EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Crafting

          AION 2

          Crafting in AION 2

          Updated 2026-10-09 · checked against Global launch (client 2.0.5.0)

          AION 2 has five crafting professions:

          Profession Makes Most useful to
          Blacksmithing Swords, greatswords, daggers, maces, guards Templar, Gladiator, Assassin, Cleric
          Handicrafting Bows, staves, rings, earrings, necklaces, bracelets Ranger, Chanter — and every class, for jewellery
          Alchemy Spellbooks, orbs, manastones and soulstones, potions, scrolls Sorcerer, Spiritmaster — and every class, for stones
          Armorsmithing Every armour slot and capes Every class
          Cooking Food and drink Every class, before a hard run

          All five are open to the same character — they sit side by side as tabs in one crafting window — so the question is which to level first, not which to give up.

          The window lists every design for the profession with the level it unlocks at, and a filter for the designs you have acquired. Each profession has its own level (Novice 1 to start). A Transfer Crafting tab sits next to Crafting; that is the transfer step on the gear ladder below. Crafting is F, and it can be interrupted: if you are hit while crafting, the craft fails and the materials are still used up, so craft somewhere safe.

          The crafting window on the Blacksmithing tab, with tabs for all five professions, a recipe list gated by level, and Orichalcum Ingot selected.
          The crafting window. All five professions are tabs on one character; locked recipes show the level they open at. Image: EliteGrind Lab (in-game screenshot, AION 2 © NC)

          Gathering

          Materials come from nodes in the field: plants like Aria on the ground, and Odyle — the material sixty recipes use — hanging in the air, where you gather it in flight. On the ground it is F at the node. In the air a Success / Fail bar runs while you gather — the first shot below is a Pure Odyle pull in progress. Where every node is, zone by zone and area by area, is in the gathering guide.

          A Daeva with wings spread gathering Pure Odyle in mid-air, with a Success and Fail gathering bar on screen.
          Gathering in flight: Odyle hangs in the air, and the bar decides whether the pull lands. Image: EliteGrind Lab (in-game screenshot, AION 2 © NC)
          A Daeva gathering a purple Aria plant, with the banner Novice Lv. 4 Essence Extraction Proficiency Level increased.
          Gathering Aria on foot, and the Essence Extraction proficiency it raises. Image: EliteGrind Lab (in-game screenshot, AION 2 © NC)

          Essence Extraction

          All gathering feeds one skill, Essence Extraction, with its own level (Novice to start, like the crafts). It covers six kinds of node — Ore, Gem, Log, Herb, Ingredient (for cooking) and Odyle — and levelling it earns two kinds of point:

          • Common skill points go into a wheel of three skills that apply to every gather: Proficient Handling, Delicate Touch and Lady Luck. Lady Luck, for example, gives a chance to multiply the Success gauge once the Failure gauge is half full. These points reset whenever you like, with the Skill Reset button under the wheel.
          • Specialty skill points go into a row per node type: a Seeker skill, then Plentiful Harvest (marked ×2 in the window), then an Appraiser skill at the end of the row.

          So the common wheel is free to experiment with, and the specialty rows are where you decide which materials you gather best.

          The Essence Extraction window: Novice level 15, common and specialty skill points, a wheel of three common skills with a Skill Reset button, and Ore, Gem, Log, Herb, Ingredient and Odyle skill rows.
          Essence Extraction. Common skills on the left (resettable), a specialty row per material type on the right. Image: EliteGrind Lab (in-game screenshot, AION 2 © NC)

          Substance Morph

          Substance Morph is a separate window that turns materials you have too many of into something else. Recipes are grouped as Special, Wings, Gear, Gatherable Material and Decor, each shows how many times you can make it right now, and the ones we have seen run at 100% success — for example 100 Power Shards and 10 Enhance Stones into 10 Superior Power Shards. Bound gathering materials (Orichalcum Ore, gemstones, Yggdrasil Log, Aria) and decor artwork are on the list too. Every Substance Morph recipe →

          The Substance Morph window turning Power Shards and Enhance Stones into ten Superior Power Shards at 100% success.
          Substance Morph: 100 Power Shards and 10 Enhance Stones into 10 Superior Power Shards, at 100%. Image: EliteGrind Lab (in-game screenshot, AION 2 © NC)

          Proficiency

          Each profession levels through two tiers of proficiency: Novice, then Professional, each running from level 1 to 50. Recipes are gated at a level within a tier, and the profession’s own tool — a hammer, fabric, magnifying glass, scale or seasoning — marks the step from one tier to the next.

          The important detail is what proficiency does not gate. The gear trades all use the same three-step ladder for their best equipment:

          1. a direct craft at the True and Star Dragon Lord tiers, gated at Professional proficiency;
          2. transfers to the White/Dark and Wise/Ebony tiers, which consume the Artisan’s Splendent piece from the tier below and need no proficiency;
          3. a Splendent upgrade of the piece, paid in materials, also ungated.

          So proficiency is the price of the first rung only. After that, top-tier gear is a materials problem — Balaur’s Essence, refined Balaur horn, leather and scale, and the Wrathful materials — not a skill problem. With one catch: every Dragon Lord recipe takes an Artisan’s Splendent piece, and no recipe makes those — they only come from a combo when an Artisan’s craft succeeds. The proficiency guide covers the ranks, the level 50 wall and that combo chain.

          Success, combos and tools

          Every craft is a roll. A recipe’s success chance starts around 68–74% at its own level and climbs to 91–99% as your proficiency passes it, and 296 recipes have a combo: a 20–30% chance that a success makes something better — the Splendent version of a piece, or double the food. Each recipe page shows both, plus every raw material from scratch.

          Faction differences

          The Elyos and Asmodian versions of a recipe are not always the same recipe. About half of the paired recipes differ in name, output or materials between the two sides, so every recipe list here tags its faction and filters by it.

          Every material

          Every item a recipe consumes and no recipe makes has its own page: where it is gathered, and every recipe that uses it. Crafted items — including the intermediate ingots, leathers and powders — are linked from each profession’s recipe list.

          Gathered (46)

          Dropped, bought or rewarded (50)

          Our read

          Pick by the class you play for the weapon trade, and add Alchemy if nobody in your legion has it. Manastones and soulstones go into every piece of gear on every character, so the alchemist is the crafter a group runs out of first.

          In this section