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FFIX · Madain Sari — the Eidolon Wall

Final Fantasy IX · walkthrough

Madain Sari — the Eidolon Wall

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

The village again, and this time the part of it that was shut.

The room under the kitchen

Go into Eiko’s house, through the kitchen, and down. There are two chests: a Survival Vest and a Phoenix Down.

This is the room several guides tell you to walk past on your way to the fight. Do not.

The Eidolon Wall

Talk to the moogle at the entrance — he will heal you — and go in.

You get an Exploda and an Elixir handed to you in the scene. You cannot miss them.

Scarlet Hair

A one-on-one fight with Zidane.

It spends most of the fight dodging, then announces it is about to attack. Hit it when it announces. That is the rhythm of the whole thing.

Steal first — an Ether and a pair of Poison Knuckles. The Knuckles are worth taking because they are free, not because they are rare; they are sold in six shops for 5,000 gil, including the one in this village. If you bought a pair at Conde Petie, this is the money you did not have to spend.

Afterwards

Amarant joins, automatically.

Go back down to the room under the kitchen — Eiko has a Memory Earring for you, and she joins properly.

And then the game asks you to pick your party for the first time. Up to now it has been choosing for you.

One piece of advice about Amarant

Do not hand him your best accessories the moment he arrives.

He learns abilities from equipment, and some of the ones he wants are on weaker gear he will need to wear later. Two guides warn that kitting him out now makes that more annoying than it needs to be. Nothing is lost either way.

Game Notes

The party selection is the quiet event here, and it arrives with no ceremony at all.

For twenty-two areas the game has decided who walks with you. Zidane and Vivi because the plot needed them, Freya because you were in Burmecia, Quina because Quina followed you. You have never once been asked.

And then Amarant joins — the last one, and the only one who joins by losing a fight and shrugging — and the menu simply opens. No line of dialogue marks it.

It is placed exactly where it should be. The disc is about to end, the party is complete, and the game has just spent two areas showing you that these people have reasons of their own for being here. Then it hands you the list.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print