EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Templar

          AION 2 › Classes

          Templar skills and Daevanion in AION 2

          Updated 2026-10-09 · checked against Global launch (client 2.0.5.0)

          Templar class emblem

          The Templar carries a sword and a guard and is the class built to hold a boss. Two of its actives are shield attacks — Shield Rush and Shield Smite — and its passives are almost all defensive: Ironclad Defense, Warding Shield, Block Pain and Insulting Roar, which is how it keeps attention on itself.

          In a group it is the main tank.

          Skills on the Daevanion boards

          Every class has twelve active and ten passive skills on its four skill boards, and the boards add four levels to each of them. The pattern is the same for every class:

          • an active skill has one node on each of the four boards;
          • a passive skill has two nodes on Nezekan or Zikel, then one each on Vaizel and Triniel.

          The table shows where each node sits and the points it takes to reach it from the board’s centre. Points are the cheapest path on that board, which is why skills sharing a corridor cost less together than the column adds up to.

          Each skill name opens its own page. To try a path across the boards, use the Daevanion planner.

          SkillTypeNezekanZikelVaizelTrinielPoints
          AnnihilateActive1 node, 8 pts1 node, 9 pts1 node, 6 pts1 node, 11 pts34
          Debilitating SmashActive1 node, 9 pts1 node, 11 pts1 node, 10 pts1 node, 7 pts37
          DefianceActive1 node, 10 pts1 node, 9 pts1 node, 10 pts1 node, 13 pts42
          Flash RampageActive1 node, 10 pts1 node, 9 pts1 node, 10 pts1 node, 13 pts42
          JudgmentActive1 node, 9 pts1 node, 12 pts1 node, 6 pts1 node, 5 pts32
          PoachActive1 node, 7 pts1 node, 6 pts1 node, 10 pts1 node, 13 pts36
          PummelActive1 node, 6 pts1 node, 9 pts1 node, 9 pts1 node, 13 pts37
          PunishmentActive1 node, 8 pts1 node, 12 pts1 node, 6 pts1 node, 11 pts37
          Shield RushActive1 node, 9 pts1 node, 6 pts1 node, 10 pts1 node, 7 pts32
          Shield SmiteActive1 node, 7 pts1 node, 9 pts1 node, 6 pts1 node, 13 pts35
          Vicious StrikeActive1 node, 6 pts1 node, 11 pts1 node, 10 pts1 node, 13 pts40
          Warding StrikeActive1 node, 9 pts1 node, 9 pts1 node, 9 pts1 node, 5 pts32
          Block PainPassive—2 nodes, 13 pts1 node, 4 pts1 node, 11 pts28
          Enhance HealthPassive2 nodes, 18 pts—1 node, 11 pts1 node, 9 pts38
          FuryPassive—2 nodes, 13 pts1 node, 4 pts1 node, 11 pts28
          Guarding SealPassive2 nodes, 14 pts—1 node, 11 pts1 node, 6 pts31
          Impact HitPassive—2 nodes, 22 pts1 node, 4 pts1 node, 11 pts37
          Insulting RoarPassive—2 nodes, 13 pts1 node, 11 pts1 node, 6 pts30
          Ironclad DefensePassive2 nodes, 14 pts—1 node, 9 pts1 node, 11 pts34
          Punishing BenedictionPassive2 nodes, 18 pts—1 node, 9 pts1 node, 11 pts38
          Survival WillpowerPassive—2 nodes, 13 pts1 node, 4 pts1 node, 11 pts28
          Warding ShieldPassive2 nodes, 18 pts—1 node, 11 pts1 node, 9 pts38

          Azphel, the fifth board, has no skill nodes; it is the same PvP board for every class (see Classes).

          Raising skills with gear

          Daevanion is not the only route. Gear can carry random skill levels through soul binding: weapons and rings roll active skills, while earrings, necklaces and armour roll passives. The number of lines rises with the item’s grade. Arcana adds the rest — see Gear.

          Starter builds

          Where to spend the Templar’s skill points and board points for DPS, tanky, balanced or PvP play, level by level: Templar starter builds. Rough starting points, not a meta build.

          Stigma skills

          Besides its board skills, every class has thirteen stigma skills. They level on their own track, with Stigma Shard Points instead of skill points, from 1 to 20 — the Daevanion boards, gear and Arcana never raise them. A character can have one set from level 22, and more slots open up to four by level 37. Each name opens the skill’s page with its description and the cost of every level.

          Stigma skillTypeLevelsLearned atPoints to max
          Armor of BalanceActive1–20Level 2275
          Assault FuryActive1–20Level 2275
          Battlefield BannerActive1–20Level 2275
          Comrade in ArmsActive1–20Level 2275
          Doom ShieldActive1–20Level 2275
          Empyrean Lord's PunishmentActive1–20Level 2275
          Executing BladeActive1–20Level 2275
          GrappleActive1–20Level 2275
          Nezekan's ShieldActive1–20Level 2275
          Noble ArmorActive1–20Level 2275
          Second SkinActive1–20Level 2275
          Shield of ProtectionActive1–20Level 2275
          TauntActive1–20Level 2275

          Stigma slots: 1 at level 22 · 2 at level 27 · 3 at level 32 · 4 at level 37.

          More in Classes