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FFIX · Ipsen's Castle

Final Fantasy IX · walkthrough

Ipsen's Castle

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

The rule of the castle

Inside Ipsen’s Castle, weak weapons hit harder. The lower a weapon’s attack power, the more damage your Attack command does.

It applies to weapons only — abilities, magic and armour all work normally. So Vivi and the casters should carry on as usual, and everyone who swings something should swap to the worst thing they own.

Kumool, the moogle inside, sells cheap weapons for exactly this reason.

Seven bad weapons to collect

The castle is littered with the weakest weapon in each category, deliberately:

Dagger, Broadsword, Mage Staff, Fork, Rod, Air Racket, Cat’s Claws.

Take them, use them here, and do not keep them.

Everything else worth having

  • Aquarius, a Stellazzio coin — behind a pillar on the right of the very first room
  • Barette — behind a wall puzzle. The sequence is Examine, Push, Pound, Think, Push, Pound, Try Something Drastic, Rest
  • Ancient Aroma — move the two pots anticlockwise between the three pedestals until the electricity settles
  • Maiden Prayer — down the pole below the courtyard
  • Golem’s Flute — in the sword room

Tonberries

There are Tonberries here. Fight one or two if you like — they are worth good experience and good steals.

Do not farm them. Their Everyone’s Grudge does damage based on how many Tonberries you have killed in the entire game, and it compounds. Grinding them here makes every later Tonberry a one-shot kill.

The four mirrors, and Taharka

At the end you pull four Elemental Mirrors — Fire, Water, Wind and Earth — out of the wall in one go. That starts the fight.

Taharka has 29,186 HP, and is weak to fire and wind.

Steal the Orichalcon — it is the rare one and it is worth the turns.

If Quina is with you, Mustard Bomb ends it. Heat kills anything that acts while afflicted, bosses included.

You can come back

Unusually for this point in the game, Ipsen’s Castle stays open — a moogle here is part of a letter chain on the final disc. Nothing inside is permanently lost.

Game Notes

Ipsen’s Castle is the best single joke in Final Fantasy IX, and it is a joke about you.

For thirty-five hours the game has trained one reflex above all others: the numbers on the weapon go up, so buy the weapon with the bigger number. It is the first thing you learn in any of these games and the last thing you stop doing.

Then a building turns that rule upside down and hands you a rusty fork.

And it does not tell you. It shows you an upside-down castle, puts a shop full of rubbish weapons inside it, and waits to see how long you take. The moogle is not being helpful. The moogle is the punchline.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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