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FFIX · Conde Petie

Final Fantasy IX · walkthrough

Conde Petie

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

2 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

A town of dwarves on the Outer Continent. They will not let you in until you say “Rally-ho” back to the gatekeeper, and they will not let you out the far side until somebody gets married.

Neither of those is a puzzle. Both are just doors.

Four things to pick up

  • 2,700 gil in a dark corner right by the gatekeeper, before you walk into town properly
  • 1,800 gil upstairs in the Inn, at the left-hand bed
  • Phoenix Pinion at the bottom of the Item Shop stairs
  • Diamond on the Kirkboat — the boat-shaped altar where the wedding happens

The Inn gil is the one people miss. It is upstairs and there is no reason to go up there.

The wedding

To reach the Sanctuary the dwarves need you married, so Zidane and Dagger get married. Dagger says yes without hesitating, which is worth noticing.

Afterwards you can go back and talk to Vivi to set up a second ceremony for him and Quina. It is a short joke scene and it is the only thing in the whole town you can permanently miss. If you would rather, you can sneak the two of them past the guards instead — the game does not care.

Mogmatt has a letter

He is in the corner of the Item Shop. He gives you a letter for Suzuna, who is out on the Mountain Path — the area you are heading into next.

So take it with you now rather than walking back for it later.

Shopping

There is no synthesis shop here. If a guide has told you to synthesise at Conde Petie it means the Black Cat in the Black Mage Village.

The weapon stall sells Poison Knuckles for 5,000 gil. One guide tells you to buy them. Two point out that the character who uses them is not in your party yet, which is correct. Your call, but it is a lot of gil to sit on.

Game Notes

Conde Petie is doing something the game has not tried before, which is putting a gate in front of you that is made of manners.

Every other locked door in FFIX so far has been a physical thing — a gate pass, a bell, a broken gargant, a switch. Here the obstacle is that the dwarves have a greeting and a custom, and you do not get through until you have participated in both. You say Rally-ho. You get married.

And the game plays it entirely for comedy, right up until it doesn’t. Dagger agreeing to the wedding instantly is the joke’s setup and also the most direct thing she has done since Alexandria. The scene is funny, and it is also the first moment where what she wants is legible without her explaining it.

Then Vivi and Quina get married too, and it is a joke again.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print