EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Abyss and PvP

          AION 2

          The Abyss and PvP in AION 2

          Updated 2026-10-07 · checked against Global launch (client 2.0.5.0)

          The Abyss is why AION exists as a series: the space between the Elyos and Asmodian halves of Atreia, where the two factions fight over the same ground and the Balaur fight both. It returns in AION 2 as faction warfare, alongside cross-server realm-versus-realm battles and a set of smaller, matched modes.

          NC put the scale of PvP as anything from a duel to battles involving potentially hundreds of players.

          The Abyss

          The Abyss is Reshanta, in lower, middle and upper layers, and it mixes PvP with PvE: it is a contested zone, not an arena, and the monsters and objectives in it are as much a reason to go as the other faction.

          Each layer has a map page with its islands, Empyrean Traces, elite packs and the day bosses’ spawn points: Lower, Middle and Upper Reshanta.

          Access is limited by time. On the Korean service the Abyss is open to each character for a set number of hours a week, so an Abyss session is something to plan rather than something to drift into.

          Matched PvP

          NC list 1v1 and 4v4 arenas for the global release. The Korean service runs these modes:

          • Arena of Solitude — one-on-one duels.
          • Arena of Cooperation — teams of two, four teams to a match.
          • Battlegrounds — ten-versus-ten team battles.
          • Spacetime Rifts — scheduled invasions of the other faction’s territory.

          Shugo Festival events sit alongside these as competitive mini-games rather than combat.

          What PvP pays

          Abyss points and PvP medals buy PvP equipment, and leaderboard rankings pay seasonal rewards. The less obvious reward is the Azphel board — one of the five Daevanion boards, and the only one paid for in battle crystals, which come from PvP. It is covered on the Classes hub.

          Our read

          Azphel is the reason a PvE player should read this page. A character that never fights another player finishes with one Daevanion board in five empty, and the crystals that fill it come only from here. Even an hour a week in the Abyss is progress on a board nothing else can touch.

          In this section