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FFIX · Alexandria and the Prima Vista

Final Fantasy IX · walkthrough

Alexandria and the Prima Vista

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

3 things here are lost permanently, and 1 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Most games spend their first hour teaching you how to fight. This one spends it teaching you how to look at things.

Search the dark room before you light it

You wake up in the cargo hold of a theatre ship with a candle in the middle of the floor. Lighting it starts the story. There is gil against one wall and a Potion against the other, and once the scene begins you do not come back for them.

That is the whole game in ninety seconds: the thing you are obviously meant to do is also the thing that closes the door behind you.

The fight you cannot lose

A man in a mask interrupts. You are not supposed to win this and you cannot actually lose it — the story moves on regardless, and a knocked-out party costs you nothing at all.

Which means it is free. Steal from him until he has nothing left. One of the three things he is carrying is a dagger that is a straight upgrade on what you are holding, and you will be using it for hours.

Alexandria rewards the slow

Then the game lets you out into a town during a festival, and this is where first-time players lose the most.

Alexandria is small and almost nothing in it is signposted. There is money in the grass. There are cards in barrels, in dressers, in the corner of a bar. The church has a ladder, and the ladder has a rope at the top, and pulling it does something. A man by the docks has lost his cat, and the cat is standing back where you came in.

None of this is required. All of it is gone when the town is.

Go everywhere. Climb everything. Talk to people twice — this game has a habit of putting the real answer in a second conversation, and it does it here more than once.

The ticket does not work

You will eventually reach the booth, and the ticket you are carrying is a fake. The man behind the counter feels bad about it and hands over some cards instead. That is the end of the ticket as a plot device — nothing later depends on it — so do your searching before you go and talk to him.

Get a hundred

The play itself asks you to hit buttons in time. There is a score, it is counted in nobles, and you should care about it more than the game lets on.

Every input you get right and get quickly is worth double. Every mistake costs ten. You can retry as many times as you want and the game keeps whichever attempt you did last, so a perfect hundred is a question of patience, not reflexes.

Get the hundred. Then, while you are walking a knight around the castle afterwards, go and find the Queen and talk to her. The second half of that is the part people miss, and what she gives you exists in single digits in the entire game.

Game Notes

The Prima Vista is a stage that flies, and FFIX opens by putting on a play inside a play for an audience that includes at least three people who are lying about why they are there.

It is a remarkable piece of confidence. The game’s actual protagonist is backstage in costume. The princess is in the audience and is not going to stay there. The knight is chasing people through his own castle and losing. And the scene everyone remembers is a sword fight that is not real, scored on a minigame, watched by a crowd that thinks it is watching Lord Avon.

Then it sets the ship on fire and drops it into a forest.

What is easy to miss on a first run is how much of the next forty hours is already here. Not plot — posture. A game that will keep asking whether people are what they are dressed as opens with a troupe of thieves in costume, performing a play about a kidnapping, while committing one.

Worth doing on a first run

How this page was made

Researched across 4 community walkthroughs and written from scratch — no source’s wording appears here.

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