Final Fantasy VII Remake Intergrade
Every Trophy and Achievement
Updated 2026-10-09
Full spoilers.
On PC, Intergrade is one list of 63 achievements. On PlayStation it is two: the main game, capped by the Platinum Master of Fate, and a separate INTERmission list.
| Platinum | Gold | Silver | Bronze | |
|---|---|---|---|---|
| Main game | 1 | 2 | 7 | 44 |
| INTERmission | — | — | 4 | 5 |
You need at least two runs: one on any difficulty, then Hard through Chapter Select. Expect 60 to 70 hours for the lot.
Nothing is permanently missable. After the credits, Chapter Select replays any chapter, and a change made in a replayed chapter counts once you finish that chapter. What you can miss is a trophy’s window inside one run; that just means a Chapter Select trip later.
Story — you cannot miss these
Eighteen chapter clears, one per chapter, all Bronze:
| Ch | Trophy | Ch | Trophy |
|---|---|---|---|
| 1 | Onetime Gig | 10 | Sewer Survivor |
| 2 | Escape Artist | 11 | Paranormal Investigator |
| 3 | Mercenary Endeavors | 12 | The Collapse |
| 4 | Night on the Town | 13 | Broken Dreams |
| 5 | Plan E | 14 | Picking Up the Pieces |
| 6 | Lights Out | 15 | The Pizza in the Sky |
| 7 | Trapped like Sewer Rats | 16 | No Appointment Needed |
| 8 | Reunited | 17 | Emerging from Chaos |
| 9 | Never the Bride | 18 | Destiny’s Crossroads |
First-time basics, all Bronze, all earned by playing normally:
| Trophy | What |
|---|---|
| Warming Up | Win a battle |
| Weakened Resolve | Hit an enemy’s elemental weakness |
| Bonds of Friendship | Free an ally who has been bound — the first chance is the Scorpion Sentinel in Chapter 1 |
| Staggering Start | Stagger an enemy |
| Music Collector | Own 3 music discs |
| Gotta Start Somewhere | Complete a side quest |
| My First Ability | Max a weapon ability’s proficiency |
| Materia for Beginners | Level up a materia |
| My First Summon | Call a summon |
| Say It with Flowers | Bring flowers to Leaf House in Chapter 8 |
| Snappy Dresser | Get 3 outfits — happens when you finish Chapter 9 |
Chapter windows — missable in a run, recoverable
These all have a specific place. Miss it and Chapter Select brings you back.
| Trophy | Grade | Chapter | What |
|---|---|---|---|
| Heavenly Dart Player | Bronze | 3 | Top the Seventh Heaven darts board: 301 in 7 darts or fewer |
| Biker Boy | Bronze | 4 | Finish the opening bike chase having lost no more than about a quarter of Cloud’s bike HP, so Jessie praises you |
| Cleanup Crew | Bronze | 6 | Get the Chocobo & Moogle materia from the timed room |
| In Lockstep | Bronze | 7 | Open the synced-lever lock in Mako Reactor 5 |
| Crate Annihilator | Bronze | 8 or 14 | Clear every Normal Whack-a-Box tier |
| Sultan of Squat | Bronze | 9 | Beat all three squat tiers |
| Dancing Queen | Bronze | 9 | Score 20+ “Great”s in the Honeybee Inn performance — one attempt, save first |
| Returning Champion | Bronze | 9 or 14 | Win any Corneo Colosseum challenge |
| Whack-a-Box Wunderkind | Bronze | 14 | Clear every Hard Whack-a-Box tier |
| Peeress of Pull-Ups | Bronze | 14 | Beat every pull-up tier, after Wavering Heart |
| Divine Gratitude | Bronze | 14 | Find the Guardian Angel’s letter |
| Summon Slayer | Bronze | 8 onward | Beat a summon in VR — Shiva is the first |
Divine Gratitude is the one with a fuzzy condition. Guides disagree on which side quests unlock the letter: two say every side quest available in your run, one says only the Guardian Angel quests. Doing every side quest you can reach in that run covers both readings. The letter also comes with an Elemental materia.
Collections and long hauls
| Trophy | Grade | What | Note |
|---|---|---|---|
| Disc Jockey | Silver | All 31 music discs | See the music disc guide |
| Intelligence Agent | Silver | All 20 Battle Intel reports | Mostly finished post-game |
| Weapons Expert | Silver | Learn every weapon ability | Easier post-game |
| Building Character | Bronze | Level 50 on one character | Post-game grind |
| Staggering Feat | Bronze | Push a stagger damage bonus to 300% | Any time |
Need more than one pass by design
| Trophy | Grade | Why |
|---|---|---|
| Dressed to the Nines | Silver | Nine outfits, three per pass. See the dresses guide |
| Best in the Business | Silver | All 26 side quests — Chapter 9’s two branches are exclusive, so one Chapter 9 pass cannot do them all |
| The Johnny Experience | Bronze | Every Johnny incident: The Party Never Stops on Chapter 9’s Sam branch, the Vagabond Johnny Discovery in Chapter 9, and returning his wallet after Tomboy Bandit in Chapter 14 |
Need Hard mode
| Trophy | Grade | What |
|---|---|---|
| Hardened Veteran | Gold | Clear every chapter on Hard |
| Ultimate Weapon | Gold | Beat the Pride and Joy Prototype in Three-Person Team vs. Top Secrets, Chapter 17 simulator |
| That’s the Smell | Silver | Beat a Malboro — the only one is in Three-Person Team vs. Monsters of Legend |
| Master of Mimicry | Silver | Learn all four enemy skills. Needs Enemy Skill Materia from Battle Intel report 16, and Bad Breath from that same Malboro |
INTERmission
| Trophy | Grade | What |
|---|---|---|
| Takes Two IDs to Tango | Bronze | Clear INTERmission Chapter 1 |
| Out of Darkness’s Clutches | Bronze | Clear INTERmission Chapter 2 |
| Turtle-tastic | Bronze | Collect every Happy Turtle flyer (Chapter 1) |
| Game, Set, Master | Bronze | Beat the Fort Condor grandmaster (Chapter 1) |
| Materia Maven | Bronze | Win every materia from Shinra Box Buster (Chapter 2) |
| The Road to Revenge | Silver | Clear both chapters on Hard |
| Condor Queen | Silver | Beat the Fort Condor grandmaster on Hard |
| Ultimate Weapon 2.0 | Silver | Beat the Pride and Joy Mk 0.5 in the INTERmission simulator |
| Corrupter of the Immaculate | Silver | Beat Weiss in the main game’s Chapter 17 simulator |
None of the INTERmission trophies can be missed. Weiss is the odd one: it counts toward the INTERmission list, but the fight lives in the main game’s simulator and only appears once INTERmission is cleared.
A route
- First run, any difficulty. Play naturally. Do side quests as they come, save before the Honeybee Inn dance, and pick up Chapter 3’s darts and Chapter 4’s bike trophy if they land.
- Post-game cleanup on an easy difficulty. Level 50, Battle Intel, every weapon ability, the Chapter 16 simulator, every Colosseum course, missing discs, the other Chapter 9 branch.
- Hard, Chapters 1 to 18. Fold one outfit set into it.
- Chapter 17 Hard simulator. Monsters of Legend for the Malboro trophies, then Top Secrets.
- Outfit passes through Chapter Select until all nine are in.
- INTERmission, then INTERmission on Hard, then Weiss.
Game Notes
This is a generous list. Nearly half of it falls out of playing the story, and the rest is mostly the game’s own side content with a trophy attached. Nothing locks behind a single missed moment, which removes the anxiety that hangs over a lot of older Final Fantasy lists.
What it does ask for is two kinds of play the first run never prepares you for. Hard mode is a real step up, and the Chapter 17 simulator is the hardest thing in the main game. And the three multi-pass trophies — outfits, side quests, Johnny — punish the instinct to play Chapter 9 the same way every time.
The trick is ordering. Do the easy post-game before Hard, so the Hard run is just Hard; fold one outfit set into the Hard run; and leave INTERmission until the main game is done, because Weiss needs both.