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FFIX · The Conde Petie Mountain Path

Final Fantasy IX · walkthrough

The Conde Petie Mountain Path

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

A climb up through tree roots between Conde Petie and the coast. It is short and there is exactly one thing to keep track of.

The four coloured stones

There are four statues on the way up, each holding a stone.

  • Blue — right-hand fork of the first screen, near the Remedy
  • Red — second statue, up the vine stairs, near the Tent
  • Yellow — only reachable after you kill Hilgigars
  • Green — the lower fork near the Ether

That last one is the one people miss. Two guides go out of their way to warn about it.

Once you have all four, put them into the statue near the moogles and you get a Moonstone. If you are chasing the achievement for collecting every Moonstone in the game, this is one of them.

The chests

Remedy, Tent and Ether, one on each of three screens. The Tent here is a chest and is not the same Tent Stiltzkin sells you — several guides list both and it is easy to tick off the wrong one.

Stiltzkin, at 666 gil

Magic Tag, Tent, Ether. He is near Suzuna.

This is his fourth stop. The payoff for buying from him is cumulative across all eight, so if you are going for it, do not skip this one because money is tight.

Suzuna wants that letter

If you took Mogmatt’s letter from the Conde Petie Item Shop, Suzuna is who it is for. She gives you a Kupo Nut.

Catch the Oglop

There is a bug on the path. Run at it and hammer the confirm button.

Take it back to Bryan Rootrunner in Conde Petie and he gives you the Oglop Card. It needs a walk back, which is why most people never do it.

Hilgigars

8,106 HP. It has no elemental weakness, so do not go hunting for one — Ramuh is not the answer here despite what one guide says.

Slow and Silence both land, and that is the actual strategy. Steal a Phoenix Down and a Mythril Fork while you are at it.

Game Notes

This is a fetch quest with a very short leash, and it is a good one.

Four stones, four statues, all on the road you are already walking, and the only one that takes a decision is the Green — down a fork you have no reason to take after the boss is already dead and the path onward is obvious.

That is the whole design. The reward is real, the collection is invisible unless you are looking, and nothing about it is ever explained to you. You walk past a statue, notice it has a stone in it, and either start paying attention or don’t.

FFIX does this a lot and rarely better than here.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print