AION 2 Arcana: every card, set bonus, skill line and enhancement cost
Updated 2026-10-10 · checked against Global launch (client 2.0.5.0)
Arcana are five cards that sit beside your gear from level 45. Each one gives a single Empyrean Lord stat and a few skill-level lines: +1 to +4 on skills of your own class. They are the gear system that touches your skills directly, which is why they matter more than their small stat line suggests.
The short version:
- Five slots — Chalice, Parchment, Compass, Bell and Mirror — and two sets at launch, Primal Vigor and Magic Armor. Two and four cards of one set turn on its bonus.
- The grade sets the number of skill lines: one on Common, two on Rare, three on Epic, four on Unique.
- Enhancement never fails. Arcana level up on experience from other cards, and an enhanced card fed to another gives almost all of its experience back.
- They drop in Transcendence — Deus Research Base and Shattered Arkanis — and the Season Shop sells the Mysterious Crystals and Training Arcana that feed them. Transmute makes a Unique card with the lines you choose.
The five cards
Each card has one main stat, decided by its set, and rolls its skill lines from a fixed pool. The Chalice can roll any of the skills the other four cover; the Parchment and Compass split your actives between them, the Bell and Mirror your passives.
| Card | Primal Vigor main stat | Magic Armor main stat | Skill lines it can roll |
|---|---|---|---|
| Chalice | Time [Siel] +20 | Space [Israphel] +20 | 12 active and 10 passive skills of your class |
| Parchment | Life [Yustiel] +20 | Destiny [Marchutan] +20 | 6 active skills of your class |
| Compass | Freedom [Vaizel] +20 | Death [Triniel] +20 | 6 active skills of your class |
| Bell | Justice [Nezekan] +20 | Destruction [Zikel] +20 | 5 passive skills of your class |
| Mirror | Illusion [Kaisinel] +20 | Wisdom [Lumiel] +20 | 5 passive skills of your class |
The main stats are Empyrean Lord stats, the same family the Pantheon decor grants: each Lord’s name is shown in brackets. A Unique card starts at +20 and gains +1 per enhancement level.
The two sets
| Set | 2 pieces | 4 pieces |
|---|---|---|
| Primal Vigor | Increases PvE Attack by 60 when HP is 70% or more | Increases PvE Attack by 150 when HP is 70% or more |
| Magic Armor | Restores 1,500 MP when MP is 20% or less [30s cooldown] | Increases PvE Defense by 1,000 when MP is 50% or more |
Four cards of one set and one of the other is the usual layout: the 4-piece bonus is where the set pays. Primal Vigor is the damage set, active while you keep your HP high; Magic Armor is the survival set, an MP refill and a large PvE Defense bonus while your MP is above half.
Which skills each card can raise
Pick your class. Every skill links to its page; a Unique card rolls four lines from its card’s list, each starting at +1 and rising with enhancement to +4.
| Card | Skills it can raise (Assassin) |
|---|---|
| Chalice | Ambush, Ambush Stance (passive), Apply Poison (passive), Assault Stance (passive), Defense Break (passive), Defiance, Determination (passive), Exploit Weakness (passive), Flash Slice, Heart Gore, Heightened Sixth Sense (passive), Impact Hit (passive), Infiltrate, Insignia Explosion, Quick Slice, Rear Smite (passive), Revitalization Contract (passive), Savage Roar, Shadow Fall, Shadowstrike, Storm Rampage, Whirlwind Slice |
| Parchment | Heart Gore, Insignia Explosion, Quick Slice, Shadow Fall, Shadowstrike, Whirlwind Slice |
| Compass | Ambush, Defiance, Flash Slice, Infiltrate, Savage Roar, Storm Rampage |
| Bell | Ambush Stance (passive), Apply Poison (passive), Assault Stance (passive), Heightened Sixth Sense (passive), Revitalization Contract (passive) |
| Mirror | Defense Break (passive), Determination (passive), Exploit Weakness (passive), Impact Hit (passive), Rear Smite (passive) |
| Card | Skills it can raise (Chanter) |
|---|---|
| Chalice | Attack Preparation (passive), Blessing of Life (passive), Crossguard (passive), Dark Crush, Defiance, Earth's Promise (passive), Gust Rampage, Heat Wave Blow, Impact Hit (passive), Impactful Crush, Incandescent Blow, Inspiring Spell (passive), Onslaught, Protection Circle (passive), Raging Spell (passive), Recuperation, Rushing Smash, Spinning Strike, Survival Willpower (passive), Tremor Crush, Wave Blow, Wind's Promise (passive) |
| Parchment | Dark Crush, Heat Wave Blow, Onslaught, Rushing Smash, Spinning Strike, Wave Blow |
| Compass | Defiance, Gust Rampage, Impactful Crush, Incandescent Blow, Recuperation, Tremor Crush |
| Bell | Attack Preparation (passive), Blessing of Life (passive), Protection Circle (passive), Raging Spell (passive), Survival Willpower (passive) |
| Mirror | Crossguard (passive), Earth's Promise (passive), Impact Hit (passive), Inspiring Spell (passive), Wind's Promise (passive) |
| Card | Skills it can raise (Gladiator) |
|---|---|
| Chalice | Aerial Snare, Ankle Slice, Attack Preparation (passive), Blood Absorption (passive), Crushing Wave, Defiance, Destructive Impulse (passive), Experienced Counterstrike (passive), Identify Weakness (passive), Impact Hit (passive), Keen Strike, Leaping Slam, Mocking Blade, Murderous Burst (passive), Overhead Slam, Protection Armor (passive), Rending Blow, Ruinous Blow, Rush Strike, Survival Stance (passive), Survival Willpower (passive), Sword Aura Rampage |
| Parchment | Aerial Snare, Ankle Slice, Keen Strike, Leaping Slam, Overhead Slam, Ruinous Blow |
| Compass | Crushing Wave, Defiance, Mocking Blade, Rending Blow, Rush Strike, Sword Aura Rampage |
| Bell | Attack Preparation (passive), Blood Absorption (passive), Destructive Impulse (passive), Survival Stance (passive), Survival Willpower (passive) |
| Mirror | Experienced Counterstrike (passive), Identify Weakness (passive), Impact Hit (passive), Murderous Burst (passive), Protection Armor (passive) |
| Card | Skills it can raise (Ranger) |
|---|---|
| Chalice | Arrow Scattershot, Burst Arrow, Concentrated Fire (passive), Deadshot, Defiance, Drill Dart, Explosion Trap, Focused Eye (passive), Gale Arrow, Hunter's Resolve (passive), Hunter's Soul (passive), Marking Shot, Melee Fire (passive), Revitalization Contract (passive), Rooting Eye (passive), Snare Shot, Snipe, Suppressing Arrow, Tempest Shot, Unyielding Resolve (passive), Vigilant Eye (passive), Wind Vigor (passive) |
| Parchment | Burst Arrow, Drill Dart, Explosion Trap, Snare Shot, Snipe, Tempest Shot |
| Compass | Arrow Scattershot, Deadshot, Defiance, Gale Arrow, Marking Shot, Suppressing Arrow |
| Bell | Hunter's Resolve (passive), Revitalization Contract (passive), Rooting Eye (passive), Vigilant Eye (passive), Wind Vigor (passive) |
| Mirror | Concentrated Fire (passive), Focused Eye (passive), Hunter's Soul (passive), Melee Fire (passive), Unyielding Resolve (passive) |
| Card | Skills it can raise (Sorcerer) |
|---|---|
| Chalice | Absorb Essence (passive), Bittercold Wind, Blaze, Cold Snap (passive), Defiance, Fire Mark (passive), Firestorm, Flame Arrow, Flame Scattershot, Frost, Frost Burst, Grace of Enhancement (passive), Grace of Resistance (passive), Hellfire, Ice Chain, Revitalization Contract (passive), Robe of Cold (passive), Robe of Earth (passive), Robe of Flame (passive), Vitality Evaporation (passive), Winter's Shackles, Wish of Concentration |
| Parchment | Blaze, Firestorm, Flame Arrow, Frost Burst, Hellfire, Wish of Concentration |
| Compass | Bittercold Wind, Defiance, Flame Scattershot, Frost, Ice Chain, Winter's Shackles |
| Bell | Cold Snap (passive), Fire Mark (passive), Grace of Resistance (passive), Revitalization Contract (passive), Robe of Cold (passive) |
| Mirror | Absorb Essence (passive), Grace of Enhancement (passive), Robe of Earth (passive), Robe of Flame (passive), Vitality Evaporation (passive) |
| Card | Skills it can raise (Templar) |
|---|---|
| Chalice | Annihilate, Block Pain (passive), Debilitating Smash, Defiance, Enhance Health (passive), Flash Rampage, Fury (passive), Guarding Seal (passive), Impact Hit (passive), Insulting Roar (passive), Ironclad Defense (passive), Judgment, Poach, Pummel, Punishing Benediction (passive), Punishment, Shield Rush, Shield Smite, Survival Willpower (passive), Vicious Strike, Warding Shield (passive), Warding Strike |
| Parchment | Annihilate, Debilitating Smash, Judgment, Poach, Punishment, Vicious Strike |
| Compass | Defiance, Flash Rampage, Pummel, Shield Rush, Shield Smite, Warding Strike |
| Bell | Enhance Health (passive), Fury (passive), Guarding Seal (passive), Insulting Roar (passive), Punishing Benediction (passive) |
| Mirror | Block Pain (passive), Impact Hit (passive), Ironclad Defense (passive), Survival Willpower (passive), Warding Shield (passive) |
The odds are even within a list, so a card’s chance of rolling the skill you want is one in the list’s length per line. That is the case for Transmute below: choosing two lines removes most of the luck.
Grades and enhancement
Arcana level up by feeding them other Arcana or Training Arcana, never by a roll that can fail. Each level costs Kina and raises the main stat by 1.
| Grade | Item level | Skill lines | Main stat at +0 | At the top | Top level | Exp to the top | Kina to the top | Exp it gives as fodder at +0 / at the top |
|---|---|---|---|---|---|---|---|---|
| Common | 20 | 1 | +8 | +10 | +2 | 900 | 10,300 | 200 / 1,100 |
| Rare | 40 | 2 | +12 | +15 | +3 | 4,200 | 17,400 | 400 / 4,600 |
| Epic | 60 | 3 | +16 | +20 | +4 | 18,000 | 33,200 | 800 / 18,800 |
| Unique | 80 | 4 | +20 | +25 | +5 | 93,000 | 103,000 | 2,000 / 95,000 |
- Feed what you outgrow. A card’s fodder value climbs with its level: an enhanced Unique gives back nearly everything put into it, so moving to a better card never wastes the old one.
- Training Arcana exist only to be eaten:
| Training card | Exp |
|---|---|
| Lesser Training Arcana | 200 |
| Intermediate Training Arcana | 600 |
| Superior Training Arcana | 1,500 |
| Ultimate Training Arcana | 3,000 |
| Exalted Training Arcana | 5,000 |
Transmute: making the card you want
Transmute turns Mysterious Crystals and Kina into a Unique Arcana of the slot you pick. The main stat follows the set you choose; each skill line you fix in advance costs extra, up to two:
| Transmute a Unique Arcana | Mysterious Crystal (Bound) | Kina |
|---|---|---|
| Base cost (any card, random skill lines) | 5 | 2,000,000 |
| Choose the main stat's set | free | free |
| Choose skill line 1 | +10 | +3,000,000 |
| Choose skill line 2 | +10 | +3,000,000 |
| Everything chosen | 25 | 8,000,000 |
Mysterious Crystals come from extracting Arcana you do not need and from the Season Shop, five a season for 25,000 Oath Coins each. Extract duplicate drops rather than feeding them when you are short of crystals for a card with two fixed lines.
Where Arcana come from
- Deus Research Base and Shattered Arkanis, the Transcendence dungeons: their cubes drop Arcana. Each Arcana’s item page — for example Arcana: Chalice of Magic — lists its exact sources.
- Transmute, above.
Common mistakes
- Splitting the sets. Two cards of each set buys two 2-piece bonuses; four of one set buys the 4-piece effect, which is the bigger one.
- Enhancing a Common or Rare card to the top. It still has one or two lines. Level the card you will keep, and feed the rest.
- Ignoring the Chalice’s pool. It can roll any of your class’s Arcana skills, so it is the slot where a lucky drop is most likely and a Transmute with two fixed lines is most valuable.
Our read
Arcana are the cheapest skill levels in the game once the cards are in hand: the enhancement cannot fail and the experience is never lost. Run Transcendence for the drops, settle on one set for four slots, and spend Mysterious Crystals on a Transmute only for the Chalice or for the one card that keeps rolling the wrong lines.