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FFVII Remake · Chapter 17: Deliverance from Chaos

Final Fantasy VII Remake Intergrade · walkthrough

Chapter 17: Deliverance from Chaos

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

This is the biggest dungeon in the game and the most fiddly one. You will spend it switching between small groups, often two characters at a time, and the game mostly decides who is in them. Plan for that before you start.

Set everyone up on their own

Every character needs to be able to survive without help. Give each of them Healing and Revival, and spread Lightning around: a lot of what you fight in here is machinery. If you have spare copies of materia, this is what they are for. Anyone you are not controlling still keeps what you gave them.

Open the purple chests

Two characters find their last weapons in this chapter, each in a purple chest. The first is in the room where the chapter starts. The second is just off the main route a little later, left of a flight of stairs. The last weapons are not always better than what you have, but each one has abilities worth learning.

Search before every doorway

The middle of the chapter is a big vertical facility split into numbered wards, and it has twenty chests in it — gil, armour, two materia and plenty of Mega-Potions. Most sit just off the path: at the end of a side branch, on top of a ladder, behind a pile of crates, inside a cage you open with a switch on the far wall. Some doors close behind you. When you reach one, look back at everything you have not checked yet.

Benches and vending machines are spread through the safe rooms. The machines sell discounted Mega-Potions and Ethers; stock up.

The fights

There is a sub-boss in one ward that splits into many copies at half health. Lightning and area attacks deal with it. There is a bigger machine later that melee barely touches — keep someone with range on the field.

Eventually an elevator takes you up, and that closes the whole facility behind you. After that, the chapter is a run of hard fights with benches between them. The roof has a bench and a vending machine on each side. Rest at every one.

Before the last fight

On the way into the chapter’s final fight, a cutscene shows an on-screen prompt to hold the menu button. Take it. It is your only chance to change the gear of the characters about to fight, and they may not be the ones you have been tuning. Lightning is the safe element for that fight.

Chadley is not here — yet

You will not see Chadley or a simulator on a first run of this chapter. Both appear when you replay it from Chapter Select, and that is where the hardest optional fights in the game live. Nothing is lost by playing through now.

Game Notes

This chapter asks more of your preparation than of your reflexes. The fights are fine. What goes wrong is going into one of them with two characters who have never been given a heal, because you set the party up for a three-person fight and the game had other ideas.

It is also the chapter where the Remake’s late weapons finally arrive, and it is worth a minute in the weapon menu each time one does. You are near the end. The abilities you master now are the ones you will be using in the last fights.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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