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FFIX · Lindblum

Final Fantasy IX · walkthrough

Lindblum

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

6 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Lindblum is the first place in FFIX that is genuinely large. Three districts, a castle, an air cab between them, and no hurry at all.

Take the hurry it offers you anyway on exactly one thing, and then relax.

Do the Theatre District before you go into the hideout

This is the whole warning for the area.

There is a man blocking the street in the Theatre District who wants to talk about an actor. Talk to him. He gives you an autograph. Then go into the artist’s studio and look behind the red chair.

Both of those disappear the moment you enter the Tantalus hideout, and the game does not hint at it, and the hideout is where the story is obviously pointing you. Neither item does anything you will notice. They are collection pieces. But they are the only two permanent losses in a very large area, and they go while you are doing exactly what you were told to do.

Everything else here can wait, including the castle.

Then wander

Search all three districts properly. Money in the inn, chests in a house north of the pickle stand, a tent under a tree outside the church, armour up a ladder inside it, and a free set of gloves sitting on the synthesis shop’s workbench that nobody stops you taking.

The hideout has three chests of gil and an action figure on the bed upstairs. Check both gates on your way out — there is a card on one platform and a tent by the other.

The synthesis shop is the point of the city

This is the first place you can combine two things into a better thing, and it changes how you shop for the rest of the game.

Two daggers make a better dagger. A hat and a wrist make a robe. The robe sells for more than the parts cost, which is the game quietly telling you that the economy has a hole in it and you are allowed to use it.

You do not have to. But buy a spare or two of the cheap inputs while you are here, because you will want them later and Lindblum is where they are cheapest.

The hunt

Then the city holds a hunt, and you are in it.

Twelve minutes, three districts, monsters worth points, and two rivals scoring while you do. The clock does not stop for menus or for the air cab.

Save before it starts. There are three different prizes and which one you get depends on who wins, and you only get one of them. A knight’s ring that absorbs lightning, five thousand gil, or a card. Most people want the ring.

Practically: clear the Business District, because it holds six of the fourteen monsters and the two highest-value ones. Then Theatre, then Industrial if there is time. A big beast shows up near the fountain in the last few minutes and is worth more than everything else combined — the steal off it is a weapon and a pair of gloves you cannot buy yet, so steal before you swing.

Game Notes

Lindblum is the game relaxing, and it is the only time it does this before the back half.

There is no dungeon. Nothing is chasing you. Vivi goes shopping. Steiner is uncomfortable in a foreign city. Freya turns up and is immediately the most interesting person in the party, and the game gives her a ring and a festival rather than an explanation.

The Regent is the first adult in this story who is straightforwardly pleased to see you — which lands strangely, because you arrived by kidnapping his niece, and he treats that as a slightly awkward family matter rather than a crime.

And there is the hunt itself, which is a festival where a city watches three outsiders and a monster and cheers. FFIX keeps putting performances in front of you: a play, a hunt, a card game, a beauty contest later. It is a game about people being watched while they pretend to be something, and it never once stops to point that out.

Enjoy it. Burmecia is next.

Worth doing on a first run

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

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