Final Fantasy IX · walkthrough
Gargan Roo
Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.
Doctor Tot’s shortcut is a tunnel with a giant insect in it that goes round in a circle. You pull one lever to start it and another to stop it at the platform.
Do the south-west branch first. There are two chests down there and they are the only two in the tunnel.
Grind here if you are going to grind anywhere
Three separate guides call this one of the best places in the game to level, and they are right. The tunnel enemies give good experience, there is a save moogle at the entrance, and nothing is chasing you.
There is a specific reason to do it now rather than tell yourself you will come back: Marcus is temporary, and what he earns does not vanish with him. Two publishers state that his experience transfers to a character who has not joined yet. He is the best investment in the party and he is about to leave.
The thing on the rails
A boss interrupts the ride. It is weak to ice and it has two things worth taking off it. No experience, no gil, no drops — the steals are the entire reward, so steal first and win second.
And on the way back
You come through here again later with a different party, and you do not get to stop. The tunnel is one-way in practice: the first ride is the only one where you can walk around.
The second boss is a different creature with a similar name, and it has a nasty habit — hit it physically and it curls up, then counters with an earth attack that heals it. Earth does nothing to it at all.
There are three things to steal and the third is the one you want: it teaches Vivi a spell that carries a long stretch of the late game. Get it. Ignore the damage race; just steal.
Game Notes
This is a twenty-minute tunnel and the most interesting thing in it is a naming joke.
The two bosses are called Ralvurahva and Ralvuimago. Larva and imago — the juvenile form and the adult. They are not two monsters; they are one monster twice, and the game tells you so in the names and then never mentions it.
FFIX does this constantly. The theatre troupe is named after thieves in a play nobody in the world has read. The moogles are named in a scheme. The city of nobles has no daylight. None of it is pointed at. It is a game with an enormous amount of furniture in the background, put there by people who assumed you would either notice or not, and were content either way.
Worth doing on a first run
How this page was made
Researched across 4 community walkthroughs and written from scratch — no source’s wording appears here.
Completionist mode. Full spoilers, in play order, with every permanent loss called out before you reach it. 3 entries below are marked where our sources disagree with each other — we have not picked a winner for you.
Two chests, a Chain Plate and a Phoenix Down, and that is the whole list. Every publisher that enumerates them lists exactly those two, the per-map atlas shows treasure in one of three rooms, and the field scripts agree. There is no third pickup to hunt for.
Where they are is less settled. Two publishers put both in the same south-west passage; GameFAQs distinguishes a southern and a northern chest inside it; RPGClassics puts the Chain Plate on the left path and the Phoenix Down in the central area. Game8’s item table lists the Chain Plate and not the Phoenix Down.
The one-time framing, and why it is half right
Two sources call Gargan Roo a one-time area and say it cannot be revisited. Four others document two passes through it.
Both are true and neither says so. The outbound trip is explorable: chests, lever puzzle, moogle, encounters, a boss. The return trip is a scripted ride that overshoots the station and dumps the party at Pinnacle Rocks, so there is nothing to collect and no way to stop.
So: two transits, one of which you can walk around in. If you are reading a checklist that says “one time area”, it means the first one.
Grind here, and grind Marcus
Three publishers call this one of the best levelling spots in the game. Caves of Narshe gives the two-Crawler formation as the one to want, at 3 AP and 646 gil.
The reason to do it now: Marcus is a guest and his experience is not wasted. Two publishers state that what he earns transfers to a permanent character who has not joined yet, with one recommending levels 12 or 13. The window closes with the area.
Crawler — level 10, 625 HP, weak to ice, and all four steal slots filled with an Antidote, a Phoenix Down, a Hi-Potion and a Phoenix Pinion.
Dragonfly — level 8, 348 HP, weak to ice and wind, immune to earth. Publishers split on where the Echo Screen goes: Caves of Narshe puts it in the steal list, Game8 and RPGClassics put it in the drops. Quina can eat it for Matra Magic — but Quina is not in this party, and the spell is available at Cleyra.
Ralvurahva — the outbound boss
Level 13, 2,296 HP. Eight publishers print that figure. A German-language boss guide prints 2,200 and renames it Palvurahva; one aggregator prints 2,500. Both outliers come from sources with other problems.
- Weak to ice. Three publishers print it; six print no element at all, which is a different failure from printing the wrong one.
- No drops, no experience, no gil. The steals are the entire reward.
- Steals: Bone Wrist (100%), Mythril Fork (25%). Published elsewhere as 70% and 23%.
Its published MP of 3,649 is higher than its HP, which three independent publishers print that way. We record it as published.
Ralvuimago — the return boss
Level 18, 3,352 HP, fought by a different party on the way back.
- Weak to ice and absorbs earth. That second half matters: hit it physically and it curls up, then counters with an earth attack that damages you and heals it. Earth is the one element that does nothing.
- Drops two Ethers.
- Steals: Phoenix Down (100%), Adaman Vest (25%), Oak Staff (6.25%).
Game8’s steal table lists two items and omits the Adaman Vest, which seven other publishers print.
The Oak Staff is the priority, and Jegged is the only publisher to say why out loud: it teaches Vivi Bio, which matters for a long stretch of the late game. The correct play against a boss that counters physicals and heals itself is to stop attacking and keep stealing, which one boss guide states plainly.
Do the publishers confuse the two?
Not on the numbers. Every publisher keeps 2,296 / level 13 / Bone Wrist separate from 3,352 / level 18 / Oak Staff, and one boss guide files them as bosses #12 and #17 with distinct strategies.
What is not stable is the spelling. Ralvurahva by most, Ralvuravha by Game8 in its page title and URL, Palvurahva by one guide, and Ralvuimahgo by RPGClassics’ bestiary against its own walkthrough.
The names are not arbitrary. Larva and imago are the juvenile and adult forms of one insect — the two bosses are the same creature at two life stages, which one publisher notices and the rest do not.
One outlier worth naming: a boss aggregator ties the curling mechanic to a damage threshold — “once you do about 1500 damage” — where every other publisher ties it to being hit physically. It is also the source of both outlier HP figures.
Mognet and what else can be lost
Nazna’s letter to Mochos, the save moogle at the foot of the ladder. No publisher prints a cutoff for the delivery, but the area is not walkable again, so treat it as one.
No publisher places an Active Time Event inside Gargan Roo. One Steam guide comment claims an ATE fires on entering and is watched by climbing back up Tot’s ladder; it names no ATE and nothing corroborates it.
Game Notes
Gargan Roo is a small area with an unusually clean published record, and the two places it frays are both about names.
“One time area” is a phrase four publishers use and two others quietly contradict by documenting a second transit — not a dispute about facts, a dispute about what the phrase covers. And a boss whose name means larva is rendered four different ways across the corpus, including one guide that changes its first letter.
Neither costs a player anything. Both are the kind of thing that happens when a corpus is copied forward for twenty-five years: the facts survive the copying and the words do not.
Everything in this area
The tunnel
The entrance
The ride out
The ride back
The tunnel
How this page was made
Researched across 9 community walkthroughs and written from scratch — no source’s wording appears here. 3 are marked where sources disagree with each other — we have not picked a winner for you.