sealed door in the last warehouse, where a Cerulean Drake waits. Wind again. Pays a Star Bracelet. Lost after: Entering Seventh Heaven after Johnny's rescue. Get another: Chapter Select. Side quest: Lost FriendsCopy missable sidequest Betty, near the weapons store. Three cats: on Seventh Heaven's porch, at the T-junction east toward Pillar Plaza, and through the shed past the item store, where a woman in green points the way. They all run home on their own once found. Pays a Maiden's Kiss — one widely used guide calls it a Maiden's Tear, which is not an item in this game. Lost after: Entering Seventh Heaven after Johnny's rescue. Get another: Chapter Select. Katie's fiend-slaying rewards (10 / 20 / 50 kills)Copy missable Sources disagree item Katie by the scoreboard keeps a running count. Potion x5 at 10 kills, Revival Earrings at 20, MP Up Materia at 50. The hoodlums later in the day do not count. Lost after: Entering Seventh Heaven after Johnny's rescue. Get another: Chapter Select. Sources disagree: One guide says these cannot be missed and can be claimed later; another places Katie on the road to Wedge's place in Chapter 4. Readers of two guides report her inactive on a Hard replay. Claim them in Chapter 3. Talagger factory The evening Point of no return: Starting the diversion in the 7-6 Annex plaza closes the plaza's chest and the turret training. Jumping from the edge of the upper city closes the Revival Materia. Boarding the train at the station ends your time in the Sector 7 slums, including the last chance to buy Barret's Theme. All of it returns on a Chapter Select replay after the credits.
Motor chase Sector 7-6 Annex The plate edge Back in the slums Chapter 5: Dogged Pursuit Point of no return: The train cannot be revisited once you leave it, and the boss fight in the train yard ends the chapter with no way back into the tunnels. Anything left behind, including the Stamp music disc, returns on a Chapter Select replay after the credits.
The train The tunnels The train yard Point of no return: Riding the powered cargo platform up to meet Biggs ends the chapter's exploring. The fan-room detour (Chocobo & Moogle Materia, Electric de Chocobo, a Hi-Potion) and every chest you walked past stay behind. Chapter Select brings them all back after the credits.
Section G Section H Phoenix Down (Section H-02)Copy missable item Run around the platform of the first Section H sun lamp; it sits to the right of the switch. Lost after: Riding the cargo platform up to meet Biggs. Get another: Chapter Select. Turbo Ether (past the gates)Copy missable item Once the console is live, slide the catwalk all the way to the right, then look in the corner past the gates, behind the cargo containers. Lost after: Riding the cargo platform up to meet Biggs. Get another: Chapter Select. Moogle Medal (near the collapsed passage)Copy missable collectible Past the ladder down, near the collapsed passageway and the eastern lift. Nothing spends medals until Chapter 8, but they carry over. Lost after: Riding the cargo platform up to meet Biggs. Get another: Chapter Select. MP Up Materia (moving walkway)Copy missable materia Lower the moving walkway all the way before you cross, around the time the second lamp goes out. The vending machines further on sell MP Up as well, so this one is a saving, not a must. Lost after: Riding the cargo platform up to meet Biggs. Get another: Chapter Select, or buy one from the later vending machines in this chapter. Elemental MateriaCopy missable materia The orb you saw across the collapsing catwalk in Section G. Reach it from the far end of the next platform by crossing the catwalk and going around. Pair it with an element: in armour it blocks that element, in a weapon it adds it to your attacks. Lost after: Riding the cargo platform up to meet Biggs. Get another: Chapter Select — but on a replay where you already took it, the same spot gives Healing Materia instead. The fan room The third lamp Chapter 7: A Trap Is Sprung Point of no return: Stepping out onto the front-gate bridge starts the Airbuster fight, which ends the chapter. The disposal-room pickups, the Bombing Mission disc and any keycard you did not find are gone for this run; Chapter Select brings them back.
The way down The labs Sector 5 Reactor Keycards (six)Copy missable key-item One on a cart on the left side of the first monitor room (B8). One on the right in the B7 lab after the Elite Grenadiers, or among the crates. One in the south-west corner of the area past the B7 lab hallway. One in the B6 supply room, on the cart by Tifa or in a crate on the left. Two in the B5 lab: a cart on the east side and the floor of the north-east corner. Lost after: Stepping out onto the front-gate bridge. Get another: Chapter Select. A card you never find just means a stronger boss. Keycard terminals: M-Unit, AI Programming Core or Big Bomber ShellsCopy missable Sources disagree reference Each card diverts one part away from the Airbuster. The M-Unit leaves the fight alone and gives you consumables. The AI Programming Core makes it slower and less keen on its beam attacks. The Big Bomber Shells cut its late-fight bombardment. Diverted parts turn up in the disposal room, and the AI Programming Cores sell for 500 gil each. Lost after: Using each card. A spent card cannot be moved. Get another: Chapter Select. Sources disagree: Guides split on what to prioritise: one ranks the AI Programming Core first, two others want as many Big Bomber Shells removed as possible. All agree the M-Unit matters least. One guide also says the first card has to go on the M-Unit, while another describes a free choice at every terminal. What the M-Unit pays is reported as two each of Ether, Phoenix Down and Hi-Potion by one guide and Ether x2 by another. Lightning Materia (B7 lab)Copy missable materia Behind the breakable Shinra crates in the right-hand (north-west) corner of the B7 lab. Lost after: Stepping out onto the front-gate bridge. Get another: Chapter Select, or buy one from the vending machine. Sonic StrikersCopy missable weapon A new weapon for Tifa, in the purple chest in the back-left corner at the end of the hallway past the B6 lab. Lost after: Stepping out onto the front-gate bridge. Get another: Chapter Select. On a replay where you already own them, the chest gives a Potion. Ether (after the Cutter)Copy missable item At the top of the new ramp the Cutter opens up, on the south-east platform. Lost after: Stepping out onto the front-gate bridge. Get another: Chapter Select. The emergency lock Chapter 8: Budding Bodyguard Point of no return: Heading back to Aerith's house to finish Requests for the Mercenary closes all six side quests, Whack-a-Box, the Chakra Materia in the church and every chest you have not opened in town. The game warns you first. Chapter Select brings it all back after the credits.
The church Attic and rooftops Sector 5 Undercity Station The scrapyard Sector 5 slums Danger in the Hideout Requests for the Mercenary Chakra Materia (church)Copy missable materia The yellow orb you could see in the small north room of the church at the start of the chapter. Walk back to the church once the town opens up; the room is clear now. Lost after: Heading back to Aerith's house at the end of Requests for the Mercenary. Get another: Chapter Select — but on a replay where you already took it, the same spot gives Healing Materia instead. Mythril Armlet (north of Station Way)Copy missable armour On the path north of Station Way that is blocked when you first pass it. Lost after: Heading back to Aerith's house at the end of Requests for the Mercenary. Get another: Chapter Select, or buy one in Wall Market in Chapter 9. Music Disc: 23. Descendant of ShinobiCopy missable Sources disagree collectible The man beside the gramophone near the station. Talk to him; it is free. Lost after: The end of Chapter 8. Get another: Chapter Select. Sources disagree: Two guides put this in Chapter 8 and two in Chapter 14, all at the same man near the station. It is a Chapter 8 pickup. Side quest: The Mysterious Moogle MerchantCopy missable Sources disagree sidequest Moggie, the kid in the moogle suit at the hideout. Buy the Moogle Membership Card for one Moogle Medal and the quest is done; the reward is access to The Moogle Emporium. Lost after: Heading back to Aerith's house at the end of Requests for the Mercenary. Get another: Chapter Select. Sources disagree: One guide opens this only after Kids on Patrol; another has it from the moment the kids are home. The second is right — Paying Respects needs his shop, and that quest opens before Kids on Patrol. Side quest: Weapons on a RampageCopy missable sidequest A frightened man on Station Way. Five Mark II Monodrives in the scrapyard back alleys, three in one dead end and two in Twilight Valley. Very resistant to physical hits and their shields block melee; wind breaks them. Pays Protective Boots. Opens Paying Respects. Lost after: Heading back to Aerith's house at the end of Requests for the Mercenary. Get another: Chapter Select. Side quest: Kids on PatrolCopy missable sidequest Ms. Folia at the Leaf House. Find five kids with wooden swords: between the concrete pipes in the south-west of the Center District, by the crowd near the item shop, outside the weapons store, up the road from the Leaf House by an old woman on a bench, and at the town gate toward Station Way. Then the kids want the "toad king" near their hideout beaten: a Hedgehog Pie King with two Hedgehog Pies. Ice, and kill the small ones first. Pays the Nail Bat, a new sword for Cloud. Opens A Verified Hero and The Angel of the Slums. Lost after: Heading back to Aerith's house at the end of Requests for the Mercenary. Get another: Chapter Select. Side quest: A Verified Hero (Whack-a-Box)Copy missable sidequest Sarah at the hideout. A 90-second box-smashing game: yellow boxes score, blue ones also fill ATB, red ones add ten seconds, and the big boxes want abilities. A Moogle Medal for playing, an Elixir at 10,000 points (which completes the quest), a Crescent Moon Charm at 20,000 and a Spectral Cogwheel at 30,000 with the Crate Annihilator trophy. Lost after: Heading back to Aerith's house at the end of Requests for the Mercenary. Get another: Chapter Select. Whack-a-Box is also playable in Chapter 14. Side quest: The Angel of the SlumsCopy missable sidequest The reporter in front of the community center. Ask inside, find Mireille, report back, then go to Lookout Point in the far north-east. A Chromogger waits there: lightning, aim at the iron sphere in its hand rather than the body, and run from its fog. Take the Guardian Angel's Calling Cards from the desk and report back. Mireille pays 2,000 gil. Lost after: Heading back to Aerith's house at the end of Requests for the Mercenary. Get another: Chapter Select. Side quest: Paying RespectsCopy missable sidequest The old man outside the weapons store, after Weapons on a Rampage. Buy the Graveyard Key from Moggie for one Moogle Medal, then clear three Venomantis out of the cemetery in Nuts 'n' Bolts Hills. They poison and hit hard; ice staggers them, and Aerith should carry Barrier and healing. Pays a Studded Bracer. Lost after: Heading back to Aerith's house at the end of Requests for the Mercenary. Get another: Chapter Select. Going home Chapter 9: The Town That Never Sleeps Point of no return: Returning to Madam M's parlor for Aerith closes every Chapter 9 side quest, the squats and the free roam of Wall Market, and fixes Cloud's dress. The game warns you first. Everything returns on a Chapter Select replay, including the other route's two quests.
Collapsed expressway Wall Market arrival Discovery: Vagabond JohnnyCopy missable sidequest Johnny sprints past early on. Follow him toward the Honeybee Inn side of town and he asks you something; "Yeah" leans toward Sam's route, "No" toward Madam M's. One of the incidents for The Johnny Experience trophy. Lost after: Walking on without following Johnny when he runs past you. Get another: Chapter Select. Choice: Sam's route or Madam M's routeCopy missable Sources disagree reference Seven small answers on the way through decide which pair of odd jobs you get, and the majority wins: how you describe Tifa to Sam, the hotel tout, Johnny, Sam's coin toss, Madam M's massage course, what you say about Aerith's outfit, and whether you taste Johnny's bottle in the colosseum. The complete tab has the full table. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select — replay the chapter and answer the other way. Sources disagree: Guides agree on most of the answers but not all. One widely used guide lists "...How much?" and "No deal" as Sam-route picks, the opposite of four others; another says the Standard massage course is neutral, a third counts it for Madam M; one guide that tested it could not pin the logic down. Answer every question the same way and the result is not in doubt. Free time Side quest: Burning ThighsCopy missable sidequest Both routes. Jules at the gym. Beat Ronnie in a squat-off: Triangle, Circle, Cross, Square in time with Cloud, with prompts that fade as the pace rises. Counts toward both routes' sets and opens Shears' Counterattack on Madam M's route. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select. The gym's squats come back later in the game too. Squats: Trainee tier (Mega-Potion x3)Copy missable item Beat Ronnie. This is the Burning Thighs win. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select. Squats: Amateur tier (Luck Up Materia)Copy missable Sources disagree materia Beat Jay. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select. Sources disagree: One guide says each tier opens as soon as you beat the one below; another says the harder tiers come on replays; a third says they are repeatable on Hard. Squats: Pro tier (Champion Belt)Copy missable Sources disagree accessory Beat Jules. Clearing all three tiers is the Sultan of Squat trophy. Higher tiers add Cross-mash stops. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select. A Grungy Bandit in The Price of Thievery can also be robbed of one. Sources disagree: One guide names the Pro opponent Andrea; two others say Jules. Side quest: The Party Never StopsCopy missable sidequest Sam's route only. The clothing-store owner's son wants his drunk father back from the Drunkard's Den. A fetch chain through the materia merchant, the inn's vending machine, the restaurant and the pharmacy ends in a VIP Card for the Honeybee Inn. Pays a Turbo Ether. Johnny tags along; this is one of the incidents for The Johnny Experience. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select, on Sam's route. Side quest: A Dynamite BodyCopy missable sidequest Sam's route only, after The Party Never Stops. Sam sends Cloud alone into the colosseum against two Bombs. Ice works, fire does not; stop attacking while they Inflame. Pays the Arcane Scepter. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select, on Sam's route. Side quest: The Price of ThieveryCopy missable sidequest Madam M's route only. Mireille, just outside Wall Market. Back out through Evergreen Park to the expressway to smoke out Beck's gang and a Grungy Bandit (fire; it grabs, so keep your distance). Pays the Real Calling Card. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select, on Madam M's route. Side quest: Shears' CounterattackCopy missable sidequest Madam M's route only; opens once The Price of Thievery and Burning Thighs are done. The colosseum gatekeeper offers Cloud a solo rematch with the Jury-Rigged Cutter. Lightning, and Punisher mode for its slow swings. Pays the Arcane Scepter. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select, on Madam M's route. Arcane ScepterCopy missable weapon Aerith's staff, paid by the last job on either route — A Dynamite Body or Shears' Counterattack. Whichever way you went, finish the pair and you get it. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select. Cloud's dress (decided by this chapter's jobs)Copy missable Sources disagree reference Sam's set (Burning Thighs, The Party Never Stops, A Dynamite Body) gives the blue dress. Madam M's set (Burning Thighs, The Price of Thievery, Shears' Counterattack) gives the white dress. Go back before finishing either set and Cloud wears the default black one. Lost after: Returning to Madam M's parlor for Aerith. Get another: Chapter Select — finish Chapter 9 once on each route and once with neither. Sources disagree: Most guides count Burning Thighs in both sets; one says only the route pair decides. Do all three and it does not matter. Music Disc: 17. Farm BoyCopy missable collectible Free from the cowgirl by the gramophone on the bar's top floor, north side, up the stairs past Chadley. Lost after: The end of Chapter 9. Get another: Chapter Select. Music Disc: 29. The Midgar BluesCopy missable collectible Free from the karaoke singer, in the bar on the east side of the road to the mansion, opposite the gym. Lost after: The end of Chapter 9. Get another: Chapter Select. Colosseum challenges Honeybee Inn Corneo's mansion Point of no return: There is no single door, but the route is one-way: take each side branch as you reach it, because the way back closes behind major ladders and doors. Nothing here returns later in the run; Chapter Select replays the lot.
The start Follow the waterway Find the skeleton key Crossing the trunk line To the Sector 7 slums Point of no return: The graveyard is never revisited on a playthrough. The vending machine by the bench before the control room is the only shop in the game that sells Let the Battles Begin!, and the Bladed Staff can only be stolen in the last fight. Chapter Select brings all of it back after the credits.
The yard Mythril Rod (purple chest, east past the first train car)Copy missable weapon Down the ladder and through the first car, then go east to the end of the area rather than north. Aerith's new staff; its skill is Ray of Judgment, a slow, heavy stagger-builder. Lost after: The end of Chapter 11. Get another: Chapter Select. If you already own one, the chest gives a Potion instead. 1 gil (car east of the first fight)Copy missable item After the Wererats and Cripshays, walk east through the train car instead of following the others up the ladder. Yes, one gil. The graveyard has a sense of humour. Lost after: The end of Chapter 11. Get another: Chapter Select. HP Up Materia (left past the Cripshays)Copy missable materia Back up the ladder, beat the Cripshays, then turn left. Lost after: The end of Chapter 11. Get another: Chapter Select, or buy one from the vending machines here. The maintenance facility The way out Chapter 12: Fight for Survival Point of no return: The climb is one-way. The bench and vending machine at its foot are the last chance to set up for the stretch ahead; the next pair waits just before the final fight.
The lower climb The upper climb Chapter 13: A Broken World Point of no return: Following the marker down into the underground facility near the end cuts you off from Wall Market, the Sector 5 shops and Evergreen Park for the rest of the chapter. Shop, and buy On Our Way, before you go down.
Wall Market and the Sector 5 slums Evergreen Park The underground facility 2,000 gil (breakable wall, end of the first hallway)Copy missable Sources disagree item Past the Bugaboo group, shoot out the wall at the end of the hallway as Barret. Lost after: Leaving the underground facility at the end of Chapter 13. Get another: Chapter Select. Sources disagree: One guide gives 1,000 gil here; the rest say 2,000, which is right. Mega-Potion x2 (dropped walkway)Copy missable item Up the ladder, turn left, and shoot the crane to bring a walkway section down. Lost after: Leaving the underground facility at the end of Chapter 13. Get another: Chapter Select. Healing Carcanet (north branch, behind a wall)Copy missable Sources disagree accessory In the next hallway, go north first and shoot the wall at the end. Lost after: Leaving the underground facility at the end of Chapter 13. Get another: Chapter Select. Sources disagree: One guide calls this a "Choker"; the game's name is Healing Carcanet. Ether (left fan passage)Copy missable item Three fans by the stairs once Barret and Tifa are together. The middle one is the way on, the right one leads to Shinra boxes, the left one to this chest. Lost after: Leaving the underground facility at the end of Chapter 13. Get another: Chapter Select. Ice Materia (right cage before the stairs)Copy missable materia Shoot the cage open. Ice is what the end of this chapter wants. Lost after: Leaving the underground facility at the end of Chapter 13. Get another: Chapter Select, or any materia shop. Turbo Ether (left cage before the stairs)Copy missable item The other cage, same spot. Easy to walk past. Lost after: Leaving the underground facility at the end of Chapter 13. Get another: Chapter Select. Warding Materia (cage up the stairs)Copy missable materia Shoot open the cage at the top of the stairs. Warding links to a status materia and protects against that status instead of inflicting it. Lost after: Leaving the underground facility at the end of Chapter 13. Get another: Chapter Select. On a replay where you already own it, the cage gives a Healing Materia instead. Music Disc: 14. Main Theme of FFVIICopy missable collectible 50 gil from the vending machine by the bench, on the main path before the last fight. Lost after: Leaving the underground facility at the end of Chapter 13. Get another: Chapter Select. No other shop stocks it. Chapter 14: In Search of Hope Point of no return: Answering "yes" to Barret at the foot of the wall, at the end of the Urban Advancement District, ends the chapter. All nine side quests, the three Corneo stashes, the Sector 5 and Wall Market shops, the colosseum, Chadley, the Moogle Emporium and Whack-a-Box close for the rest of this playthrough. There is a softer cut-off earlier: loot the sewer stash before you climb the ladder into Corneo's hideout. Everything returns on a Chapter Select replay.
The first night Sector 5 slums Medicinal Flowers (Sector 5 church)Copy missable key-item On the church floor, far north-west of Sector 5. One of the doctor's three ingredients for Secret Medicine; it only appears once you have his list. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Moogle's Mortar (Moogle Emporium, 1 medal)Copy missable key-item The Moogle Emporium in the Kids' Secret Hideout sells it for a single Moogle Medal. The second of the doctor's three ingredients. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Moogle Emporium stock (Chapter 14)Copy missable reference Steel Pincers (Barret), Silver Staff, Enfeeblement Ring, Whistlewind Scarf, Salvation Badge, Moogle's Mortar, Music Disc 20. Gold Saucer, Ether, Turbo Ether, Elixir and Vol. I of all four characters' Manuscripts at 5 medals each. This is the last time the Emporium is open on this run. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Whack-a-Box, Hard tier (Transference Module)Copy missable item The kids' hideout. Hard opens in this chapter only; 30,000 points pays a Transference Module and clearing every Hard tier is the Whack-a-Box Wunderkind trophy. Normal pays a Spectral Cogwheel, with an Elixir and a Crescent Moon Charm on the lower tiers and a Moogle Medal for taking part. Bring a weapon that knows Infinity's End for the metal boxes. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Nuts 'n' Bolts Hills and Steel Mountain Corneo Vault Note (Lookout Point)Copy missable key-item Behind Mireille at the Guardian Angel's hideout on Lookout Point, during Corneo's Secret Stash. It tells you the stashes exist; the key comes from Tomboy Bandit. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Ruby Tiara (stash 1, Steel Mountain)Copy missable key-item East of the Lookout Point branch, past the Lesser Drakes and north of the boarding-only chocobo post, behind a red-and-gold dragon gate that opens with the Corneo Vault Key. Back right corner of the room. One of the three tiaras for Marle. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Prayer Materia (stash 1, Steel Mountain)Copy missable materia On the floor of the Steel Mountain stash. A party-wide heal; Barret wants it for the bosses ahead. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Circlet (stash 1, Steel Mountain)Copy missable armour In the Steel Mountain stash. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. 3,000 gil (stash 1, Steel Mountain)Copy missable item In the Steel Mountain stash. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Moogle Medal x2 (stash 1, Steel Mountain)Copy missable Sources disagree item In the Steel Mountain stash. The breakable Corneo boxes in all three stashes hold more medals and Elixirs on top of the chests. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Sources disagree: One guide credits two medals to the expressway stash instead. The chest belongs to the Steel Mountain set; the expressway medals come from the breakable boxes. Adrenaline x4 (stash 1, Steel Mountain)Copy missable item In the Steel Mountain stash. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Molotov Cocktail x3 (stash 1, Steel Mountain)Copy missable item In the Steel Mountain stash. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Maiden's Kiss x2 (stash 1, Steel Mountain)Copy missable item In the Steel Mountain stash. Keep them: the sewer stash fight turns people into toads. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Sanctuary Way and the Collapsed Expressway Wall Market Corneo Colosseum Colosseum: Barret vs. Wild Animals (Legacy: Catastrophe)Copy missable limit-break Solo, items disabled, five rounds of Corneo's pets. First clear pays the manual. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Barret's solo courses exist only in this chapter. Colosseum: Tifa vs. Wild Animals (Legacy: Dolphin Flurry)Copy missable limit-break Solo, items disabled. First clear pays the manual. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Tifa's solo courses exist only in this chapter. Colosseum: Barret vs. Shinra Thugs (Sharpshooter's Companion Vol. II)Copy missable key-item Solo, items disabled. Any difficulty. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Colosseum: Tifa vs. Shinra Thugs (Way of the Fist Vol. II)Copy missable key-item Solo, items disabled. Any difficulty. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Colosseum: Three-Person Team vs. Shinra Warriors (Tarot Cards)Copy missable Sources disagree weapon Pick three, items disabled. The last round is a Queen Grashtrike and two Venomantis. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Sources disagree: One guide calls this a two-person course. It is a three-person team battle. Colosseum: Two-Person Team vs. Team Payback (Moogle's Amulet)Copy missable accessory Pick two, items disabled. Rounds include a Hedgehog Pie King, a Wrath Hound, a Doomrat with a Chromogger, a Bomb with a Cerulean Drake, and a Mark II Monodrive with a Jury-Rigged Cutter. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Colosseum: Chapter 9 courses still open (Cloud's solos, Slum Outlaws)Copy missable reference Cloud vs. Wild Animals (Legacy: Ascension), Cloud vs. Shinra Thugs (The Art of Swordplay Vol. II) and Two-Person Team vs. Slum Outlaws (Clarity Pendant) are still on the board if you skipped them in Chapter 9. Repeat clears pay a Grab Bag. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Side quests Side quest: Missing ChildrenCopy missable Sources disagree sidequest Ms. Folia outside the Kids' Secret Hideout. Follow the purple smoke north through Nuts 'n' Bolts Hills to the Slum Public Cemetery and talk to Oates. Two Phantoms: weak to fire, resist ice, teleport behind you and cast Reflect after enough spells. Pays Time Materia. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Sources disagree: One guide says this needs the Chapter 8 kids' quest done first; the others list it as open from the start of the chapter. Enemy Skill: Spirit Siphon (Phantom)Copy missable enemy-skill Their Essence Drain becomes Spirit Siphon if Enemy Skill Materia is equipped when they use it on you. Report 16 is what sells you the materia, so finish that first if you can. Lost after: Finishing Missing Children. Get another: Chapter Select. The Phantoms appear nowhere else. Side quest: Chocobo SearchCopy missable Sources disagree sidequest The stablehand on Station Way hands over Gysahl Greens x3. Bird one is at the north end of Nuts 'n' Bolts Hills past the cemetery, guarded by a Rust Drake that shrugs off magic while wrapped in darkness. Bird two is halfway up Sanctuary Way toward the church, no fight. Bird three is deep in the Collapsed Expressway behind three Trypapolis that stun with Screech and split into copies. Report to Sam for Sam's Delivery Lifetime Pass, which makes chocobo rides free. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Sources disagree: Guides disagree on the Rust Drake: one says ice and wind hurt it, another that it has no magic weakness at all. Side quest: Malicious GoonsCopy missable Sources disagree sidequest Madam M in Wall Market. The goons wait in the little clearing short of Aerith's house and send in a Tonberry. Its knife kills outright up close, and Doom and Gloom kills from range anyone who has used abilities. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Sources disagree: One guide lists an Elixir as the quest reward. The others say the quest itself pays nothing and the Elixir is what the Tonberry gives up. Side quest: Wavering HeartCopy missable sidequest Jules and Andrea at the Wall Market gym. Tifa's pull-up contest: button prompts in a random order, a steady rhythm, getting faster. Pays Way of the Fist Vol. III. Clearing every pull-up tier afterwards is the Peeress of Pull-Ups trophy. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Side quest: The Power of MusicCopy missable sidequest Betty at the jukebox in the park east of the Wall Market inn. Bring her Good Night, Until Tomorrow, Fight On! and Stand Up; a short scene plays for each. Pays Sharpshooter's Companion Vol. III. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Side quest: Secret MedicineCopy missable sidequest The doctor across from the Sector 5 community center gives you the Doctor's List. Moogle's Mortar from the Emporium, Medicinal Flowers from the church floor, and the Behemoth Horn from Subterranean Menace, so do Wymer's job first. Pays Telluric Scriptures Vol. III. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Side quest: Subterranean MenaceCopy missable sidequest Wymer in Evergreen Park. The entrance is under the white dome beside him and leads back down through the test site to a taped door on Underground Lab B5. There is no bench inside. A Type-0 Behemoth waits behind the door. Pays the Wrecking Ball and the Behemoth Horn. One guide's chapter page gives Sharpshooter's Companion Vol. III instead; that belongs to The Power of Music. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Wrecking Ball (Barret)Copy missable weapon Wymer's reward for Subterranean Menace, and the weapon that teaches Barret Smackdown. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Side quest: Tomboy BanditCopy missable sidequest Johnny at the Sector 5 Undercity Station. Find Kyrie at the church, take the colosseum's Special Match from the gatekeeper, report back. The match is a Beastmaster and his Hellhound: put out the red flame with ice and the purple one with Cure, and each one counts toward the stagger. Pays the Corneo Vault Key and Johnny's Wallet. Hand the wallet back at the station for the last piece of The Johnny Experience trophy. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Side quest: Corneo's Secret StashCopy missable Sources disagree sidequest Damon the reporter gives you the Map to the Hideout. Mireille on Lookout Point, then the Vault Key from Tomboy Bandit, then all three stashes: Steel Mountain, the Collapsed Expressway and the sewers, each emptied completely. The third is only reachable once the story takes you underground. Hand the three tiaras to Marle in Evergreen Park for The Art of Swordplay Vol. III. Lost after: Answering "yes" to Barret at the end of Chapter 14. Get another: Chapter Select. Sources disagree: Guides place Damon in different spots at the start: on Sanctuary Way, or at the fork north of the Center District. He waits at the church if you already took Tomboy Bandit. One guide also says this quest needs the Chapter 8 Angel of the Slums quest finished; the others list it as open from the start. Corneo's mansion The sewers Ether (sewers, past the crest door)Copy missable item Through the gold-and-red door with Corneo's mark, down a short ladder, before the circular tunnel. Every chest down here is new, even if you cleared these sewers in Chapter 10. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select. Hi-Potion x2 (sewers, early)Copy missable item Along the first stretch, before the trunk line. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select. Feathered Gloves (sewers, early)Copy missable weapon Along the first stretch. If you already own the Feathered Gloves from Chapter 10, this chest holds a Potion instead. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select. Music Disc: 13. The ChaseCopy missable collectible 50 gil from the vending machine by the bench at the trunk line. The other sewer machine sells 9. The Oppressed again if you missed it in Chapter 10. Both stock Maiden's Kiss. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select. No other machine sells it. Hazardous Material x2 (shoat chase, Wererat room)Copy missable item Right-hand side of the room where the Wererats jump you, first fight of the chase. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select. Phoenix Down x2 (shoat chase, across the bridge)Copy missable item After the three Sahagins, climb the ladder and cross the bridge rather than ducking under the junk pile. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select. Poison Materia (shoat chase)Copy missable materia On the ground in the south-west corner of the arena where a Blugu and two shoats attack together. Kill the Blugu first; it puts people to sleep. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select, or buy one from almost any vending machine. Mega-Potion x2 (shoat chase)Copy missable Sources disagree item After the rooms of shoats, Sahagins and Scissorclaws. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select. Sources disagree: One guide's map lists a single Mega-Potion. The chest holds two. Ether (shoat chase, before the last door)Copy missable item On the left before the next door, after the fight with two Blugus, a Scissorclaw and a Sahagin. Lost after: Climbing the ladder into Corneo's hideout. Get another: Chapter Select. The sewer stash Side quests Over the wall Chapter 15: The Day Midgar Stood Still Point of no return: The climb is one-way: ladders and grapple points carry you up, and the route rarely lets you back down. Take each landing's chest before moving on. The chapter's chests and the disc return on a Chapter Select replay.
The Climb The Path to Greater Heights Music Disc: 5. Lurking in the DarknessCopy missable collectible 50 gil from the vending machine by the second bench, where the building stretch begins. Lost after: The end of Chapter 15. Get another: Chapter Select. No other machine sells it. 3,000 gil (building front)Copy missable item In the corner to the right of the building front, after two 3-C SOLDIER Operators and an Elite Helitrooper. Lost after: The end of Chapter 15. Get another: Chapter Select. Hi-Potion (Ray room)Copy missable item After grappling from the spotlight, in the corner of the room with the Slug-Rays and Shock-Rays. Lost after: The end of Chapter 15. Get another: Chapter Select. Enchanted Ring (inside the building)Copy missable accessory Take the grapple point on the far side of the Ray floor, walk round the outside, go down the stairs and back into the building. Grapple to the opposite wall to leave. Lost after: The end of Chapter 15. Get another: Chapter Select. Turbo Ether (red tower, first level)Copy missable item Round the back of the first ring of the red metal tower, after the Blast-Ray. Lost after: The end of Chapter 15. Get another: Chapter Select. Smelling Salts (red tower, second level)Copy missable item Top of a short ladder on the left of the tower's second level. Lost after: The end of Chapter 15. Get another: Chapter Select. Magician's Bracelet (highway scaffolding)Copy missable armour On the elevated highway, go back toward the rope bundle and grapple across to the chest on the scaffolding. Lost after: The end of Chapter 15. Get another: Chapter Select, or buy one from the vending machines here. In Hot Pursuit Chapter 16: The Belly of the Beast Point of no return: Climbing into the air duct on the 64th floor leaves the 63rd floor behind: the shop, the jukebox, the simulator challenges and Chadley's Battle Intel hand-ins. On a first playthrough this is the last time you see Chadley until Chapter Select. Earlier, leaving the lobby for the 59th floor closes the garage, lobby and Exhibition Hall chests. All of it returns on Chapter Select.
Parking garage The lobby Moogle Medal (lobby)Copy missable collectible By the planters in the southwest corner of the ground floor, past the glass door. There is no Moogle Emporium you can reach from here; it keeps until you replay a chapter that has one. Lost after: Leaving the lobby for the 59th floor. Get another: Chapter Select. 2,000 gil (lobby, lower area)Copy missable item Tifa drops to a lower area on the third light fixture. The chest is down the narrow corridor on the east side. Lost after: Leaving the lobby for the 59th floor. Get another: Chapter Select. Purple PainCopy missable weapon Tifa's last weapon, in a purple chest during her climb to the reception desk. From the car by the bike, cross the purple sculptures to the ladder pillar, walk to the end of the first lighting frame and cross the second. Lost after: Leaving the lobby for the 59th floor. Get another: Chapter Select. Once you own it, the chest gives a Potion instead. Iron Maiden (Exhibition Hall)Copy missable accessory With the keycard in hand, go into the Exhibition Hall on the right before you use the middle door. The chest is on the north wall, upper left. Lost after: Leaving the lobby for the 59th floor. Get another: Chapter Select, or steal one from the M.O.T.H. Unit in Chapter 17. On a replay the chest gives a Potion. The upper floors EKG Cannon (Hart, 10,000 gil)Copy missable Sources disagree weapon Barret's last weapon. Hart, the man who stops you after the film on the 61st floor, sells "information" for 10,000 gil. The information is useless; the gun he throws in is not. Arrive with the money. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select. If you already own it, he hands over a Potion. Sources disagree: Two guides put Hart on the 62nd floor, in the Corporate Archives; one puts him in the library on the 63rd. Most agree on the 62nd. 3,000 gil (Corporate Archives walkway)Copy missable item On the upper walkway around the library ring, on its north side. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select. Music Disc: 31. Scarlet's ThemeCopy missable collectible The jukebox upstairs on the 63rd floor, in the back corner by a bench near the combat simulator. The last disc in the game; if you have every other one, this pops Disc Jockey. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select. Simulator: Cloud vs. SOLDIER Trainees (Cog Bangle)Copy missable armour 400 gil to enter, solo, no items. Unlocks after Mayor Is Best. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select, here or in the Chapter 17 simulator. Simulator: Barret vs. SOLDIER Trainees (Supreme Bracer)Copy missable armour 400 gil, solo, no items. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select, here or in the Chapter 17 simulator. Simulator: Tifa vs. SOLDIER Trainees (Rune Armlet)Copy missable armour 400 gil, solo, no items. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select, here or in the Chapter 17 simulator. Simulator: Two-Person Team vs. High Flyers (Gil Up Materia)Copy missable materia 400 gil. Helitroopers and grenadiers; bring Lightning and someone who can shoot. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select, here or in the Chapter 17 simulator. Simulator: Three-Person Team vs. Team Ragbag (EXP Up Materia)Copy missable materia 400 gil. The most useful reward on the floor. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select, here or in the Chapter 17 simulator. Chadley: last Battle Intel hand-in on a first runCopy missable reference He appears in the simulator lounge after your first challenge. Hand in every report you can and buy any materia you want from him now; he does not turn up again in this playthrough. Lost after: Climbing into the air duct on the 64th floor. Get another: Chapter Select. He is in the Chapter 17 simulator lounge on any replay, with the rest of his reports and VR fights. The 64th floor The lab Chapter 17: Deliverance from Chaos Point of no return: Taking the elevator up to the top floors once the party has regrouped closes the lab and the Drum, with all twenty of the chapter's chests. From there the chapter runs through a string of bosses straight into Chapter 18. Chapter Select brings everything back, and is the only way to reach Chadley and the simulator in this chapter at all.
The lab The Drum Poison Materia (the Drum, north fork)Copy missable materia Past the first Monodrives, take the side path at the north fork. The orb is on the ground at its end. Get it before the north doorway, which seals behind you. Lost after: Taking the elevator up to the top floors after the party regroups. Get another: Chapter Select, or buy one from any vending machine in the building. Phoenix Down (the Drum, perched on the pods)Copy missable item After the platform tutorial, leap the pods north to a chest sitting on its own. Before the north doorway. Lost after: Taking the elevator up to the top floors after the party regroups. Get another: Chapter Select. Twin StingerCopy missable weapon Cloud's last weapon. Left of the first stairs through the north doorway. Lost after: Taking the elevator up to the top floors after the party regroups. Get another: Chapter Select. Once you own it, the chest gives a Potion. 3,000 gil (the Drum, pod room)Copy missable item In the room past the pods the Unknown Entities jumped out of. Lost after: Taking the elevator up to the top floors after the party regroups. Get another: Chapter Select. Ether (pods past the 3rd Ward door)Copy missable item After pulling the lever, hop across the test pods past the 3rd Ward door to the far platform. Lost after: Taking the elevator up to the top floors after the party regroups. Get another: Chapter Select. Time Materia (central control terminal)Copy missable materia On the left edge of the central terminal platform, after the Blast-Ray and two Slug-Rays and before you touch the switches. Haste is worth a slot for the fights at the end of the game. Lost after: Taking the elevator up to the top floors after the party regroups. Get another: Chapter Select, or buy one from any vending machine in the building. 3rd Ward 2nd Ward 4th Ward INTERmission Chapter 1: Wutai's Finest Point of no return: Heading to the pillar to meet Zhijie ("Change of Plans") takes you out of the slums. You only pass back through briefly before the train, and boarding the train closes Fort Condor, the Happy Turtle flyers, Chadley's simulator, the Junk Shop and every chest in town. Everything returns on Chapter Select once INTERmission is finished.
Slums outskirts Hi-Potion x2 (outskirts warehouse, ground floor)Copy missable item Drop down after you bring the first elevator down with a shuriken throw. The chest is in a ground-floor corner. Lost after: The end of INTERmission Chapter 1. Get another: Chapter Select. HP Up Materia (outskirts warehouse, upper ledge)Copy missable materia On a high ledge in the warehouse. Send the second elevator up to reach it. Lost after: The end of INTERmission Chapter 1. Get another: Chapter Select, or buy one at any slum item shop or vending machine. Power WristguardsCopy missable armour Just past the door with the moogle poster, beside the yellow bins and the crashed containers. Lost after: The end of INTERmission Chapter 1. Get another: Chapter Select, or the slum weapons shop. Wind Materia (scaffold tower)Copy missable materia Before the moogle gate, walk clockwise round the pit and climb the ladder on the other tower. Wind is what the optional summon fight in Chadley's simulator is weak to, so do not walk past it. Lost after: The end of INTERmission Chapter 1. Get another: Chapter Select, though a replay gives a Healing Materia instead. The Junk Shop in town also stocks one in one of its rotations. 1,000 gil (tunnel dead end)Copy missable item In the dead end of the tunnel past the moogle gate. Lost after: The end of INTERmission Chapter 1. Get another: Chapter Select. MP Up Materia (Scrap Boulevard cave)Copy missable materia Follow the moogle posters at the fork. The chest is in a small cave on the left beside the locked gate. Lost after: The end of INTERmission Chapter 1. Get another: Chapter Select, or buy one at any slum item shop or vending machine. Avalanche's hideout Fort Condor Discovery: Mastering Fort CondorCopy missable sidequest The board game. Vanguard beats Ranged, Ranged beats Defense, Defense beats Vanguard. Destroy the enemy headquarters, or hold more of their outposts when time runs out. Opponents unlock by rank and each is marked on the map. There is an Easy setting and the rewards are the same on it. Beating the Grandmaster earns Game, Set, Master. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Fort Condor: Polk (tutorial)Copy missable collectible Inside the hideout. Win the practice match for Sentry Gun Prototype (Defense) and a Condor Coin. Your first rank-up adds Sorcerer Board I and Helitrooper (Vanguard). Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Fort Condor: Kyrie (rank 1)Copy missable collectible Northwest of the slums, near Stargazer Heights and west of the item shop. Pays Elite Security Officer (Vanguard) and Condor Coins. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Fort Condor: Shinra Middle Manager (rank 1)Copy missable collectible Sitting at a table east of Seventh Heaven. Pays Elite Grenadier (Ranged) and Condor Coins. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Fort Condor: Johnny (rank 1)Copy missable collectible In the alley northeast of the hideout, south of the item shop. Pays Elite Riot Trooper (Defense) and Condor Coins. Clearing all three rank 1 players pays Battalion Board I, Assassin Board I and Sorcerer Board II. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Fort Condor: Jessie (rank 2)Copy missable collectible On the Seventh Heaven patio. Pays Grenadier Barracks (Ranged) and Condor Coins. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Fort Condor: Roche (rank 2)Copy missable collectible Pillar Plaza, by the factory entrance and the notice board. Pays Elite Helitrooper (Vanguard) and Condor Coins. Clearing rank 2 adds Battalion Board II and Assassin Board II. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Fort Condor: Wedge (rank 3)Copy missable collectible Outside his house in the southeast of the residential area. Pays Armored Shock Trooper (Defense) and a Condor Coin, and the rank-up adds Battalion Board III. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Fort Condor: Chadley (Grandmaster)Copy missable materia The last and hardest board. Pays AP Up Materia, 10,000 gil and four Condor Coins, and earns Game, Set, Master. Spend coins on the Grandmaster Board first. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Grandmaster BoardCopy missable collectible Five Condor Coins from Old Snapper. Nothing gives it to you; the shop is the only source. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Junk Shop (tunnel behind Seventh Heaven)Copy missable Sources disagree reference The stock rotates through four lists as the chapter moves on and as you play Fort Condor matches, and one-off items sell out. Across the four: Wind Materia, HP Absorption Materia, MP Absorption Materia, Luck Up Materia, an Elixir, Iron Maiden, Astral Cuff, Force Bracelet, and three units found nowhere else — Security Officer Barracks (Vanguard) 100 gil, Missile Launcher (Ranged) 300 gil, M.O.T.H. Unit (Defense) 500 gil. Check it every time you pass. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Sources disagree: One guide prices the Security Officer Barracks at 600 gil; it costs 100. Happy Turtle flyers Chadley's simulator Scouting Sector 7 Riot Trooper Barracks (Defense) (beside Wedge's house)Copy missable collectible Southeast corner beside Wedge's house, near the turtle balloon. A Fort Condor unit you cannot buy. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select, though a replay gives a Potion instead. Warding MateriaCopy missable materia Through the scrap tunnel in the northwest, in the open area where a woman is telling children a story. At the back, under a metal ladder. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select, though a replay gives a Healing Materia instead. Chakra Materia (apartment roof)Copy missable materia The apartment block west of the item shop. Sneak past the guard dog on the balcony, take the flyer, and climb the ladder behind the dog to the roof. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select, though a replay gives a Healing Materia instead. Hi-Potion x2 (behind the oil drums)Copy missable item At the back of the cats' area in the northwest, behind the oil drums, on the flyer route. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select. Monodrive (Ranged) (Talagger factory, north room)Copy missable collectible The factory is off Pillar Plaza. In its northernmost room, smash the wooden crates to uncover a yellow pod. A Fort Condor unit you cannot buy. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select, though a replay gives a Potion instead. Chakra Materia (Talagger factory)Copy missable materia In the southwest corner of the factory, near the bench and vending machine, inside breakable boxes. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select, though a replay gives a Healing Materia instead. First Strike MateriaCopy missable materia The factory's far east room. Kill the two enemies and break the boxes. The last Happy Turtle flyer is on the wall here. Lost after: Boarding the train at the end of the chapter. Get another: Chapter Select, though a replay gives a Healing Materia instead. The handoff Station and shipping facility Storage depot Waste disposal plant Main pillar maintenance INTERmission Chapter 2: Covert Ops Point of no return: The route only goes up. Leaving the Advanced Weaponry floors (B16 to B13) for the Testing Grounds leaves the Ribbon, Volant Armlet, Djinn Staff, Time Materia, Healing Carcanet and the Shinra Box Buster behind for this run. Take the AP Up Materia at the Testing Grounds entrance before the trials. Beating the final boss ends INTERmission and opens its Chapter Select and Hard mode.
B15: Production B14: Maintenance RibbonCopy missable accessory After dropping onto the pipes and climbing the generator wall, go across to the dead end on the east side. Blocks every status ailment; put it on whoever you fear losing to Sleep or Poison. Lost after: Leaving the Advanced Weaponry floors for the Testing Grounds. Get another: Chapter Select, though a replay gives a Potion instead. Volant ArmletCopy missable armour At the top of the short staircase on the left as you enter the west hallway. One slot, but the materia in it grows at triple speed. Lost after: Leaving the Advanced Weaponry floors for the Testing Grounds. Get another: Chapter Select, though a replay gives a Potion instead. Djinn StaffCopy missable weapon Purple chest in the side room through the left-hand door of the hallway, after the Armored Magitrooper. Sonon's last staff. A Potion comes with it. Lost after: Leaving the Advanced Weaponry floors for the Testing Grounds. Get another: Chapter Select, or one of this chapter's vending machines. Time MateriaCopy missable Sources disagree materia From the Level 2 power terminal, climb the left pipe, cross two swing points to a platform and take it. A pole brings you back down. Lost after: Leaving the Advanced Weaponry floors for the Testing Grounds. Get another: Chapter Select. It is the same on a replay. Sources disagree: Guides file the platform under B14 or B13; it sits on the climb between the two. Discovery: Shinra Box BusterCopy missable sidequest Switching on the Level 2 power grid opens the Secret Vault opposite the terminal. Smash boxes against the clock: orange boxes take physical hits, purple boxes take magic and Ninjutsu, red boxes add time, and the metal 1,500-point boxes want a shuriken followed by Windstorm. A hidden time box sits to the right of the start. Basic Training must be cleared at every tier before SOLDIER Training opens. All six materia earns Materia Maven. Lost after: Leaving the Advanced Weaponry floors for the Testing Grounds. Get another: Chapter Select. Box Buster, Basic Training: ATB Assist / ATB Boost / ATB Stagger MateriaCopy missable materia ATB Assist Materia at 5,000 points, ATB Boost Materia at 10,000, ATB Stagger Materia at 20,000. The course holds 30,000. Lost after: Leaving the Advanced Weaponry floors for the Testing Grounds. Get another: Chapter Select. Box Buster, SOLDIER Training: Magnify / Gil Up / EXP Up MateriaCopy missable materia Magnify Materia at 10,000, Gil Up Materia at 30,000, EXP Up Materia at 50,000 — every box in the course. The Steel Reaper's Banishment clears the final room in a few casts; without it the top score is close to impossible. Lost after: Leaving the Advanced Weaponry floors for the Testing Grounds. Get another: Chapter Select. B13: Development Testing Grounds