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FFIX · The Treno auction, and the Excalibur

Final Fantasy IX

The Treno auction, and the Excalibur

Updated 2026-09-20

Four lots are announced when you walk in, and they are drawn from a pool that changes as the story moves. Leave and come back and the four are re-rolled — which is the whole technique, if you are hunting something specific.

The resale racket

Four auction lots are not equipment at all. They are artifacts, and Treno has people who want them more than you paid:

Artifact Sell to First offer Push to
Griffin’s Heart the Adventurer by the cafe 8,000 10,000
Une’s Mirror the Nobleman by the cafe 12,000 15,000
Rat Tail the Adventurer by the cafe 20,000 25,000
Doga’s Artifact the Scholar in the synthesis shop 10,000 — one offer only

Take the second offer on the first three. Doga’s Artifact only gets one.

The profit is real but modest. That is not why you do it.

Why you actually do it: the Excalibur

The old man by Daguerreo’s library wants a Magical Fingertip, and the Magical Fingertip is not in the auction pool until you have bought and resold all four artifacts.

That is the whole gate, and it is invisible: nothing connects a stranger in Daguerreo to four curios in a Treno auction house on another continent.

The sequence:

  1. On Disc 3, win each of the four artifacts at auction and sell each one to its buyer. Re-enter the auction house to re-roll the lots until each appears.
  2. On Disc 4, the Magical Fingertip enters the pool at around 50,000 gil.
  3. Take it to Daguerreo.

The Excalibur is Steiner’s and it teaches Climhazzard.

The timing is the trap. Step 1 is Disc 3 and step 2 is Disc 4, with the Shimmering Island and the whole of Terra in between, and nothing at either end indicating that the two halves are one errand.

What else the pool holds

Eighteen items in total, and the ones worth planning around:

  • Ribbon — 79,500 gil, Disc 4, and it sells once. This is one of the three Ribbons in the game, alongside Stiltzkin’s and Chocograph #24.
  • Dark Matter — the ingredient in Hades’ Protect Ring recipe. Two publishers warn the bidding for it is fierce.
  • Reflect Ring — 16,000 gil, one sale only.
  • Pearl Rouge — 17,500 gil.
  • Anklet, Feather Boots — mid-range, and both are synthesis ingredients.
  • Elixir at 35,000 gil, which only appears when you are carrying fewer than five, and which is a remarkable amount of money for an Elixir.

Several lots unlock on story progress — after the Outer Continent, or after the Blue Narciss — so an early pool that does not contain what you want is not a pool that never will.

Rival bidders

You are bidding against NPCs, and losing costs you the lot for that visit rather than forever. Re-enter and the four are re-rolled. The practical advice is boring: bring far more gil than the item is worth, because the only way to lose something you can afford is to bid conservatively against someone who cannot.

Our data cannot see any of this — and that is the interesting part

Every other page on this site leans on the game’s own field data somewhere. This one does not, and the reason is worth setting out because it is a limit on everything else we publish.

The auction site appears in our field data as exactly one award instruction per visit, with a runtime-computed id. One row for treno1, one for treno2. Not eighteen items, not four lots — one instruction whose contents are decided while the game is running.

That is correct behaviour for an auction. It also means the auction is a systematic blind spot: our tables can tell you what is in a chest, what an enemy carries and which room a moogle stands in, and they cannot tell you anything at all about what is for sale here.

We learned that the expensive way, on this page. We had published, in two other guides, that Dark Matter comes from Ozma and nowhere else — a claim we had checked properly against the enemy table and the field-award table, and which is true of both. It is not true of the game, because Dark Matter is an auction lot.

The rule we had already written down and then broke: absence in our table is not evidence of absence in the game. The narrower version, which is the one that would have caught it: an exclusivity claim is only valid over the tables you actually read. Ours cover chests and enemies. They do not cover auctions, shops, or any award the game computes at runtime — and 445 of 822 item awards in this game are computed at runtime.

Both guides are corrected. The Ozma line now says what we can support: it is the only enemy carrying Dark Matter, and there is no chest for it anywhere.

What our data can say about Treno

For completeness, since the town is otherwise well covered by our tables:

The Queen’s House script holds the entire Stellazzio ladder in one room — all thirteen coin ids, plus the Phoenix Pinion, Blood Sword, Elixir, Black Belt, Rosetta Ring, Robe of Lords and Hammer that Queen Stella pays out. Six gil awards and seven items against thirteen coins, which is exactly the published ladder, reproduced without being told what it was.

The Knight’s House monster ladder shows three of its rewards plainly: 15,000 gil, Running Shoes, and a Circlet.

The card stadium holds a Rebirth Ring alongside a runtime-computed lot.

The Gemini Stellazzio is at the Gate — the fountain you throw ten gil into, thirteen times.