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FFVII Remake · Every Trophy and Achievement

Final Fantasy VII Remake Intergrade

Every Trophy and Achievement

Updated 2026-10-09

Full spoilers.

On PC, Intergrade is one list of 63 achievements. On PlayStation it is two: the main game, capped by the Platinum Master of Fate, and a separate INTERmission list.

Platinum Gold Silver Bronze
Main game 1 2 7 44
INTERmission — — 4 5

You need at least two runs: one on any difficulty, then Hard through Chapter Select. Expect 60 to 70 hours for the lot.

Nothing is permanently missable. After the credits, Chapter Select replays any chapter, and a change made in a replayed chapter counts once you finish that chapter. What you can miss is a trophy’s window inside one run; that just means a Chapter Select trip later.

Story — you cannot miss these

Eighteen chapter clears, one per chapter, all Bronze:

Ch Trophy Ch Trophy
1 Onetime Gig 10 Sewer Survivor
2 Escape Artist 11 Paranormal Investigator
3 Mercenary Endeavors 12 The Collapse
4 Night on the Town 13 Broken Dreams
5 Plan E 14 Picking Up the Pieces
6 Lights Out 15 The Pizza in the Sky
7 Trapped like Sewer Rats 16 No Appointment Needed
8 Reunited 17 Emerging from Chaos
9 Never the Bride 18 Destiny’s Crossroads

First-time basics, all Bronze, all earned by playing normally:

Trophy What
Warming Up Win a battle
Weakened Resolve Hit an enemy’s elemental weakness
Bonds of Friendship Free an ally who has been bound — the first chance is the Scorpion Sentinel in Chapter 1
Staggering Start Stagger an enemy
Music Collector Own 3 music discs
Gotta Start Somewhere Complete a side quest
My First Ability Max a weapon ability’s proficiency
Materia for Beginners Level up a materia
My First Summon Call a summon
Say It with Flowers Bring flowers to Leaf House in Chapter 8
Snappy Dresser Get 3 outfits — happens when you finish Chapter 9

Chapter windows — missable in a run, recoverable

These all have a specific place. Miss it and Chapter Select brings you back.

Trophy Grade Chapter What
Heavenly Dart Player Bronze 3 Top the Seventh Heaven darts board: 301 in 7 darts or fewer
Biker Boy Bronze 4 Finish the opening bike chase having lost no more than about a quarter of Cloud’s bike HP, so Jessie praises you
Cleanup Crew Bronze 6 Get the Chocobo & Moogle materia from the timed room
In Lockstep Bronze 7 Open the synced-lever lock in Mako Reactor 5
Crate Annihilator Bronze 8 or 14 Clear every Normal Whack-a-Box tier
Sultan of Squat Bronze 9 Beat all three squat tiers
Dancing Queen Bronze 9 Score 20+ “Great”s in the Honeybee Inn performance — one attempt, save first
Returning Champion Bronze 9 or 14 Win any Corneo Colosseum challenge
Whack-a-Box Wunderkind Bronze 14 Clear every Hard Whack-a-Box tier
Peeress of Pull-Ups Bronze 14 Beat every pull-up tier, after Wavering Heart
Divine Gratitude Bronze 14 Find the Guardian Angel’s letter
Summon Slayer Bronze 8 onward Beat a summon in VR — Shiva is the first

Divine Gratitude is the one with a fuzzy condition. Guides disagree on which side quests unlock the letter: two say every side quest available in your run, one says only the Guardian Angel quests. Doing every side quest you can reach in that run covers both readings. The letter also comes with an Elemental materia.

Collections and long hauls

Trophy Grade What Note
Disc Jockey Silver All 31 music discs See the music disc guide
Intelligence Agent Silver All 20 Battle Intel reports Mostly finished post-game
Weapons Expert Silver Learn every weapon ability Easier post-game
Building Character Bronze Level 50 on one character Post-game grind
Staggering Feat Bronze Push a stagger damage bonus to 300% Any time

Need more than one pass by design

Trophy Grade Why
Dressed to the Nines Silver Nine outfits, three per pass. See the dresses guide
Best in the Business Silver All 26 side quests — Chapter 9’s two branches are exclusive, so one Chapter 9 pass cannot do them all
The Johnny Experience Bronze Every Johnny incident: The Party Never Stops on Chapter 9’s Sam branch, the Vagabond Johnny Discovery in Chapter 9, and returning his wallet after Tomboy Bandit in Chapter 14

Need Hard mode

Trophy Grade What
Hardened Veteran Gold Clear every chapter on Hard
Ultimate Weapon Gold Beat the Pride and Joy Prototype in Three-Person Team vs. Top Secrets, Chapter 17 simulator
That’s the Smell Silver Beat a Malboro — the only one is in Three-Person Team vs. Monsters of Legend
Master of Mimicry Silver Learn all four enemy skills. Needs Enemy Skill Materia from Battle Intel report 16, and Bad Breath from that same Malboro

INTERmission

Trophy Grade What
Takes Two IDs to Tango Bronze Clear INTERmission Chapter 1
Out of Darkness’s Clutches Bronze Clear INTERmission Chapter 2
Turtle-tastic Bronze Collect every Happy Turtle flyer (Chapter 1)
Game, Set, Master Bronze Beat the Fort Condor grandmaster (Chapter 1)
Materia Maven Bronze Win every materia from Shinra Box Buster (Chapter 2)
The Road to Revenge Silver Clear both chapters on Hard
Condor Queen Silver Beat the Fort Condor grandmaster on Hard
Ultimate Weapon 2.0 Silver Beat the Pride and Joy Mk 0.5 in the INTERmission simulator
Corrupter of the Immaculate Silver Beat Weiss in the main game’s Chapter 17 simulator

None of the INTERmission trophies can be missed. Weiss is the odd one: it counts toward the INTERmission list, but the fight lives in the main game’s simulator and only appears once INTERmission is cleared.

A route

  1. First run, any difficulty. Play naturally. Do side quests as they come, save before the Honeybee Inn dance, and pick up Chapter 3’s darts and Chapter 4’s bike trophy if they land.
  2. Post-game cleanup on an easy difficulty. Level 50, Battle Intel, every weapon ability, the Chapter 16 simulator, every Colosseum course, missing discs, the other Chapter 9 branch.
  3. Hard, Chapters 1 to 18. Fold one outfit set into it.
  4. Chapter 17 Hard simulator. Monsters of Legend for the Malboro trophies, then Top Secrets.
  5. Outfit passes through Chapter Select until all nine are in.
  6. INTERmission, then INTERmission on Hard, then Weiss.

Game Notes

This is a generous list. Nearly half of it falls out of playing the story, and the rest is mostly the game’s own side content with a trophy attached. Nothing locks behind a single missed moment, which removes the anxiety that hangs over a lot of older Final Fantasy lists.

What it does ask for is two kinds of play the first run never prepares you for. Hard mode is a real step up, and the Chapter 17 simulator is the hardest thing in the main game. And the three multi-pass trophies — outfits, side quests, Johnny — punish the instinct to play Chapter 9 the same way every time.

The trick is ordering. Do the easy post-game before Hard, so the Hard run is just Hard; fold one outfit set into the Hard run; and leave INTERmission until the main game is done, because Weiss needs both.