Altgard map and levelling guide
Updated 2026-10-07 · checked against Global launch (client 2.0.5.0)
Altgard is the Asmodians’ first main region after the tutorial on Ishalgen, and the counterpart of the Elyos’ Verteron.
Monsters here run from level 10 in Dredgion Crash Site to level 51 on Immortal Isle. The map has every waypoint and dungeon entrance and all 559 Empyrean Traces, plus the named monsters and field bosses and the gathering nodes. Tick a trace as found and it stays ticked in this browser.
Click the map first, then scroll to zoom.
Where to level in Altgard
Areas in level order, by the levels of the monsters living there. Select an area for what is in it.
| Area | Levels | Waypoints | Traces |
|---|---|---|---|
| Dredgion Crash Site | 10–12 | 3 | 19 |
| Safe Haven | 10–11 | 2 | 26 |
| Calderon Canyon | 11–20 | 2 | 8 |
| Nameless Cemetery | 11–17 | 2 | 30 |
| Quai Campsite | 13 | 2 | — |
| Silent Hill | 13–18 | 2 | 11 |
| Tranein Highland | 13–20 | 2 | 9 |
| Sanctum Outpost | 17–20 | 2 | 22 |
| Moslan Forest | 20–22 | 7 | 35 |
| Uruthumheim | 24–25 | 4 | 19 |
| Nornir Assembly | 26 | 1 | 18 |
| Purifying Forest | 26–32 | 4 | 34 |
| Battlescar Mound | 32–33 | 3 | 22 |
| Dranactus | 32 | 2 | 29 |
| Basfelt Ruins | 33–34 | 6 | 37 |
| Mahindel Cliff | 34 | 1 | 2 |
| Mahindel River | 34–40 | 1 | 1 |
| Fafnite Deposit | 35–40 | 1 | 13 |
| Western Gribade Highland | 37–40 | 1 | 14 |
| Eastern Gribade Highland | 40 | 3 | 14 |
| Idun's Lake | 40 | — | 11 |
| Southern Gribade Highland | 40 | 2 | 6 |
| Black Claw Village | 41–42 | 4 | 39 |
| Lagta Fortress | 43–44 | — | 22 |
| Impetusium Square | 44 | 2 | 56 |
| Spirit Isle | 46–48 | 1 | 21 |
| Immortal Isle | 49–51 | — | 40 |
Field bosses and named monsters
Select a name for its drops, or map to see where it spawns.
| Monster | Level | Type | Area |
|---|---|---|---|
| High Commander Lagta map | 48 | Field boss | Lagta Fortress |
| Silent Dartan map | 48 | Field boss | Basfelt Ruins |
| Soul Ruler Kashapa map | 48 | Field boss | Fafnite Deposit |
| Addicted Hardirun map | 45 | Named | Fafnite Deposit |
| Advisor Resana map | 45 | Named | Dranactus |
| Berserker Vargor map | 45 | Named | Sanctum Outpost |
| Black Warrior Aed map | 45 | Named | Nameless Cemetery |
| Blood Warrior Lannar map | 45 | Named | Moslan Forest |
| Blue Wave Kelpina map | 45 | Named | Purifying Forest |
| Dark Shadow Vishwada map | 45 | Named | Lagta Fortress |
| Deceiver Trid map | 45 | Named | Uruthumheim |
| Desecrator Newbold map | 45 | Named | Basfelt Ruins |
| Drakan Battalion Weapon Guruta map | 45 | Named | Eastern Gribade Highland |
| Executioner Barthien map | 45 | Named | Western Gribade Highland |
| Faithful Rajit map | 45 | Named | Sanctum Outpost |
| High Overseer Nutah map | 45 | Named | Dranactus |
| Melted Danar map | 45 | Named | Dredgion Crash Site |
| Predator Garsan map | 45 | Named | Moslan Forest |
| Sharp Shylak map | 45 | Named | Impetusium Square |
| Special Operations Leader Linx map | 45 | Named | Basfelt Ruins |
| Specter Archon Axios map | 45 | Named | Basfelt Ruins |
| Veteran Shujakan map | 45 | Named | Black Claw Village |
| Visionary Karuka map | 45 | Named | Black Claw Village |
| Immortal Gartua map | 51 | Named | Immortal Isle |
Elite packs: Kerubiel (level 49, 39 spawns on Immortal Isle) and Drana Mutant (level 50, 28 spawns on Immortal Isle).
The areas
Dredgion Crash Site level 10–12
An area where the Dredgion of the Fafnir Brigade crashed after being caught in the Abyss Rift accident. The surrounding soil is heavily contaminated with waste fluids from the ship.
Safe Haven level 10–11
A village in northern Altgard with a long history. Having developed over time as a refuge for those fleeing legal troubles or the Balaur, its residents are extremely wary of outsiders. More recently, a Balaur Dredgion crashed in front of the village, isolating it further from the outside world, but also making it generally safe from Balaur threats.
Calderon Canyon level 11–20
A canyon in northern Altgard. There are various minerals and caves located along the north of the canyon.
Nameless Cemetery level 11–17
A graveyard for those who died fighting the Balaur. The sheer amount of dead has meant that many were buried without headstones, and the spirits of those Daeva who failed to return to the flow of Odyle roam freely.
Quai Campsite level 13
A base of the Quai Merchant Guild, who once dominated Altgard's commerce until they were ousted by the Steel Hammer Merchants and forced to move to their current location. Baba, the head of this branch, is looking for a way to regain the Guild's footing by helping Nemon.
Silent Hill level 13–18
A hilly area between the Nameless Cemetery and the Sanctum Outpost.
Tranein Highland level 13–20
A peaceful hill on the outskirts of the Sanctum Outpost.
Sanctum Outpost level 17–20
Once the main base of the Destruction Archons operating near Zikel's Sanctum, it has since been taken over by the Balaur. Now that the Daeva's rebellion has been quelled, Draconute troops manage the area.
Moslan Forest level 20–22
A forested area between Altgard Fortress and the Vaspelt Timberlands. Under the care of the Elim, it was once home to a variety of flora and fauna, but recent raids by the Blood Blades have left it in ruins.
Uruthumheim level 24–25
Built to honor a Daeva named Uruthum who led eleven warriors to slay the giant Drake Minusha during the Millennium War, this site has since crumbled to ruins.
Nornir Assembly level 26
A new base for the Nornir, who have gathered here from all over Moslan Forest while fleeing the attacks of the Blood Blades. The residence of Urd, who leads the Nornir, is here.
Purifying Forest level 26–32
A forest protected by the power of the ancient Sacred Tree Grisilla. Because of the contamination resulting from Fafnir's Poison Blood, Grisilla has weakened and the entire forest is losing its purifying powers.
Battlescar Mound level 32–33
A hill in Altgard where a massive clash between Balaur and defiant Daeva took place. Now it is a peaceful meadow frequented by grazing animals.
Dranactus level 32
Land used by the Balaur to raise Drana for their food supply. Drana has stained the entire area red, with Balaur and their minions wherever one looks.
Basfelt Ruins level 33–34
This place was once a village of loggers and hunters until it was largely destroyed by the Balaur. Now it is overgrown bush, and the terrain where the Balaur bombardment was concentrated is pitted and twisted, leaving only the shattered ruins of Zikel's Temple.
Mahindel Cliff level 34
A small stretch of land connecting northern and southern Altgard. Once a crucial trading hub for Shulak merchants, it now serves as little more than a bridge.
Mahindel River level 34–40
A large river that bisects the eastern region of Altgard from north to south. After the fall of AION, the river basin expanded because of changes to the landscape.
Fafnite Deposit level 35–40
A Fafnite Gemstone Mine located in the Gribade Highland. The Steel Hammer Merchants, who obtained the mining rights from the Balaur, are using their laborers to dig for Fafnite Gemstones.
Western Gribade Highland level 37–40
A rugged territory south of the Mahindel River, which splits Altgard into north and south. Outlaws are currently occupying the area and are extending the reach of their power.
Eastern Gribade Highland level 40
The upper eastern area of Gribade Highland—no more than a parched land with only a small patch of grass. A temporary campsite has been built by a Black Claw search party sent to capture Amunta and members of the Daybreak Society.
Idun's Lake level 40
A bitterly cold lake, surrounded by thick mist. Its black waters are heavily polluted by runoff from the Gribade mines, making it difficult even to approach and earning it the moniker "the Lake of the Dead".
Southern Gribade Highland level 40
The highlands located between the Western and Eastern Gribade Highlands, to the south of Idun's Lake. The road to Zemurru's Tomb is located here, but it is not being maintained.
Black Claw Village level 41–42
The village of the Black Claw Tribe, Mau minions of the Balaur. As soon as the Black Claw Tribe experienced the power of Fafnite, they disavowed their ancestors and swore allegiance to the Balaur in pursuit of ever-greater power.
Lagta Fortress level 43–44
The main base of the Lagta Brigade, who rule over Altgard under High Commander Lagta. The base periodically sends Fafnite to Ishalgen and Morheim.
Impetusium Square level 44
A large square in front of the Impetusium. Its structures have been destroyed, with only a few traces of stairs and columns remaining, and it is now occupied by Balaur working hard to find a way to penetrate the Blood Barrier. Balaur camps and sabotage devices are dotted all over.
Spirit Isle level 46–48
Once a paradise for spirits and animals living in harmony, the island's ecosystem is rapidly collapsing as a result of Poison Blood contamination. Spirit Guides have established a base in an area free of contamination and work tirelessly towards the restoration of the island.
Immortal Isle level 49–51
An island isolated far from the rest of Altgard, now made accessible by a recently discovered Windstream. Because it was isolated from Altgard long ago, the island's ecosystem evolved separately.
Towns and bases
Steel Hammer Merchants HQ
A town established by Shulak of the Steel Hammer Merchants. It was originally a base for the Quai Merchant Guild, and a port that boasted a status as the logistical center of Altgard, with a steady stream of airships carrying goods from the Abyss and across Asmodae. It has since been taken over by the Steel Hammer Merchants, collaborators with the Balaur.
Waypoints: Steel Hammer Merchants HQ.
Dungeon entrances
Group dungeons entered from Altgard: Draupnir (Expedition, Black Claw Village), Fire Temple (Expedition, Eastern Gribade Highland), Krao Cave (Expedition, Moslan Forest) and Urugugu Canyon (Expedition, Battlescar Mound).
61 sealed dungeons — small dungeons you find by walking in, each with a title for clearing it (every sealed dungeon and its title).
| Sealed dungeon | Area |
|---|---|
| Abandoned Archon Jail | Moslan Forest |
| Abandoned Memorial Room | Uruthumheim |
| Abandoned One's Grave | Nameless Cemetery |
| All-Curing Cave | Battlescar Mound |
| Ascetic's Cave | Impetusium Square |
| Bloodsoaked Confessional | Moslan Forest |
| Blue Dragon's Trap | Sanctum Outpost |
| Closed Hideout | Uruthumheim |
| Dark Root Cave | Dranactus |
| Den of Exiles | Black Claw Village |
| Destroyed Scriptorium | Purifying Forest |
| Destruction Archons Armory | Eastern Gribade Highland |
| Drana Depository | Dranactus |
| Dratona Cave | Dredgion Crash Site |
| Dratona Rally Point | Basfelt Ruins |
| Dusk Pit | Calderon Canyon |
| Empty Cave | Western Gribade Highland |
| Fafnite Storage | Sanctum Outpost |
| Fanatics' Den | Sanctum Outpost |
| Final Haven | Battlescar Mound |
| Fortuneteller's Grave | Moslan Forest |
| Fungie Habitat | Eastern Gribade Highland |
| Hidden Vein Cave | Nameless Cemetery |
| High Priest's Ruins | Dranactus |
| Homish's Prison Compound | Sanctum Outpost |
| Howling Den | Moslan Forest |
| Insectoid Tunnel | Basfelt Ruins |
| Kumbahum's Cave | Black Claw Village |
| Lagta Fafnite Storage | Lagta Fortress |
| Lamnah Base | Purifying Forest |
| Library of Foresight | Moslan Forest |
| Library of Patience | Basfelt Ruins |
| Library of Wisdom | Basfelt Ruins |
| Lonely Rock Chasm | Western Gribade Highland |
| Lost Ruin | Nameless Cemetery |
| Odylium Marauders' Den | Eastern Gribade Highland |
| Old Graveyard | Nameless Cemetery |
| Ossuary of the Noble | Nameless Cemetery |
| Pirate's Treasure Storage | Idun's Lake |
| Place of Rest | Black Claw Village |
| Poisonous Plant Habitat | Nameless Cemetery |
| Predator's Lair | Purifying Forest |
| Prison of Oblivion | Moslan Forest |
| Rift Fissure | Battlescar Mound |
| Rock Cave | Eastern Gribade Highland |
| Ruins of the Ancient City of Ru | Dranactus |
| Scale Altar | Western Gribade Highland |
| Shulak Cave | Western Gribade Highland |
| Skurv Laborer Den | Dranactus |
| Smuggler's Cave | Calderon Canyon |
| Spider Cave | Fafnite Deposit |
| Tayga Breeding Ground | Black Claw Village |
| Treasure Hunter's Residence | Dredgion Crash Site |
| Trickster's Den | Dredgion Crash Site |
| Twisted Pit | Dranactus |
| Unstable Cave | Purifying Forest |
| Valka's Nest | Dredgion Crash Site |
| Victims' Cave | Moslan Forest |
| Warriors' Rest | Impetusium Square |
| Watcher's Temporary Outpost | Calderon Canyon |
| Worshiper's Underground Cave | Uruthumheim |
Other entrances: Blades Hideout, Blood Haven, Collapsed Oracle, Crypt, Den of the Dead, Destruction Archon Underground Fortress, Destruction Archons Library, Dranactus Underkeep, Etheria Rift, Lagta Underground Prison, Magic Portal (2), Monolith, Mysterious Grotto, Mysterious Ruins, Old Stone Chamber, Quai Merchants Temporary Storage, Relic Storage, Root of the Sacred Tree, Shaded Cave, Spirit Temple, Tarzel Depository, Unknown Portal, Veil of Blood.
Gathering in Altgard
Node counts are spawn points on the map; not all are up at once. Pick a material from the map's Gathering menu to see its nodes.
| Material | Type | Nodes | Where |
|---|---|---|---|
| Diamond | Gem | 200 | Fafnite Deposit, Nameless Cemetery, Silent Hill, Uruthumheim |
| Ruby | Gem | 190 | 7 areas |
| Sapphire | Gem | 200 | 5 areas |
| Azpha | Herb | 150 | 7 areas |
| Calendula | Herb | 108 | 5 areas |
| Conide | Ingredient | 93 | 6 areas |
| Morfa | Ingredient | 98 | Fafnite Deposit, Nameless Cemetery, Uruthumheim |
| Ohkra | Ingredient | 114 | Black Claw Village, Purifying Forest, Sanctum Outpost, Silent Hill |
| Pujery | Ingredient | 105 | Idun's Lake, Moslan Forest, Tranein Highland |
| Raydam | Ingredient | 96 | 8 areas |
| Asvata | Log | 158 | 8 areas |
| Odyle | Odyle | 650 | 25 areas |
| Orichalcum | Ore | 530 | 18 areas |
Things to collect
- 559 Empyrean Traces. Press F to collect; together they fill the Monolith's collection here. Turn on Hide found traces on the map once you start ticking them.
- 59 Hidden Cubes. Each cube has several possible spots and appears at one of them, so the map's cube layer shows every spot it can be.
- 2 Monoliths. Resonating levels the Amulet of Revelation (see Gear).
- 3 Spacetime Rifts. Each opens at one of 5 spots, on the schedule in the timer bar at the top of the page, and leads into the other faction's region.