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FFIX · Alexandria — the Ruined City

Final Fantasy IX · walkthrough

Alexandria — the Ruined City

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

1 thing here is lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Alexandria is standing but only just. The castle is shut — only the town is walkable.

Sweep the streets

There is a lot on the ground here, and no puzzle attached to any of it:

Sapphire, Ether, Remedy, Amethyst, Topaz, Peridot, Opal, a Tent, 365 gil and 4,832 gil, spread through the streets, the square and the ferry dock.

Four guides give nearly identical lists. Walk the whole town.

The girl in the square

Talk to her for the Alexandria Card.

Beatrix has something for Dagger

She gives Zidane a Garnet — the gemstone, not the princess — to pass on.

It teaches Dagger Bahamut. You cannot miss it; it happens in the scene.

The jump rope moved to the bell tower

And both Vivi and Eiko can play now, where before it was Vivi alone.

The prizes climb with the count: a Cactuar Card at 50, Genji at 100, an Alexandria Card at 200, a Tiger Racket at 300, and the King of Jump Rope at one thousand consecutive jumps.

One thousand. It is an achievement in the re-releases and it is exactly as tedious as that number suggests.

Not on this visit

If a guide has you racing Hippaul or ringing the bell for Shiva and Ramuh cards, that is the earlier Alexandria visit, before the attack. Those windows are already behind you.

Later, at the steeple

Stiltzkin’s last stop and the start of Mognet Central are both up there, and neither is available yet. Come back on the final disc.

Game Notes

Alexandria is the only place in this game you visit five times, and the game keeps quietly rearranging it.

The first time it is a festival — a play, a crowd, a princess in a tower. Then a castle to break into. Then a coronation with a footrace in the street. Then it burns. And now you walk through the same streets picking gemstones out of the rubble while a child runs about trying to give you a trading card.

Nothing in the game comments on any of this. The square is the same square. The bell tower is still there, and the girls who were skipping in it before the attack are skipping in it again, and now Eiko can join in.

That is Final Fantasy IX’s whole approach to a ruined city: people put the rope back up.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print