EliteGrindLab
FFVII Remake · Chapter 4: Mad Dash

Final Fantasy VII Remake Intergrade · walkthrough

Chapter 4: Mad Dash

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

Jessie has a side job and Cloud is the hired help. It is a shorter chapter than the last one, almost entirely on rails, and most of what matters is a handful of fights and two materia.

On the bike

The chapter opens on a motorbike. There is no healing while you ride, so treat your HP as the thing you are protecting: hold guard when anything swings at you, steer out of the way of what is thrown, and use the long-range slash on drones and anything that is keeping its distance.

Finish with Cloud’s bike close to full health and Jessie compliments your riding. That is a trophy. Biggs’s and Wedge’s health do not count, and restarting the battle from the retry menu does not either. If you miss it, Chapter Select gives you another go after the credits, and Easy difficulty is allowed.

The chase ends with a rider who wants a proper fight. Guard his sword waves, weave side to side, and close in when he stops.

Jessie’s errand

Jessie takes you home and asks you to fetch something from inside. Go round the back, find the room, and take the card off the uniform. The letter on the floor is worth a read and nothing more.

Before the plaza gets loud

Biggs and Wedge stop by a wall with a vending machine and a bench. This is the only shop up here and one of the better-stocked ones you have seen. Buy Lightning if you do not already carry it, rest, and then:

  • Look in the corner by the table behind the forklift for a chest.
  • Go down the nearby stairs to the training area and destroy the turrets for a little gil.

Both close the moment the operation starts.

The plaza and the duel

A long wave fight follows. Kill the grenade-throwers first; they make everything else harder. Two big robots arrive at the end — they are tough against swords and weak to lightning, and this is where the game lets you call a summon for the first time. Do it.

Then a one-on-one duel. Put Fire on Cloud. Stay in Punisher mode and let your guard counter his sword attacks. When he glows, he is about to cast; guard. Later in the fight he starts leaping at you up to three times in a row — roll sideways rather than back.

The way down

On the way out of the residential area, after a door and a flight of stairs, there is a materia orb on the left side of a narrow passage. It is easy to walk past and you do not come back. It is Revival Materia. Equip it.

Back in the slums

Walk Wedge home, then go and collect your fee. You will be given Barrier Materia at the end of that visit.

If you beat the dartboard record in the bar last chapter, Wedge pays up before you leave for the station.

The chapter ends with a hard fight back in town. Physical attacks barely scratch what you are fighting until it is exposed, so bring magic, use it on the small ones first, and lean on Tifa — she breaks things open faster than Cloud.

Before you head to the station, finish your shopping in the slums. The station’s food stand still sells Barret’s Theme, and it is the last chance on this run.

Game Notes

Almost none of Chapter 4 is in the original game. The Remake built it to make you spend an evening with three people the original barely introduced, and it is the strongest argument the Remake has for expanding a story that was already complete.

The bike section is the weakest part and also the shortest. The duel is the first fight in the game that feels like a proper boss — a character with a moveset, a second phase and an opinion of himself — and it is worth learning properly, because the rhythm it teaches (guard, punish, roll sideways from the big one) is the rhythm of most of the game’s bosses.

Do the trophy on the bike if you can. Everything else here, you will get without trying.

Worth doing on a first run

How this page was made

Researched across 4 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print