EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · World

          AION 2

          The world of AION 2

          Updated 2026-10-07 · checked against Global launch (client 2.0.5.0)

          Rolling highlands of grey rock and red-flowered grass, with giant orange mushroom caps growing from the cliffs and a lone spire on the horizon.
          Image: NC

          AION 2 is set two hundred years after the original conflict. The Tower of Eternity has been destroyed, the universe it held together is shattered, and the Elyos and Asmodians are still at war with each other while a newly empowered Balaur faction rises against both. The player is a Daeva trying to recover the secrets of the past and the powers the Daevas have lost.

          A world built for the sky

          NC’s own pitch for the world is one sentence long: Atreia was built for the sky. Every region and every battlefield is designed with height as a real axis, and flight is how you fight, explore and travel, not a movement upgrade you earn late. Combat works in the air, and skill ranges were reworked so that fighting at altitude plays properly.

          The world is a single seamless open world, which NC put at 36 times the size of the original game, and it runs underwater as well as on land and in the air.

          Getting around

          You earn your wings in the tutorial, and from then on V takes off. In the air, Space switches to a glide and Shift is a burst of quick flight.

          Flight is not unlimited. It runs on a flight bar, a timer that empties while you are airborne. Rings hanging in the air extend it, so a ring line is a route someone meant you to fly. Slipstreams are the long-distance version: currents that carry you across an area through the air, and they have no flight timer at all. Updrafts, columns of light on the ground, launch you up into the air to reach high places.

          On the ground, C calls your mount — your pet, once you have one — and Shift is sprint.

          Streaks of blue light arcing up from a meadow of red and white grass among Red Cap Fungen monsters: a slipstream.
          A slipstream in Cantas Valley. Fly into it and it carries you, with no drain on the flight bar. Image: EliteGrind Lab (in-game screenshot, AION 2 © NC)

          The two halves of Atreia

          Each faction levels through its own half of the world, and the two halves mirror each other:

          Stage Elyos Asmodians
          Starting region Poeta Ishalgen
          First main region Verteron Altgard
          Second main region Eltnen Morheim

          For the Elyos, the first field after the tutorial is Cantas Valley in Verteron, reached from the Dawn Legion Base: Valley Outpost, Western and Eastern Cantas Valley, Eastern Cantas Camp and Steep Guard Post, with the first field quest from level 11.

          Every region has a map page with every waypoint, dungeon entrance and Empyrean Trace, the field bosses, and the areas in levelling order: Poeta, Verteron and Eltnen for the Elyos, Ishalgen, Altgard and Morheim for the Asmodians.

          The Abyss — Reshanta, in lower, middle and upper layers — is where the two halves meet and fight. It has its own hub: Abyss and PvP.

          Exploration

          The open world is dense with things to find. There are several hundred hidden cubes to find; Empyrean traces number well over a thousand. Traces are marked on the world map as white feathers, are named for their region on screen (“Empyrean Trace: Verteron”), and take an F to collect.

          The world map of Cantas Valley covered in white feather markers for Empyrean Traces, with outposts and a slipstream icon.
          Every feather is an Empyrean Trace. This is one corner of Cantas Valley. Image: EliteGrind Lab (in-game screenshot, AION 2 © NC)

          Story is told in the same open world. A solo story event is instanced on the spot: the world visibly shifts around you and the scene plays out in your own copy of that place, with no loading screen and no other players in it.

          A Daeva standing on a glowing blue ring in a meadow while the whole scene smears and splits into colour, with the quest Bird's-eye View in the tracker.
          A solo story event shifting into its own instance in the open world. Image: EliteGrind Lab (in-game screenshot, AION 2 © NC)

          The Monoliths are the other landmark worth learning early: resonating with them levels the Amulet of Revelation, one of the slow power systems on the Gear hub, and pays permanent stats for every Empyrean Trace you hand in — see Monoliths.

          The Shugo Festival is the world’s side show — a mini-game every hour, with a Dimensional Invasion boss on the half hour; both pay a reward cube. See field events.

          Servers and regions

          The global service runs regional servers for North America, South America, Europe and Japan, and NC opened new Asia servers on launch day. The client ships in ten languages.

          Our read

          The size figure is the one every launch article repeats, and it is the least useful thing about the world. What changes how you play is that NC designed every region around height, so a map read flat is missing half of what is on it. The skill worth practising first is not a rotation, it is flight.

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