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FFIX · Mount Gulug

Final Fantasy IX · walkthrough

Mount Gulug

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

10 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

You do not come back here. Sweep it as you go.

Eight things

  • 9,693 gil — lower corner of the first building, on the left
  • Ether — upstairs in the same building, in the rubble
  • Red Hat — back down a ladder to a dead end
  • Gaia Gear — end of the scaffolding past the mineshaft
  • Golden Hairpinjump the platform instead of taking the rope
  • Wing Edge — the room by the first moogle, bottom right
  • Demon’s Mail — the building past the well
  • Elixir — after the solo dragon in the mineshaft room

The Red Hat and the Golden Hairpin are the two people miss, and for the same reason: both need you to go the wrong way on purpose.

The Red Dragons are not optional

There are about five of them across three ambushes. They are scripted, not random, and you cannot avoid them.

8,000 HP each, and 22,377 experience. That is an enormous payout for this point in the game, so they are good news rather than bad.

If Quina is with you, eat one. They teach Twister, and this is the last place in the game you can learn it.

The Elixir only appears if you actually fight the solo dragon in the mineshaft room rather than running from it.

Equip Antibody before the boss

Meltigemini’s Viral Smoke inflicts Virus, and Virus means you get no AP from the fight at all. Antibody prevents it, and the Vaccines you bought at Esto Gaza do the job too.

Four guides make this point and it is the only real preparation the fight needs.

Meltigemini

24,348 HP. Weak to fire and holy, halves shadow.

Steal a Vaccine, the Golden Hairpin and a Demon’s Vest. It drops four Vaccines, which is the game being funny about the Virus thing.

Vivi is not available for this one. Eiko is required.

The moogles

Moolan is by the well — give her Mogrika’s letter from Esto Gaza, and take the one she gives you for Mogtaka, who is further in and runs a small shop. Both are save points.

Game Notes

The dragons are where Final Fantasy IX does something slightly cruel and entirely fair.

They are ambushes. They drop out of walls and off stairs when you are trying to get somewhere, and they hit hard enough that a first-time player’s instinct is to run. The game gives you no indication that they are worth anything.

They are worth twenty-two thousand experience each, they are the last dragons in the game, and one of them is guarding a chest that only appears if you stand and fight.

So the player who treats them as an obstacle gets through the dungeon, and the player who treats them as an opportunity comes out several levels higher with a spell they can never get again. Nothing in the dungeon tells you which kind of player to be.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print