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FFIX · Gargan Roo

Final Fantasy IX · walkthrough

Gargan Roo

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

4 things here are lost permanently, and 1 more you can get another of later. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Doctor Tot’s shortcut is a tunnel with a giant insect in it that goes round in a circle. You pull one lever to start it and another to stop it at the platform.

Do the south-west branch first. There are two chests down there and they are the only two in the tunnel.

Grind here if you are going to grind anywhere

Three separate guides call this one of the best places in the game to level, and they are right. The tunnel enemies give good experience, there is a save moogle at the entrance, and nothing is chasing you.

There is a specific reason to do it now rather than tell yourself you will come back: Marcus is temporary, and what he earns does not vanish with him. Two publishers state that his experience transfers to a character who has not joined yet. He is the best investment in the party and he is about to leave.

The thing on the rails

A boss interrupts the ride. It is weak to ice and it has two things worth taking off it. No experience, no gil, no drops — the steals are the entire reward, so steal first and win second.

And on the way back

You come through here again later with a different party, and you do not get to stop. The tunnel is one-way in practice: the first ride is the only one where you can walk around.

The second boss is a different creature with a similar name, and it has a nasty habit — hit it physically and it curls up, then counters with an earth attack that heals it. Earth does nothing to it at all.

There are three things to steal and the third is the one you want: it teaches Vivi a spell that carries a long stretch of the late game. Get it. Ignore the damage race; just steal.

Game Notes

This is a twenty-minute tunnel and the most interesting thing in it is a naming joke.

The two bosses are called Ralvurahva and Ralvuimago. Larva and imago — the juvenile form and the adult. They are not two monsters; they are one monster twice, and the game tells you so in the names and then never mentions it.

FFIX does this constantly. The theatre troupe is named after thieves in a play nobody in the world has read. The moogles are named in a scheme. The city of nobles has no daylight. None of it is pointed at. It is a game with an enormous amount of furniture in the background, put there by people who assumed you would either notice or not, and were content either way.

Worth doing on a first run

How this page was made

Researched across 4 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print