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FFIX · Lindblum — the Council

Final Fantasy IX · walkthrough

Lindblum — the Council

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Cid needs a remedy and it takes three potions. That is the chapter.

The three potions

  • Strange Potion — in the junk by the stairs in the studio
  • Beautiful Potion — from Alice at the item shop in the Business District
  • Unusual Potion — from Cinna, at the Tantalus hideout

Nothing moves until you have all three, so none of them can be lost.

Open the hideout chests again

1,273, 970 and 4,826 gil. The same three chests you have opened twice before, with money in them again — they held 97, 68 and 282 the first time and 340, 262 and 993 the second.

That is about seven thousand gil for walking into a room you know.

And look for a fourth chest. Our data says there is one on this visit with a Protect Ring in it, and no guide in the world mentions it. It may not be there. It costs you nothing to check.

The rest of the city

  • Egoist’s Armlet and an Elixir in the castle guest room
  • Chimera Armlet at Serpent’s Gate
  • Lapis Lazuli in the studio
  • a Remedy at the Dragon’s Gate
  • a Remedy and an Elixir in the house in the Business District
  • Sagittarius, a Stellazzio coin

Spend down to under 50 gil at some point

There is an ATE called “Give Me My Money!” and it only happens if you are carrying less than 50 gil.

You have just opened three chests holding seven thousand. If you want every scene, you will have to deliberately spend almost all of it first. Two guides flag this as the one people miss and it is easy to see why.

Then take the ship

The Blue Narciss is at Serpent’s Gate. It is the boat you stole, rebuilt, because the Mist is back and nothing flies.

Game Notes

Cid has been a frog for a while now and the game has never once made it sad.

That is a harder trick than it looks. The Regent of Lindblum was turned into an animal by his wife, his city has been bombed, his airships are grounded, and he is presiding over a war council from a table he can barely see over. Every element of that is humiliating.

And the game plays it completely straight — he is still the sharpest strategist in the room, still the one who works out what to do next, still the one everybody defers to. The joke is never at his expense. Hilda left him for a reason he deserved, and the game lets that be true at the same time as letting him be competent.

Then you go and find three potions, and he turns into something slightly worse, and he carries on running the meeting.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print