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FFIX · The Village of Dali

Final Fantasy IX · walkthrough

The Village of Dali

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

11 things here are lost permanently, and 8 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Stop at the observatory on the mountain before you go down into the village. An old man lives there, he collects coffee, and there is money behind a rock.

The coffee matters in about thirty hours. Remember his name.

Dali is a nice place and you should be suspicious of it

It is a farming village. There are fields, a windmill, an inn, and everyone is cheerful in a way the game has not shown you before.

Search it properly anyway — money on the road, chests in the inn, and a coin behind the pillar on the windmill’s ground floor. That coin is one of thirteen and the set pays out very, very late. Start collecting now or do not start at all.

Sleep at the inn. Play the fortune game at the desk; it is ten gil and there is an achievement in it.

Then Vivi disappears

A villager grabs him. You go looking. And the windmill turns out to have a staircase under it.

Everything below is one visit. Once the sequence downstairs plays out you do not come back, and there are eleven things down there to pick up.

The thing in the basement is stronger than you

This is the one real warning for this area, and most guides do not give it.

The underground has four kinds of fight in it. Two of them are ghosts, which are fine. The other two include a Skeleton with 400 HP — roughly three times anything you have fought, in a dungeon you reach about four hours in.

It is weak to fire and to holy. Vivi handles it. But if you walk down there with low HP and no Tents because you were told this place has ghosts in it, you are going to lose a party member and possibly the run.

Three of the four most-read FFIX walkthroughs do not mention that Skeletons are down here. They are.

Shop first, because there is nothing after this

There is no shop between Dali and the end of the next chapter, and there are two boss fights in that gap.

Buy the hats. Buy Tents. If you want to be clever, buy Wrists in bulk — they are cheap here and they synthesise into something worth having later, and Dali is the best place to stock up.

Two bosses, one element

The black mage that attacks you as you reach the airship is weak to wind, and nothing else. Earth does not touch it.

Two other things about it are worth knowing before the first turn: it will not attack Dagger at all, and if Vivi casts fire at it, it casts a bigger fire back. So Vivi’s job is not damage here — it is the thing he usually does not do.

Game Notes

Dali is the turn.

The first three areas were an adventure: a play, a crash, a cave. Charming, linear, and essentially harmless. Then the game puts you in a village where everyone is friendly, and under the village there is a production line, and on the production line there are black mages, and Vivi has to look at them.

FFIX does not make a speech about it. The scene is quiet and it is over quickly and nobody in the party says the obvious thing. It just shows you a room and lets you understand what Vivi has understood.

The village above carries on being nice. The windmill keeps turning. That is the joke, and it is not a funny one: the people in Dali are not villains, they are farmers who have a contract, and the game is careful to make them pleasant right up to the moment it shows you what they are shipping.

Then it puts you in a crate and sends you off with the rest of the cargo.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print