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FFVII Remake · Chapter 1: The Destruction of Mako Reactor 1

Final Fantasy VII Remake Intergrade · walkthrough

Chapter 1: The Destruction of Mako Reactor 1

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

The first hour is a straight line through a reactor, and it is also the game’s combat school. Nothing here can be lost for good, but the route only goes forward, so anything you walk past stays behind for this run.

The station

The opening fight teaches you the basics. Then go up the station stairs for the first chest, and before you leave the area, look in the corner to the left of those stairs, behind the movable construction barriers. There is a second chest back there, and it is the one most people miss.

The breakable Shinra boxes along the way hand out small, random things. Hit them as you pass; they cost you nothing.

Learn two things early

Cloud has two stances. The second one, Punisher mode, counter-attacks automatically when you guard. Against anything that swings at you in melee, switching to it and holding guard does more damage than mashing. Get the habit now; half the game’s fights reward it.

Barret is your answer to anything that flies, hovers or stands out of reach. Switch to him rather than chasing it with Cloud.

Into the reactor

There are no detours worth worrying about, only side pockets. Check the small alley on the left of the fenced area, the exit of the room at the top of the elevator, the locker by the elevator button after the door opens, and, after the laser grids, both the bottom of the stairs and the dead end to the right below them.

The large robot that turns up after the lasers is slow to turn. Stay at its side and use lightning.

The descent

You climb down a series of ladders. After the first one, follow the walkway to its end before you take the stairs. Before the third ladder, a dead end with floating drones over it has a chest at the bottom.

When the game asks how long a timer should run, pick 20 minutes. It is plenty, the clock is paused for the fight that follows, and the shorter time earns you a small gift early in the next chapter.

The fight at the bottom

There is a big machine waiting for you. Put Barret’s lightning to work. It protects itself with a shield generator on its back that Barret can shoot from range, it climbs the walls, and late in the fight it sweeps a beam across the room; hide behind the debris it has knocked down. If it grabs one of your party, switch to the other and hit it until it lets go.

Getting out

The way back is not the way you came. Break the boxes on the escape route, because they refill. Next to the ladder on the bottom floor, on the right, is the last chest of the chapter.

Game Notes

Most games put the tutorial before the story. This one runs them together, and it mostly gets away with it, because the reactor is built as a series of rooms that each ask one thing of you: guard here, switch characters here, keep moving here.

The thing worth learning in this chapter is not any one move; it is that the game expects you to swap between characters constantly. Players who stay on Cloud the whole time find the next few chapters harder than they need to be.

The chests are all ordinary, which is fine. What they are really teaching you is to look into the corner the camera is not pointing at.

Worth doing on a first run

How this page was made

Researched across 4 community walkthroughs and written from scratch — no source’s wording appears here.

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