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FFIX · Terra

Final Fantasy IX · walkthrough

Terra

Story mode. Written for a first playthrough and kept free of spoilers — it will not tell you what happens here, only what the game is asking of you.

7 things here are lost permanently. Everything below is worth taking as you pass it. The completionist tab lists every one of them with the exact moment it stops being obtainable.

Nine screens of roots and branches down to a village. No boss out here, no moogle, and no way back to a lot of places you have just left behind.

Six things to pick up

  • Coronet — across the stepping stones
  • Elixir and Dragon Wrist — the path by the pond, the Wrist down a dead end
  • Remedy and Mythril Racket — the treetop, one at the bottom of the web and one at the top
  • Demon’s Vest — at the tree base

If a guide tells you there is a Minerva’s Plate in Terra, it is right and it means the village. Look for it in Bran Bal, not out here.

Fight the Movers

Three of them per encounter, and 23,801 experience — against 18,816 for a Ring Leader and 17,096 for a Hecteyes. It is the best fight in Terra by a distance, and it is cheap: 7,352 HP and weak to everything but earth.

(It is not the best experience in the game, whatever you may have heard. More on that in the complete guide.)

Two things to know:

Delta Attack will kill you if you let all three line up — it needs all three healthy and standing. Damage one and the threat is gone.

And Virus turns the whole thing off. Movers and Ring Leaders inflict it, and a character with Virus gains no experience at all from a fight. You can grind here for an hour and come away with nothing.

Carry Vaccines. You can steal them from Ring Leader.

Quina’s stops

  • Hecteyes — eat one for Roulette. It is undead, so a Phoenix Down and an attack will kill it outright.
  • Ring LeaderMagic Hammer, if you missed it back in Burmecia.

Two characters drop out shortly

Publishers disagree about exactly when, but Steiner and Dagger go out of commission around the end of this stretch — at the village, most likely, rather than in the trees. Don’t build around either.

Do your equipment pass now, too. What follows is a run of boss fights back to back with no chance to re-equip in between.

Game Notes

Terra is the first place in Final Fantasy IX with no people in it.

Every location so far has been somewhere someone lives, or lived, or died — a town, a castle, a village, a ruin with a caretaker. Even the empty places had a moogle in them. There has been a moogle in essentially every location in this game for forty hours.

There is no moogle here. There is no shop, no save point, no letter to carry, no one to talk to. Just roots, and a very long way down, and encounters that give absurd amounts of experience because nothing that lives here was designed for you to meet.

The game does not point at any of this. It just stops putting moogles in rooms.

Worth doing on a first run

Nothing here needs tracking on a story run.

How this page was made

Researched across 5 community walkthroughs and written from scratch — no source’s wording appears here.

How we decide what to print