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FFIX · The Invincible

Final Fantasy IX · walkthrough

The Invincible

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

The ship is yours. Before you fly anywhere, walk around inside it.

There is one chest and it is the Pisces Stellazzio

Seven screens, one chest. Our data puts it in the Core; one publisher calls it the deck and two just say “aboard”. It will not take long to find either way.

This is the twelfth coin, and it is the last one the game puts in front of you. If you have been collecting them, you are one turn-in away from finishing.

Take them all to Queen Stella in Treno. The ladder runs:

1,000 gil → Phoenix Pinion → 2,000 gil → Blood Sword → 5,000 gil → Elixir → 10,000 gil → Black Belt → 20,000 gil → Rosetta Ring → 30,000 gil → Robe of Lords → Hammer.

The thirteenth coin appears back at Quan’s Dwelling once the other twelve are handed in.

The ship lands where the others could not

Barren ground, desert, swamp, snow. The Hilda Garde III only ever managed grass. If somewhere looked unreachable earlier in the game, it is worth another look now.

Forest and mountains are still off limits.

This is when the sidequests happen

Everything optional that is still open is open now, and this is the stretch where people do it. The two longest chains are Stiltzkin — seven sets are behind you and the eighth is at Alexandria for 5,555 gil, so the Ribbon is still winnable — and Mognet, which runs through moogles scattered over the entire game.

Game Notes

The Pisces coin is a good small example of how this game hides things.

It is not hidden. It is a chest, in a room, on a ship you are standing in, with nothing else in any of the seven rooms to distract you from it. There is no puzzle and no timing and no prerequisite.

It is simply in a place nobody walks. You get an airship and you fly it — that is what an airship is for — and the interior is scenery you passed through once during a cutscene. The game does not ask you to search it, and most players never do.

Twelve of the thirteen coins are in towns and dungeons you had reason to be in. The last one is in the vehicle.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 3 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print