EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Daevanion planner

          AION 2 › Classes

          AION 2 Daevanion board planner

          Updated 2026-10-10 · checked against Global launch (client 2.0.5.0)

          The Daevanion boards are where a character’s skills reach their top level, and every point spent on one is a choice. This planner lays out the five global boards for any class so you can try a path before spending crystals on it.

          • Nezekan, Zikel, Vaizel and Triniel carry the class’s skill nodes and are paid for in Daevanion crystals.
          • Azphel is the PvP board, the same for every class, paid for in battle crystals.

          Pick a class, pick a board, and tap nodes. You can only take a node next to one you already have, so tapping a node further out takes the cheapest path to it. Tapping a taken node gives it back, along with anything that was only reachable through it. The panel keeps a running total of points, the levels each skill has gained (four is the most the boards give), and every stat you have picked up across all five boards.

          The address bar holds the whole plan, so Copy link to this plan shares it exactly. Your last plan is also remembered in this browser.

          Tap a node to take it. A node you cannot reach yet takes the cheapest path to it. Tap a taken node to give it back, along with anything that depended on it.

          Reading the board

          Node borders show the grade, and grade sets the cost: Common nodes cost 1 point, Rare 2, Epic 3 and Unique 4. Skill nodes carry the skill’s icon — actives sit on Epic nodes, passives on Rare ones. The Unique nodes are the big percentage stats, and they sit on the outer edge — four corners on Nezekan, Zikel and Vaizel, six on Triniel, eight around Azphel — so reaching one is a long path of Common nodes.

          Each class’s own page lists its skill nodes and the points to reach them board by board: Classes.

          More in Classes