EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Soul Binding

          AION 2 › Gear

          AION 2 Soul Binding: binding rate costs, Soul Sync odds, Philosopher's Stones and Potential

          Updated 2026-10-10 · checked against Global launch (client 2.0.5.0)

          Soul Binding gives a piece of gear extra lines: random stats, and sometimes a level on one of your skills. It is the second thing to do to a piece after enhancing it, and the one most players under-use, because filling it costs Soul Codex rather than Enhance Stones.

          The short version:

          • Binding rolls lines — one on Common gear up to five on the best Unique — and each line has a 20% chance to be a skill level instead of a stat.
          • The binding rate fills in ten steps of Kina and Soul Codex, and reaching 100% unlocks an extra Manastone slot.
          • Soul Sync replaces a line you dislike, using a Sync Stone and another piece of gear as material. The material’s grade sets the odds.
          • Unique gear has two more steps: a Philosopher’s Stone adds a new ability, and Abyss gear can unlock its Potential for PvP bonuses.

          All of it lives in the Enhancement window under Soul Binding.

          What binding gives

          GradeLines boundChance a line is a skill levelGear pieces
          Common120%204
          Rare220%519
          Epic320%1,246
          Unique320%40
          Unique420%620
          Unique520%456

          The stats come from the piece’s own list, so a weapon binds weapon stats and a pair of boots armour stats. Skill lines draw from your class’s skills — weapons, guards and rings from your actives, armour, earrings and necklaces from your passives (see the Gear hub).

          Reset with Soul Codex: Reset and Kina rolls every line again; Soul Sync, below, changes one.

          Filling the binding rate

          Each step costs Kina and Soul Codex (Bound); ten steps take the rate to 100%, and 100% opens one more Manastone slot on the piece.

          Binding rate stepCommonRareEpicUnique
          11,200 Kina + 12,500 Kina + 110,000 Kina + 330,000 Kina + 10
          21,600 Kina + 13,400 Kina + 114,000 Kina + 442,000 Kina + 12
          32,200 Kina + 14,600 Kina + 120,000 Kina + 459,000 Kina + 16
          43,000 Kina + 16,000 Kina + 228,000 Kina + 583,000 Kina + 21
          54,000 Kina + 18,000 Kina + 240,000 Kina + 6117,000 Kina + 27
          65,500 Kina + 111,000 Kina + 256,000 Kina + 7164,000 Kina + 36
          77,500 Kina + 115,000 Kina + 379,000 Kina + 9230,000 Kina + 46
          810,000 Kina + 120,000 Kina + 4111,000 Kina + 11322,000 Kina + 60
          913,000 Kina + 126,000 Kina + 4156,000 Kina + 13451,000 Kina + 78
          1017,000 Kina + 134,000 Kina + 5219,000 Kina + 15632,000 Kina + 102
          All ten65,000 Kina + 10130,500 Kina + 25733,000 Kina + 772,130,000 Kina + 408
          Reset the binding15,000 Kina + 1 Reset45,000 Kina + 1 Reset150,000 Kina + 2 Reset300,000 Kina + 3 Reset

          "+ N" is Soul Codex (Bound); the reset row's count is Soul Codex: Reset (Bound).

          A Unique piece takes about 2.1 million Kina and 408 Soul Codex to fill; a Epic one 733,000 Kina and 77. Soul Codex come from Expedition dungeons, achievements, attendance, field events and the Season Shop — the Soul Codex page lists every source.

          Soul Sync: changing one line

          Soul Sync keeps the binding and swaps the effect you pick. It takes a Sync Stone and a piece of gear as material, and the game’s chance depends on the material’s grade and its item level:

          Gear you syncCommon materialRare materialEpic materialUnique materialHeroic materialMythic material
          Common100%100%100%100%100%100%
          Rare10%100%100%100%100%100%
          Epic—2%10%100%100%100%
          Unique———100%100%100%

          Higher item level on the material raises the chance too: the level table gives +1% per item level the material sits above the gear you are syncing, and nothing at the same level or below. How the two tables combine is not confirmed; in practice, feed a material of the same grade or better, and of a higher item level.

          Sync Stones (Unique) are Substance Morph of a Gear Change Voucher or of a spare Unique gear piece (Gear › Growth Materials). Wing enhancement will spend them too once it is in the game — see the wing guide.

          Philosopher’s Stones: a new ability on Unique gear

          Unique gear can take a Philosopher’s Stone once it is Soul Bound, which the stone’s own text describes as “imbuing equipment with new abilities”:

          GearStoneKinaChance
          678 Unique pieces2× Philosopher's Stone: Revelation (Bound)1,000,000100%

          Philosopher’s Stone: Revelation comes from the Abyssal Forge: Ludra raid and the Season Shop, two a season for 30,000 Oath Coins each.

          Potential: PvP bonuses on Abyss gear

          Unique Abyss gear has a fourth step. Unlocking its Potential never fails and costs Potential Stones plus 100,000 Abyss Points per level:

          GearLevelCostTotal bonus at that level
          Weapon (514 pieces)0 → 11 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Boost +0.5%
          1 → 22 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Boost +1%
          2 → 33 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Boost +1.5%
          3 → 44 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Boost +2%
          Armour (455 pieces)0 → 11 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Tolerance +0.5%
          1 → 22 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Tolerance +1%
          2 → 33 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Tolerance +1.5%
          3 → 44 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Tolerance +2%
          Accessory (165 pieces)0 → 11 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Boost +0.5%
          1 → 22 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Boost +1%
          2 → 33 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Boost +1.5%
          3 → 44 Potential Stone: Abyss (Unique) (Bound) + 100,000 Abyss PointsPvP Damage Boost +2%

          Potential Stones come from Nahma’s and Dimensional Merit Chests and the Abyss, Arena and Battlefield coin shops.

          Common mistakes

          • Stopping short of 100%. The extra Manastone slot is the biggest single reward in the system, and it only arrives at the last step.
          • Resetting a whole piece to fix one line. A reset rolls every line again; Soul Sync changes the one you choose.
          • Syncing with low-grade material. On Epic gear a Rare material is a 2% chance; a Unique one is certain.
          • Morphing every spare Unique piece into one thing. It can become a Sync Stone or a Transfer Stone; decide which you are shorter of.

          Our read

          Soul Bind every piece you plan to wear for more than a few days, fill the binding rate on the ones you will keep, and treat the Manastone slot at 100% as the goal. Sync for the skill line you want only on Unique gear — that is where the lines are most numerous and the material is easiest to match.

          More in Gear