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FFVII Remake · Chapter 2: Fateful Encounters

Final Fantasy VII Remake Intergrade · walkthrough

Chapter 2: Fateful Encounters

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

A short chapter, mostly on foot, mostly on your own. There is not a single shop or vending machine in it, so what you pick up off the street is what you have. The good news is that the street is generous if you look down the side roads.

Before the station

The tunnel out has two chests on the way: one a few steps past the collapsed section, one on the right outside the door the team blows open.

Jessie gives you a Healing Materia and walks you through the materia screen. Equip it on Cloud immediately; you are about to spend most of a chapter with nobody else to heal you. If you chose the shorter timer last chapter, she hands over a little extra as well.

Before you head for the station, check beside the van in front of the arcade building in the northwest corner, and the rubble on the left after the stairs.

When the route changes

The way to the station will not stay open. Follow where the game sends you; there is an apartment rooftop on the way with a chest on it, so look around up there before you drop down.

Somebody will offer you a flower. Answer however you like — you get it either way.

The side streets

This is the part of the chapter worth slowing down for. As you work through the streets toward the fountain plaza:

  • On the east path, at a fork in the street, look behind the white van for a materia orb. It raises max HP; equip it.
  • A dead-end alley on the right holds a Hi-Potion.
  • Further south, a second orb sits by a parked car on the right.
  • At the end of the next eastern street, by the crates on the left, is a piece of armor.

The plaza at the end is a wave fight. The heavier troopers that arrive late block and dodge ranged attacks; switch to Punisher mode and let them hit your guard.

Up and over

The game sends you up a ladder by a café. Check its left side first. On the way back down from the rooftops, the first ladder drops you next to an Iron Bangle — more materia slots, so put it on and use them.

Once you are on the long road at street level, take the side stairs east to a closed diner, and look down the blocked side road with the truck further along.

The blockade

Shielded troopers are the theme of the last stretch, and a tougher one leads the blockade at the end. Shields block from the front, so get behind them. They are all weak to fire. Clear the soldiers around the leader before you commit to him.

The train

You are not done looking yet. In the freight cars, squeeze past the wooden crates on the right and turn around. Then talk to everyone in the first car before you go to the front; the front ends the chapter.

Game Notes

Chapter 2 is the game making sure you can play Cloud without help. It strips the party away, removes every shop, and fills the streets with enemies that punish button-mashing. If you learned to guard in the reactor, this is where it pays.

It is also the first chapter that rewards curiosity rather than reflexes. Both materia orbs and both pieces of armor are a few steps off the line the game is drawing for you, and none of them are hidden — they are just not where the camera points. That is the habit the rest of the game assumes you have.

Worth doing on a first run

How this page was made

Researched across 4 community walkthroughs and written from scratch — no source’s wording appears here.

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