EliteGrindLab
FFIX · Madain Sari

Final Fantasy IX · walkthrough

Madain Sari

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Eiko’s village. There is no boss here and nothing can go wrong.

Save before you get here

Madain Sari is the only village in the game with no moogle save point. There are five moogles living in it and not one of them will save your game.

Four things to take

  • Libra, a Stellazzio coin, behind the fountain — you have to walk round the back of it deliberately
  • Tent, also by the fountain
  • Ore and Phoenix Pinion in the room where Zidane and Dagger sit down

The Kirman Coffee

It is in the kitchen, among the cooking supplies.

This is one of three rare coffees an old man called Morrid wants, and you will be carrying it for a while — the quest does not pay out until much later. Take it now. The other two coffees are easier to lose than this one, but there is no reason to leave it sitting here.

Read the Eidolon Wall

It is optional and it is text, and it is the best writing in the village. Eleven eidolons painted on a curved wall with the summoners’ history written around them.

Nothing is hidden in it. Read it or don’t.

Some of this village is locked until later

If you have seen a guide mention a hidden room with a Survival Vest in it, or a moogle handing you an Exploda — those are real, and they are not available yet. You come back here after the Iifa Tree, and that is when the village opens up properly.

Do not spend twenty minutes looking for a room that is not there yet.

Game Notes

Madain Sari is where the game quietly stops being about the war.

Every town so far has had a function. Alexandria had a play and a queen, Lindblum had a festival and a war council, Burmecia had a massacre, Conde Petie had a locked door shaped like a wedding. This one has a kitchen.

There is nothing to do here. You collect a coffee for a man you have not met, read a wall nobody makes you read, and watch five moogles get assigned chores by a six-year-old. The most consequential thing that happens is a conversation.

It is the last quiet place in the game. What is coming after the Iifa Tree is not quiet at all, and this village will be one of the things it happens to.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print