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FFIX · Oeilvert

Final Fantasy IX · walkthrough

Oeilvert

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

7 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Two things about this place before you go in.

Magic does not work. White, Black, Summon, Sword Magic and Blue Magic are all sealed. Vivi and Quina have nothing to do here. Send fighters.

You can never come back. Once you take the Gulug Stone the ruin closes for good and anything you left is gone.

Buy from Stiltzkin first

He is in the moogle room with a Hi-Potion, an Emerald and an Elixir for 888 gil — and he leaves partway through the dungeon. Go and find him before you start solving anything.

Buy a Green Beret on the way in

Mimoza runs a shop outside. The Green Beret teaches Clear Headed, and Ark’s Propeller Wind confuses your whole party. Several guides call skipping this the chapter’s biggest mistake after the party split.

She also gives you a letter for Mooel, inside.

The chests

  • Remedy and Rising Sun in the entrance hall
  • Elixir behind the orb that changes colour
  • Shield Armor and Diamond Sword in the hologram room
  • Power Vest and Feather Boots in the ship room
  • Gaia Gear in the moogle room, in the far corner

That is all eight. Nobody lists a ninth.

Epitaph — carry Softs

There is an enemy here that casts Mirror, which copies one of your party. If you do not kill the copy within about a turn, the real character dies.

Throwing a Soft at Epitaph destroys it instantly, before it can do anything. Carry some.

If Quina somehow came along, eating one teaches Angel’s Snack.

Ark

20,002 HP.

Steal the Holy Lance. It is Freya’s best weapon for a long stretch and this is the only place in the game it exists. Also worth taking: an Elixir and a Power Vest.

With magic sealed, healing is items and Freya’s Reis’s Wind, which still works. Watch for Photon, which drops somebody to 1 HP.

It drops a Pumice Piece, which is part of the summon named after it.

Game Notes

Oeilvert is a dungeon made of exhibits, and it is the only one in the game.

Everywhere else you have been is a place people live in or a place something is guarding. This is a building whose entire purpose is to explain things — displays of ships and stars, a room of stone faces that talk at you, machines that light up and describe what they are showing.

None of it is a puzzle in the ordinary sense. The puzzles are almost incidental: touch an orb, climb some stairs. What the ruin is actually doing is handing you information, patiently, in whatever order you choose to walk through it.

The game has spent thirty hours telling you things through moogle letters and paintings on a wall. Here it simply sits you down.

And then, because this is a dungeon after all, it locks the door behind you on the way out.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print