AION 2 Exploration — sealed dungeons and Balaur outposts
Updated 2026-10-08 · checked against Global launch (client 2.0.5.0)
The Exploration tab fills itself: an entry opens when you walk up to the place and closes when you clear it. There are two kinds. Sealed dungeons are the small solo instances hidden across every region — each has its own page with the title clearing it gives, under sealed dungeons. Outposts are Balaur and other enemy camps you take apart in the open world.
Outposts (42)
| Place | Region | What it is |
|---|---|---|
| Amurahta Surveillance Base | Altgard | A Balaur base set up to monitor the area around Black Claw Village. Watch Captain Amurahta keeps a close eye to ensure the local Mau do their work efficiently, and extorts them for their supplies under the pretext of offering them protection. |
| Andsha Forward Base | Altgard | An outpost manned by Balaur of the Lagta Brigade, built to support their research into destroying the Blood Barrier. Whether human or Shulak, any who dare approach Impetusium Square without permission are attacked indiscriminately. |
| Barahta Extermination Unit Outpost | Altgard | An outpost garrisoned by Balaur of the Lagta Brigade. Responsible for hunting down any local resistance, they are notorious for being among the most brutal of the Balaur. |
| Blades Temporary Outpost | Altgard | An outpost established by Blades in Moslan Forest to facilitate hunting down any surviving Nornir. Rumor has it that somewhere within the outpost lies a treasure chest filled with valuables looted from the Nornir. |
| Corrupted Forester Ruins | Altgard | A former hideout and home to the Nornir who protected the forest, until their souls were stolen during an attack by the Blades. Now in ruins, the hideout is filled with the vengeful wraiths driven mad by despair. |
| Detlef Thieves Camp | Altgard | A group of thieves based in Western Gribade Highland. Originally, they preyed on nearby refugees, but now they cooperate with the Blades, handing over to them any suspicious outsiders passing through. |
| Flauke Legion Outpost | Altgard | An outpost now held by the Flauke Legion. Once protectors of the Purifying Forest, they became deeply demoralized after suffering a brutal defeat to the Balaur. Driven by the power of Fafnite, Commander Flauke is now guilty of innumerous atrocities. |
| Forest Marauder Campsite | Altgard | A marauder hideout hidden within the Purifying Forest. This group particularly despises the Karas and loots all forest inhabitants, Nornirs and Karas alike. |
| Granach's Hideout | Altgard | A hideout of wanted criminals who originally worked for the Steel Hammer Merchants until they were caught smuggling goods. Now settled in the eastern Gribade Highland, they continue to target passing merchants. |
| Graverobber Den | Altgard | A den of grave robber Daeva obsessed with an relic buried in a tomb. They've set up camp near the cemetery and are causing havoc. They are notorious even among fellow grave robbers. |
| Latrima Outpost | Altgard | An outpost of elite Balaur forces monitoring and patrolling Dranactus. They oversee Drana cultivation while keeping watch over the area. A teleportation device allows them to rapidly reinforce their forces, making this a key base. |
| Legion Base Ruins | Altgard | A site where a small legion resisting the Balaur was annihilated. Daeva soldiers whose bodies and souls have been split now wander aimlessly. The Balaur intend to seal these specters within the ruins and repurpose them into an immortal brigade. |
| Logger's Rest Ruins | Altgard | A small rest stop that was originally home to the loggers of Moslan Forest before being taken over by a band of thieves after the forest burned down. The thieves hunt forest creatures or rob refugees who pass through. |
| Rubek Thieves' Occupied Territory | Altgard | The main base of a bandit group occupying Calderon Canyon. They expanded their power using illegal explosives and now pillage anyone in sight, human or Shugo alike. |
| Sanctum Outskirts Watch | Altgard | An outpost established by the Balaur outside the Sanctum Outpost. Though disguised as a simple outpost, it is actually a facility for testing Draconute modification, with many violent Draconutes who have slipped beyond Drakan control. |
| Digunaka Forward Base | Eltnen | The forward base of Dignuaka, the 62nd Unit Commander of the Ishtar Taruna Brigade. During a routine patrol, Digunaka was impressed by the highly efficient Drana energy the Lepharists created, and has been using the energy to evolve and surpass his own limits. |
| Golden Branch Stronghold Ruins | Eltnen | Once the stronghold of a legion known as the Golden Branch Brigade. Now, it is occupied by a group of thieves stealing hard-earned Odyle found by refugees at the destroyed Eltnen Barrier Tower. |
| Hernon Thieves Den | Eltnen | Home to the Hernon Thieves, an offshoot of the Hilsrother Marauders. This group of ne'er-do-wells are known for their relentless targeting of Tsenka Merchants Shugo. |
| Hidden Vein Outpost | Eltnen | An underground outpost for Lepharist experiments. However, things changed once the Krao Vein was discovered below. The Balaur have largely abandoned the outpost after reporting the phenomenon, leaving only basic defenses and security measures for tracking experiment progress. |
| Rogue Sky Fortress | Eltnen | A fortress occupied by outlaws operating in the Lankusis Plateau and led by their captain, Rumer. In a time where fully ascended Daevas are scarce, Rumer’s gang is a rare exception; every single member is a Daeva with wings. Utilizing this advantage, they have built a stronghold on a sky island far beyond the reach of most people, giving them free rein to terrorize the region. |
| Suspicious Ruins | Eltnen | The lunatic researcher Sellutey intends to create a new world order by combining Lepharist technology with sorcery. However, his rogue methods made him unpopular among his fellow Lepharists. Eventually, he came to occupy these ancient ruins, where he continues to focus on his life's work. |
| Ashen Campsite | Morheim | Formerly a Legion outpost overseeing the Muspel Volcano Zone, it fell into ruin following a volcanic eruption. It now serves as the base of a cult that worships the volcano. |
| Cursed Snowfield Hideout | Morheim | A Karas den located in northern Morheim. Originally a hideout for a small group of Nornir, it was eventually raided by the Balaur. Most of its inhabitants were either murdered for resisting or processed as materials for Fafnite, leaving behind a cursed legacy that deters anyone from approaching the area. |
| Dharvata Surveillance Base | Morheim | A Balaur surveillance base built to aid the search for the Ascension Artifact. Functionally a forward base, it collects intel from the fake Fate Archons and reports any findings to the Fafnir Brigade's main forces. The base is littered with Fafnium, which is used to trap the souls of Daeva captured by the fake Fate Archons. Much of the victims tend to be Kromede's followers. |
| Dinakra Sky Outpost | Morheim | A floating island that broke away during the collapse of the Arkanis Sky Temple, now serving as a Balaur sky outpost. It is overseen by Dinakra, a Balaur who is content with his rank of outpost commander and has little interest in pursuing greater power. |
| Fallen Temple Ruins | Morheim | The ruins of a temple on a sky island, brought down by a direct strike from a Balaur Dredgion. It has since become the lair of renegade Daeva, who extort and murder any other Daeva who cross their path. |
| Ice Canyon Campsite | Morheim | A former camp for lumberjacks and hunters from the days when the Patamor Plains were still a forest. Long abandoned, it was rumored to have been resettled by outsiders. Now, only their ghosts roam the site, alongside fearless outlaws who have turned the haunted camp into their base of operations. |
| Canyon Thieves Den | Verteron | A band of bandits settled at the bottom of the Canyon. They appeared here after the illusionary enchantment that protected Zumion Village and the Canyon was removed. They cause trouble by stealing and raiding the nearby Notos Legion bases. They also attack the Spirits traveling to and from the bottom of the Canyon, causing the Spirits to become violent. |
| Cohta Outpost | Verteron | An outpost garrisoned by low-level Balaur troops, serving as a watchtower over the Ellun River Midstream and Verteron Fortress Ruins. Any Shugo or Daeva seen passing by will likely be attacked solely for entertainment. |
| Deserter Encampment | Verteron | This is a gathering place for the Daeva deserters from the Illusion Cavaliers. When the Illusion Cavaliers were exterminated, many Daeva despaired, abandoned their pride as Daeva, and left the fortress. They have gone their own way to live harsh, brutal lives. |
| Forest Shade Execution Site | Verteron | The hideout of Selmar and his fellow Daeva, who are driven by delusions to mercilessly attack innocent Daeva. They believe themselves to be the only true Daeva, and all Daeva who pass through to be their enemies. |
| Gargos Thieves Campsite | Verteron | A band of thieves settled in the Pilgrim's Ridge. Their main targets are the residents of Zumion Village and pilgrims traveling to and from there. In addition to robbing pilgrims of their goods, they are also known to enjoy kidnap and blackmail. |
| Maktashan Outpost | Verteron | An outpost occupied by the Balaur. This place was a fierce battlefield between the Balaur and the Daeva, but after the Daeva were defeated, the Balaur took over here. It is now used by the Balaur as an observation post to monitor the Ellun River Marsh. |
| Mantasch Patrol Base | Verteron | A base for members of the Nahid Brigade patrolling the Kraka Footpath, with a particular focus on the direction of Zumion Village. It also serves as a hub for gathering small amounts of Drana generated in the outskirts and transporting it in bulk to the Nahid Brigade's main force. |
| Miros Post | Verteron | The thieves trading in suspicious herbs. There is a foul smell in the area. Frequently visited by those looking for suspicious herbs. The thieves loot nearby farms to fund their needs. |
| Plateau Hill Base | Verteron | A base for legionnaire outlaws. They attempted to raid Zumion Village, but were repelled by the Notos Legion and ended up settling here. They make a living looting supplies traveling to and from the highland and raid Notos Legion bases. |
| Poacher's Base | Verteron | A pack that hunts indiscriminately in the Tolbas Forest. They don't hesitate to attack other humans or Shugo. In particular, they are catching a lot of Biruta, upsetting the balance of the forest. |
| Renegade Hideout | Verteron | A hideout for Daeva who betrayed the Notos Legion. Instead of fighting the Balaur, they now ambush and rob pilgrims on the road. The looted supplies are piled throughout the hideout. |
| Romlon's Hideout | Verteron | Once a small legion that resisted the Balaur, after a particularly brutal defeat, they decided instead to use illusion magic known as the Eye of Enchantment to abduct villagers in pursuit of expanding their influence. |
| Sabga Balaur Campsite | Verteron | A Balaur Prison Compound located along the Kraka Footpath. Due to its environment being well-suited for incubation of Dratona, it is currently used as a temporary hatching ground. |
| Sehna Outpost | Verteron | An outpost of a chasing unit of Balaur, led by Sehna. It is tasked with killing experiments that escape from the stronghold or run amok. |
| Ugaros Thieves Campsite | Verteron | The thieves led by Ugaros. Their main targets are refugees trying to get to the Dawn Legion Base. They are notorious for raiding campsites with refugees on several occasions. |
Sealed dungeons (162)
| Place | Region | What it is |
|---|---|---|
| Abandoned Archon Jail | Moslan Forest bandits have made a hideout out of an old prison for Asmodian Daeva. | |
| Abandoned Kromede Base | A temporary base for Kromede, back when she was still active in Morheim. Abandoned ever since Kromede claimed the Sky Island as her base, it is now occupied by servants of Fafnir bewitched by the Domination Stone. | |
| Abandoned Life Hideout | When the Ishtar Brigade laid waste to Eltnen, the Life Daeva paid a heavy toll in blood. Those who survived withdrew to hidden outposts, quietly working to restore their ruined home. But as the Lepharists invaded, the last of the Life Daeva were forced into hiding and ultimately disappeared. Though this cave once sheltered them, it now stands empty and forgotten, stripped of its original purpose. | |
| Abandoned Memorial Room | A place where the Nornir Priestess Soirel would revere the memory of the dead alongside believers, until a sudden attack by the Balaur resulted in all those present having their souls taken from them. Now the memorial stands unmaintained and unvisited. | |
| Abandoned Odylium Cave | This is one of the few places with Odylium on Verteron, though the Odylium may have been exhausted. The Sura who escaped from the laboratories of the Nahid Brigade have gathered here, drawn by the Odyle. Some of the Sura were once Guardians, Daeva soldiers of the Elysea. Traces of their honorable Daeva past can be found in their possessions. | |
| Abandoned One's Grave | Even noble blood could not save you from the plague that began to spread after Odyle became depleted. Behit, the last remaining heir of a noble family that stayed outside the Bulwark, buried his family with his own hands after they became Karas, and then entered the Abandoned Grave and locked himself within. | |
| Akilo Thieves Den | A den of the Akilo Thieves who have become somewhat notorious in the Ellun River Midstream. | |
| All-Curing Cave | This cave is rumored to contain a miraculous cure-all mushroom. But none who've entered in search of it have ever returned. | |
| Altar of Hope | A place where an ancient Zumion Priest sealed himself away together with Meslamtaeda's poison, enduring intense agony as he continues his solitary battle. | |
| Anguish Hideout | A cave where Daeva fleeing the Balaur hid while gathering their strength for a counterattack. | |
| Ascetic's Cave | A hidden refuge where the Reckless Jonas, who fled the Blades fearing punishment, hides with his followers. It was once a sanctuary for ascetics' training. | |
| Aullaeu Oratory | A prayer hall within the Aullaeu Village, where a fanatical band of Aullaeu devoted to Ishtar is said to gather. | |
| Balaur Scouts Campsite | A temporary home for the Draconute scouts who monitor the area around Drana Plantation. | |
| Balaur Scouts Outpost | An outpost of the Balaur scouts patrolling the Altamia Canyon area. A number of innocent residents of Altamia Canyon are imprisoned inside in terrible conditions. | |
| Barrier Tower Fortress Vault | A vault containing the riches of the Barrier Tower Fortress. Concentrated fire from the Balaur has reduced its entrance to rubble, giving it the unassuming appearance of a cave. The valuables within are still intact, though guarded by the wraiths of Daeva who fell during the attack. | |
| Bibliophile's Grave | It is the grave of an unknown reader who never let go of a book until the moment of the death. There may have been some rare books in the reader's collection. | |
| Blades Base | The Blades' former base from when they were still active in Morheim. As remote as it is barren, it was the perfect location for them to continue their activities without alerting the residents of Patamor Village or Kromede's followers. | |
| Blades Secret Repository | One of the storages used by the Blades when they were mainly operating in Morheim. Gerod is said to have frequented the repository despite the area's steep terrain. | |
| Bloodsoaked Confessional | Those who hold twisted beliefs about Zikel gather in this repentance room. This group of fanatics, claiming to be devout followers of Zikel, have only deepened the misunderstandings surrounding him. | |
| Blue Dragon's Trap | A place where the Fafnium used throughout the Sanctum Outpost is managed by the Lagta Brigade. The Lagta Brigade has been using Fafnium created by Dragon Lord Fafnir to steal the souls of countless Daeva and control their empty flesh. This place is being guarded by Sentinel Nuraka of the Lagta Brigade. | |
| Broken Hall of Knowledge | A site assumed to be a former part of Zumion Temple. Now little more than broken ruins, perhaps it might contain records of ancient times. | |
| Camouflaged Fate Archon Base | A training base for Fate Archons under Sigebert's command. What looks like an unassuming cave from the outside actually houses an elaborate fortress full of security devices meant to deter intruders. | |
| Canyon Library | A library built in Altamia Canyon by the librarian Hypatia. Fearing it would be attacked and the accumulated knowledge within lost, she distributed the books across multiple other libraries. | |
| Cave Storage | A place to store the Aullaeu's belongings. Pinos, Aullaeu's minions, serve as laborers. | |
| Cave of the Defeated | The battle at the Nahid Brigade Fortress ended in total defeat for the Daeva. Many were captured or succumbed to extinction, and what few survived went into hiding in places such as the Cave of the Defeated. | |
| Cave of the Desperate | This cave is where defeated Guardians hid from the Balaur and eventually met their ends. It holds the records of the Guardians of Verteron, who fought a fierce battle against the Ishtar Brigade. | |
| Cave of the Exiled Ones | A cave of violent outcasts that banded together after the Balaur emerged. Lately, their aggression has extended to Daeva, as well as the Balaur. | |
| Cave of the Stranded | A cave rumored to be haunted by the souls of Elyos unable to return to Elysea. Stories say that the Elyos here were trapped in Asmodae while investigating the Abyss alongside Deltras, the Guardian of Elysium. | |
| Chilly Hideout | It is not uncommon for those undergoing Sura mutation to deny reality and seek to return to their original forms by curing their symptoms, hiding away as they conduct research through often unethical methods. | |
| Closed Hideout | Karas fled the village to this cave, but their fate could not be avoided. Though sealed in the past, the ravages of time have once again reopened this Karas-infested den. They continue to lurk within, mad and hungry for prey. | |
| Collapsed Fortress Basement | The underground part of the fallen Verteron Fortress. It is used by the Krall as their residence. | |
| Corrupted Spiritmaster's Residence | A cave serving as the hiding place of Deios, a corrupted Spiritmaster who was one of many who lost their way following Kaisinel's extinction and the dissolution of the Illusion Cavaliers. Out of sight of other Daeva, Deios has been researching dangerous magic in hopes of finding a way to control the spirits of Etheria. | |
| Cursed Hideout | Sura are Daeva who mutated after having all of their life energy drained by the Balaur. A number of Sura secluded themselves in caves while they still retained their sanity, attempting to halt their mutation. Ultimately, however, all succumbed to their fate of becoming mindless monsters. | |
| Dark Root Cave | Home to an Agrint contaminated by Drana. A valuable treasure is said to lie unattended somewhere inside. | |
| Deadly Poison Den | A cave located deep in the Tolbas Forest. The cave is inhabited by highly poisonous plants and animals, making it difficult to access. | |
| Deep Underground Cave | Inherently inquisitive, the Creion are famed for seeking out dangerous places to conduct dangerous experiments. This cave is one of many such places, abandoned following an experiment that ended in failure. However, perhaps they left some valuable items behind. | |
| Deep and Dark Pit | Following Kaisinel's disappearance, contracts with the spirits were broken and Etheria grew increasingly unstable, resulting in many spirits turning violent. This cave is one such place overrun with unruly spirits. | |
| Defunct Creion Laboratory | The Creion of Eltnen used their advanced technology to combat the desertification of the region and repel the invading Balaur. However, as Eltnen was never historically a stronghold for their race, their individual efforts quickly hit a wall, forcing most Creion to abandon the wasteland. Yet, a researcher named Malgerre refused to leave, determined to perfect a way to save Eltnen. Continuing his work alone in a small cave, Malgerre’s obsession eventually drove him to use his own body as a test subject. Tragically, the experiment ended in catastrophic failure, mutating him into a hideous monster. | |
| Dehinon's Hideout | The hiding place of Dehinon, who is both Daeva and non-Daeva. Kidnapped and taken to the Nahid Brigade's base, he managed to escape in the process of being turned into a Sura. Hiding in this cave with his comrades, he is slowly losing his sanity. | |
| Den of Exiles | This ruin holds ancient Daeva chronicles, but now exiled Mau who broke their oaths have claimed it as their own. | |
| Destroyed Scriptorium | The ruins of a destroyed sanctum, said to contain records written by Empyrean Lord Zikel. | |
| Destruction Archons Armory | A ancient armory of the Destruction Archons, dutifully guarded by Archons through the ages. Rumor says they protect a secret treasure deep within. | |
| Distorted Cave | A cave where a passage to the Abyss has appeared. It contains information about the Ancient City of Ru. | |
| Drana Depository | The Drana Depository of the Balaur, guarded by the Depository Manager Arya, infamous for his brutal slaying of Daeva. | |
| Dratona Assembly Area | A hatchery and training ground for Dratona, a new kind of Balaur born in Atreia. Inherently fragile, they are often treated as expendable. | |
| Dratona Cave | A cave full of Dratona eggs. The adult Dratona Baratuna vigilantly guards the eggs. | |
| Dratona Outpost | An outpost garrisoned by the Dratona troops who monitor the Drana Plantation. | |
| Drok the Outlaw's Den | Most Eiron Hill refugees are peaceful and law-abiding, maintaining good relations with the Tsenka Merchants and Chloris. Drok and his band of outlaws are an outlier. By inciting disgruntled refugees to desert their camp, Drok has established a base for him and his group. Now operating as marauders, they survive on scraps of the chaos left behind by the Hilsrother Marauders and Lepharists. | |
| Dusk Pit | A hiding place of Daeva who have strayed from the Daeva path and now serve the Balaur. | |
| Empty Cave | An ancient cave where the Lepharist once conducted Krao experiments. Now abandoned, but the test subjects are said to still wander around the cave. | |
| Experimental Prison Compound | A facility where the Balaur imprison experimental subjects for post-experiment monitoring. Those who underwent mutation and those still retaining human form are confined together, creating a tense atmosphere. | |
| Fafnite Storage Room | This storage room is where the Balaur imprison Daeva to extract Fafnite from them. It is said that such storage rooms contain not only the Fafnium, but also the Balaur manual on Fafnite and Fafnium. | |
| Fallen Haven | As Eltnen suffered relentless invasions by the Balaur and the Lepharists, many Daeva became part of the ever-growing list of casualties. Tifus, a Life Daeva, secretly moved the bodies of the fallen to a secluded cavern in the hopes that his kin could return to AION's embrace. However, AION's fall made it impossible for the dead to return to Odyle. Instead, they rotted within the cave, mutating into vile contaminations. Tifus, who sought only to grant his fellow Daeva their final rest, succumbed to the contamination as well. Burdened by resentment and unable to return to Odyle, he remains forever entombed within the dark cavern as a revenant. | |
| Fanatics' Den | Within this cave, Zikel's zealots recklessly offer sacrifices in twisted faith. The gathered offerings of victims are presented as tribute to Zikel. | |
| Fate Temple | A temple where Fate Archon candidates once trained and studied Marchutan’s scriptures. Following the massacre of the instructors and candidates by Sigebert’s loyalists, the site is now haunted by vengeful souls who guard the temple's treasures from outsiders. | |
| Filth Pit | A cave located in the Contaminated Marsh, polluted by the sewage and refuse of Nahid Brigade Fortress and the Drana Plantation. Among the waste are a number of documents detailing the Balaur's Surana experiments. | |
| Filthy Cave | A cave once filled with clean groundwater, now tainted by the contaminated Mystic Spring. With the fresh water cut off, all it attracts is creatures who thrive on its filth. | |
| Final Haven | In their darkest hour, a number of Daeva gathered all they had and fled to a hidden cave behind the Basfelt Waterfall. Some ventured out to scout but never returned. Overcome by fear, those left behind stayed in this final refuge, waiting and slowly fading away. | |
| Fire Cave | Following the molten lava that flows deep within the cave leads directly into the heart of the Fire Temple. The spirits here, bound to the structure's power, became twisted and corrupted the very day Kromede abandoned the temple. | |
| Fissure Cave | A cave where a passage to the unstable Abyss has appeared. It contains information about the Ancient City of Ru. | |
| Forest Library | A secret library built in Tolbas Forest by the librarian Hypatia to preserve the knowledge of the Elyos. | |
| Forgotten Fire Altar | An altar in a cave made by a Fire Temple worshiper. Though it once held ancient tomes revering the Fire Temple, it has been abandoned after an Artifact Fragment fell. | |
| Forgotten Spring | A spring that was abandoned following the Balaur Invasion. Treasures moved here during its construction still remain. However, the area is highly dangerous, as Slimes contaminated by the Mystic Spring of Anathe roam the area. | |
| Fortress Grave | A burial vault beneath Verteron Fortress. It likely contains a great number of Daeva relics, with its underground location having allowed it to escape Balaur bombardment. | |
| Fortress Jail | A jail situated under the Verteron Fortress. Though currently under Krall control, it still contains many relics and writings of Illusion Cavaliers. | |
| Fortuneteller's Grave | The Three Sisters of Fate who lead the Nornir are brilliant diviners and prophets. Some of their students once claimed to be greater prophets than their teachers, only to meet their end in this cave after they hid away in fear of a future where they saw themselves turning into Karas. | |
| Frozen Land of Fate | A hideout where the surviving true Fate Archons once stayed. Pledging their eternal loyalty to their Empyrean Lord and High Priest, these Archons met their end here, unable to escape. | |
| Fugitive Hideout | A hiding place storing items stolen by fugitives from Lacephin Village. The stash contains a variety of items, including a book on magic—which was used by one of the fugitives to seal the storage door. | |
| Fungie Habitat | A cave containing abnormal amounts of Fungie. Rumor says that treasure lies deep within, but none have successfully ventured far enough inside. | |
| Gravarax Research Center | A research facility where countless Gravi are harvested to evolve into Gravarax. Gravarax are an object of fascination for some Lepharist researchers due to their natural evolutionary processes. By studying Gravarax, these researchers seek to replicate the same mechanisms of evolution in their own test subjects. | |
| Grave of the Wrathful Dead | After being defeated by Ishtar's armies, some Daeva suffered extinction, some became Sura, and some even became Apparitions. The wrathful screams of those Daeva Apparitions are heard day and night. | |
| Guardian Statues' Cave | An artificial cave created by Fire Temple worshipers. Much care went into maintaining the cave, as the Guardian statues were relocated in an attempt to counteract Water Aura from the ocean. Now, however, it lies abandoned. | |
| Guardian's Armory | A secret armory of the Guardians who resisted the Balaur to the last. No one knows if there are still any useful weapons. | |
| Herb Cave | A cave known to grow rare herbs. However, the animals that ate the herbs grew too strong, and the cave became inaccessible to humans. | |
| Hidden Lepharist Research Center | One of the many hidden Lepharist research centers spread across Eltnen. The facility is home to a myriad of research initiatives—including processing Drana into energy and breeding test subjects. However, its test subject research has been halted for reasons unknown. | |
| Hidden Ruins Altar | The place where Spatalos, former high commander of the Verteron Legion, sealed away Vamana, a vanguard captain of the Drakan. According to folklore, the echoes of their battle can still be heard. | |
| Hidden Valley | A deep gorge formed by tectonic shifts. Suspicious individuals of unknown identity have regularly been seen coming and going. | |
| Hidden Vein Cave | A hidden cave rich in rare minerals. Crystalline monsters are swarming within. | |
| High Priest's Ruins | The body of High Priest Hystan, whose soul and mind were stolen by Fafnite, roamed Altgard and slaughtered countless people. When Hystan's body arrived in Moslan Forest, the Nornir gathered the Daeva and sealed the High Priest's body. They left a stele in memory of his victims, containing the truth about High Priest Hystan, and make offerings there. | |
| Homish's Prison Compound | Producing Fafnite always requires live human or Daeva. For this, Drakan Homish built the prison compound for imprisoning both human and Daeva. | |
| Howling Den | The Mutated Varg Test Subjects were once human, but no longer remembers who they were. Guarding the treasure as commanded is all they know. | |
| Iagosh's Secret Storage | A site that once housed records of research conducted by a Balaur named Iagosh and some humans. Today, all of those records have been destroyed or relocated, and the facility now serves as a temporary storage for all tribute collected from the Shugo. | |
| Illusionary Ruins | A cave where pilgrims worshipping the Illusion God practiced meditation. The High Priestess of Illusion summoned Spirits to guard this place for the pilgrims, but after strange things began happening in the garden following her disappearance, pilgrims gradually stopped coming. Now, only the Spirits remain, guarding an empty cave. | |
| Indnath Secret Base | A temporary base for Indnath, who has been chasing Nemon ever since the Lagta Fortress in Altgard. The base is meant to accommodate his forces temporarily until they can eliminate Nemon. | |
| Insectoid Tunnel | The ground beneath Altgard is weakening due to underground tunnels used by the burrowing insectoid. It is said the burrowing insectoids dwell in this cave. | |
| Iralcig Naga Cave | A cave occupied by Naga who reluctantly follow Sigebert's command in the absence of their leader, Dragon Lord Fafnir. They share frosty relations with the Fate Archons, and consider the Krall to be beneath them. | |
| Ishtar Logistics Base | A supply base that once stored and distributed combat provisions for the Ishtar Brigade during the Balaur's ancient war. It was particularly notorious for its mobile bombs, which inflicted massive Daeva casualties. Even now, long after the Balaur have occupied Eltnen, several of these mobile bombs remain deep within the base. Due to the passage of time, no one dares to salvage them out of fear that they may detonate unpredictably. Only the Balaur send occasional patrols to inspect the bombs and monitor the state of the base. | |
| Karat's Nest | After the destruction of the Abyss Gate of Verteron Fortress, some of the Klaw that lived in the Abyss have settled in the Verteron Fortress Ruins. The Klaw queen, Karat, spawns from her nest and seeks to expand their territory. | |
| Kidnapper's Hold | Ishtar developed a technology capable of extracting the life force of Daeva and converting it into alternative energy called Surana. Research and development of Surana required the sacrifice of countless Daeva and other lifeforms used as experimental subjects. To facilitate this research, numerous groups of Balaur dedicated themselves to systematically hunting Daeva and other lifeforms, imprisoning them in nearby bases and supplying them to Nahid Brigade Fortress whenever needed. | |
| Kius' Residence | A base belonging to the notorious criminal Kius and his followers. The bounty on his head from the Notos Legion has grown higher and higher, but no one has dared attempt to capture him. | |
| Klaw Den | A cave where a group of Klaw live. It is said that there is a special herb that grows in the Klaw habitat. | |
| Konutin's Cave | A cave used by Aullaeu Shamans for their ritual studies, guarded by Konutins stationed in the area. | |
| Kraka's Altar | The resting place of Kraka, a legendary chieftain of the Tursin Krall. The Krall worship him still—building altars and offering tribute. | |
| Krall Barracks | Krall are assigned by the Balaur to handle the disposal of the large amounts of waste produced by experiments conducted in Nahid Brigade Fortress, and of the byproducts produced by the nearby Drana Plantation. The number of Krall specialized in these tasks is substantial enough to require an entire barracks. | |
| Kumbahum's Cave | A cave used by those seeking the Balaur power over honor of the Mau. Followers of Shaman Kumbahum are growing in strength here. | |
| Kurpak Special Operations Unit Base | The main base of a Taytra Brigade Kurpak unit under Sigebert's command. The unit is made up of swift and decisive soldiers that can be deployed anywhere in Iralcig Highland and Muspel Volcano Zone. | |
| Laborers Training Ground | A labor training facility where Sapiens under Balaur command are trained to be laborers. Kobolds, Dracuni, and Balaur live together in this space. Caretaker Sinandash is assigned as the captain of the training facility. | |
| Lagta Fafnite Storage | One of the Lagta Brigade's Fafnite Storages, overseen by the Supervisor Sinah. | |
| Lamnah Base | A cave claimed as a base by a Draconute warband led by Lamnah, the ruthless Scouts Captain of the Lagta Brigade. | |
| Land of Raging Flame | A cave created to shield the Fire Temple from the humid ocean air. For eons, the Spirit guarding it remained faithful to an ancient promise made with Kromede—only to be consumed by wrath after rumors that she abandoned the temple and fled. | |
| Lepharist Special Operations Research Center | A research facility packed with the Lepharists' most fanatical and aggressive special operations units. Driven by an obsession with strength, these radicals willingly become test subjects for their own experiments, fostering an atmosphere of ruthless competition in the name of enhancing combat performance. | |
| Library of Foresight | A library created in Moslan Forest by Musein, a librarian who sought to preserve the knowledge of the Asmodians by creating a secret library. Whispers tell of ancient tomes on the Bulwark kept within this library's depths. | |
| Library of Patience | A secret library built in Basfelt by Musein, a librarian who sought to preserve the knowledge of the Asmodians. Whispers tell of ancient tomes containing information on the Bulwark. | |
| Library of Wisdom | A secret library built by the librarian Musein to preserve the knowledge of the Asmodians, under the sworn protection of the Kerubar. Whispers tell of ancient tomes containing information on the Bulwark. | |
| Life Awakening Site | Once an annex attached to the Eltnen Barrier Tower, this area served as a final refuge for the Life Daeva when the tower collapsed. In the end, the Balaur stormed the halls, slaughtering nearly all the Daeva hidden within. Yet, even in the shadow of death, life still blooms. It was here that Kion, the very last of the Life Daeva, was able to ascend. | |
| Life Daeva Library | A recently excavated cave archive that was hidden from the world for a long time. Likely built to store records detailing the construction of the Eiron Hill ruins nearby, its interior is now too deteriorated to yield any useful data. Today, all that remains is the wandering spirits of the Life Daeva who once managed the archive. | |
| Lonely Rock Chasm | An abandoned cave where a Daeva who betrayed the Blades was imprisoned, tortured, and left to die. It is said the restless spirit of this traitor, together with those of other murdered Daeva, haunts and attacks any who pass through. | |
| Looted Pilgrim's Rest | A site of pilgrimage where worshippers of Kaisinel stop and write devotionals. Popularized by a legend that he once stayed here briefly, it is now home only to lost spirits. | |
| Looted Repository | A granary used by the residents of Verteron until Dratona forces turned it into a Balaur lair. The Dratona captain, Nagto, has wasted no time in pocketing the accumulated grain. | |
| Lost Ruins | A cave where a rift to the unstable Abyss has appeared. It contains information about the secrets of the Ancient City of Ru. | |
| Lupyllini Habitat | A cave deep within the secluded reaches of Cantas Valley, chosen by the Lupyllini to make their nests. Long used by bandits from nearby mountains to hide their looted treasures, the presence of Lupyllini has made it all but impossible for humans to approach, leaving the treasures piled inside to gather dust with nobody to lay claim to them. | |
| Manduri Habitat | A Daeva hiding from the Balaur once cast a spell on the Manduri here for protection. However, the flawed spell caused the Manduri to become exceedingly aggressive. The Daeva fled, leaving only these furious creatures behind. | |
| Marsh Library | A secret library built by the librarian Hypatia to preserve the knowledge of the Elyos, under the sworn protection of the Kerubar. Whispers tell of ancient tomes containing information on the Bulwark. | |
| Mutated Drana Plantation | A plantation for Drana built by the Balaur. These plantations can be found all across Elysea, as Drana are able to develop unique characteristics depending on their environment. The vegetation in this specific area is known to cause mutations in Drana. | |
| Mysterious Mushroom Cave | The Cantas Valley is home to a colony of giant mushrooms that grow higher than the trees. These giant mushrooms greatly favor caves with moist soil and adequate humidity. | |
| Odylium Marauder Den | A storage housing the Blades' Odylium marauders. Fortified with powerful security devices, it holds vital documents tied to Odylium. | |
| Old Graveyard | A graveyard established at a time when countless humans and Daeva were dying daily. The sheer amount of souls laid to rest here, most deprived even of the dignity of being named, has made it a place few wish to step foot near. An increasing number of graverobbers, however, are taking note of rumors of buried treasures. | |
| Ossuary of the Noble | During the Karas massacres, even the nobles could not escape their fate. Altgard's slaughterers herded the noble families suspected of being Karas into a single ossuary and imprisoned them. | |
| Patamor Marauder Base | A cavern occupied by the outlaws of the Patamor Plains. Composed primarily of former Blades members, this gang has risen to infamy by robbing travelers and merchants journeying between Altgard and Morheim. | |
| Patamor Underwater Cave | The entrance to a subterranean cave system flooded with groundwater. Rumors speak of treasure awaiting in the depths of the cave, drawing the attention of fortune seekers time and time again. | |
| Pirate's Treasure Storage | A pirates' treasure storage hidden beneath Idun's Lake. After being discovered and claimed by the Blades, it has been managed by Custodian Chakkerman. | |
| Place of Rest | A valley where Daeva resisting the Balaur invasion sought refuge, only to have it become their tomb following a Dredgion bombardment. Many who fought here had been serving since even before the Balaur invasion. | |
| Plantation Storage | A Balaur storage that holds Drana, Drana by-products, and the supplies needed to grow Drana. | |
| Poacher's Den | The cliffs of the Cantas Valley feature natural caves of various shapes and sizes, favored as hideouts by the many poachers who ply their illicit trade in and around the valley. | |
| Poisonous Plant Habitat | The miasma grows stronger day by day in a cave full of poisonous plants. Inside, the amount of agrints and slimes contaminated by the plants is steadily rising. | |
| Predator's Lair | Most of the Varg who escaped from the Lepharist Research Center became minions of the Dragon Lords, but some of them scattered and formed their own packs. The Varg who have settled in caves near the Purifying Forest slaughter or capture rare animals in the forest for illegal trade. | |
| Predator's Nest | A cave that is home to the Giant Karnif Istan—a ferocious beast that emerged as the apex predator in a bitter, cold land without Mau. Strangely enough, it shares a nest with a Debry. | |
| Prison of Exiles | An exile colony home to legionnaires and Cavaliers who committed heinous crimes. Following the Balaur occupation of Verteron, it fell under Aullaeu control and now imprisons those banished from the Urugugu tribe. | |
| Prison of Oblivion | An underground prison where those defeated in war were locked away. Over the years, the long-forgotten Prison of Oblivion has become filled only with restless dead and swarming rats, but rumors whisper of a lost chronicle hidden deep within its walls. | |
| Pure Spring | A spring near Muspel Volcano, located under a cliff so dangerous that not even the treasure hunter Kromede has dared to get close—or at least, according to the rumors. Many a starry-eyed explorer has ventured here in hopes of surpassing Kromede's glory. | |
| Ratcatchers Base | The base of the Ratcatchers, a group that kidnaps refugees in Lacephin Village and trades them for profit. Named after their tendency to refer to victims as 'rats', its members infamously revel in the criminality of their actions. | |
| Red Dragon Altar | The Aullaeu worshipped Dragon Lord Tiamat for generations. Even following her fall and the ascendance of Dragon Lord Ishtar, they did not falter in their worship and continue to build altars to her. | |
| Renegade Base | There are Daeva who, despite not being Sura, have strayed from the Daeva path and sworn to serve the Balaur. This cave is the home to such Daeva Renegades. | |
| Rift Cave | A cave where a passage to the unstable Abyss has appeared. It contains additional information about the ancient city of Ru. | |
| Rift Fissure | A mysterious rift said to lead to the Ancient City of Ru, known only to seasoned explorers. Rumors claim that the lost records of Ru lie hidden deep within this cave. | |
| Rock Cave | Revelations of Khalil foretells the Daeva' fate. A fragment of this prophecy is said to be hidden within this Rock Cave, now held by the Kalgolem. | |
| Ruins of the Ancient City of Ru | The Ancient City of Ru, passed down through legend, is said to have once boasted a highly advanced civilization. Confirming what lies within has become the life's goal of countless explorers. | |
| Ruins of the Ancient City of Ru | The Ancient City of Ru, passed down through legend, is said to have once boasted a highly advanced civilization. Confirming what lies within has become the life's goal of countless explorers. | |
| Scale Altar | An altar where Naga Wasti performs rites to strengthen the Dragon Lord's power. Wasti is a mighty warrior, feared as the Daeva slayer. | |
| Scribe's Room | The Scribe's Room is believed that it was part of the Zumion Temple. The scribe left behind many records, but those on paper have been weathered away by time, and only a few stone tablets remain. | |
| Shulak Cave | A den imprisoning Razekin, a Shulak who survived Fafnite dust poisoning but lost his mind entirely. | |
| Skurv Laborer Den | A brutal training ground where Mumu Laborers strive to become warriors. Those who break under the overseer's strict training are cast into the prison's grip. | |
| Smuggler's Cave | Some of the Shulak criminals who roamed the Abyss continued their criminal activities even after settling in Altgard. In particular, a smuggler named Sumakhi will stop at nothing to make a profit and is now notorious among Daeva and humans for his brutality. | |
| Solitary Rock Tomb | A cave that now stands as a tomb to pilgrims who succumbed to Sura mutation. Their fellow Illusion God pilgrims continue to pray inside, wishing them peaceful slumber, but the Sura—whose grudges run deep—may awaken again at any moment. | |
| Spider Cave | Rumors whisper of treasure hidden in this abandoned Odylium mine, but all who have ventured inside fell victim to swarms of Odyle Spiders. | |
| Spirit Flower Cave | Spirit Flowers have been known to grow in some hidden caves along the middle reaches of the Ellun River. Once common, they have become increasingly rare due to pollution and indiscriminate illegal harvesting for use as a medicinal herb or ingredients for magic. A number of groups have occupied the caves and are indiscriminately harvesting Spirit Flowers illegally. | |
| Sunken Ancient Legacy | A small cavern tucked away on the outskirts of the Ruberein Hills. While it appears completely ordinary from the outside, there are whispers of an endless spring of pristine water deep within. Rumor has it that the source of this pure water is an ancient relic left behind by the Life Daeva, hidden far beneath the spring's depths. Drawn by these tales, bandits from across the region flock to the cave, but the question remains—who will claim this Life relic? | |
| Sunken Temple | A temple so ancient that its origins are lost to time. Gradually flooded by seawater over eons, most of the structure and the valuables within now lie buried underwater. However, whispers persist of treasure waiting in areas yet to be swallowed by the sea. | |
| Targoth's Cave | A cave used for mass burial of those killed by Meslamtaeda's poison. After consuming the contaminated corpses, the Targos inside have mutated and taken over the cave for themselves. | |
| Tayga Breeding Ground | A breeding ground for raising Tayga, the beasts wielded by the Black Claw Mau. The breeding ground is always full bloodshed and howling from these beasts. | |
| Treasure Hunter Residence | Long ago, treasure hunters fled to an abandoned ruin to escape a Balaur assault. They perished after being trapped within, and lingered on as vengeful revenants. Driven mad, they came to regard the ancient tome within as a priceless treasure, and now serve as its guardians. | |
| Trickster's Den | A den of criminals exiled from Safe Haven, led by Korhe, who tore the village apart with his trickery. It is rumored to be filled with valuables and other loot stolen from the village. | |
| Twisted Pit | A twisted pit believed to descend into the Ancient City of Ru, known only to the most daring explorers. Rumors persist that the lost records of Ru are hidden within its depths. | |
| Unstable Cave | A underwater cave lair of Daine of Tears, the Water Spirit, who escaped from the cave where the Etheria Rift formed. The spirit without the pact-bearer is now in a highly unstable state. | |
| Valka's Nest | The nest of the Mutant Valka, a giant insectoid that was mutated by contaminants leaking out from the crashed Dredgion. | |
| Verdandi's Oratory | A hideout Verdandi stayed in when she came to Morheim with Skuld—before she settled in Patamor Village. Now, the area is occupied by Indnath's forces, who have been chasing Nemon all the way from Altgard. | |
| Victims' Cave | The place where the soul-shattered cadets of Destruction Archons, slain for defying Hystan's command, are imprisoned in eternal despair | |
| Warriors' Rest | A sanctum where the Destruction Archon, sworn to Zikel, find rest. Known as the Warriors' Rest, this ancient site is rumored to hold relics tied to Zikel. | |
| Watcher's Temporary Outpost | A Draconute battalion is being temporarily stationed here to keep an eye on the Calderon Canyon. | |
| Wild Biruta Habitat | A cave inhabited by the Biruta, a unique creature found in Tolbas Forest and prized by the Shugo for the special properties of their leaves. The gentle-natured Biruta live quietly in small family groups throughout the cave. | |
| Wild Kuru Habitat | A rest stop for Kuru working under the Aullaeu, where they can often be seen lounging around after a hard day's work. | |
| Worshiper's Underground Cave | Zikel's zealots grow their power within these underground caves. Corrupted followers blindly worship the kept records of Zikel, spreading false faith throughout Altgard. |