EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Theostones

          AION 2 › Gear

          AION 2 Theostones: every effect, grade and combine chance

          Updated 2026-10-10 · checked against Global launch (client 2.0.5.0)

          Theostones give a weapon a chance to do something extra when you attack: blind, stun, root or poison the target, or hit it with an elemental burst. Each effect comes in three grades — Rare, Epic and Unique — and the grade raises the chance and the strength. A Theostone you obtain goes to the Enhancement menu.

          Two rules on every stone: each effect has its own activation cooldown, and two identical Theostones do not stack — only one effect of the same stone applies.

          Every Theostone

          EffectRareEpicUnique
          BlindKaisinel's Vestige
          Has a 3% chance to inflict [Blind] for 5s on attack · Effect Activation Cooldown: 5s
          Bollvig's Tragedy
          Has a 3% chance to inflict [Blind] for 6s on attack · Effect Activation Cooldown: 5s
          Fregion's Schemes
          Has a 3% chance to inflict [Blind] for 7s on attack · Effect Activation Cooldown: 5s
          SealPerion's Tragedy
          Has a 3% chance to inflict [Seal] for 3s on attack · Effect Activation Cooldown: 5s
          Khrudgelmir's Silence
          Has a 3% chance to inflict [Seal] for 4s on attack · Effect Activation Cooldown: 5s
          Beritra's Conspiracy
          Has a 3% chance to inflict [Seal] for 5s on attack · Effect Activation Cooldown: 5s
          RootHeladrir's Chains
          Has a 2% chance to inflict [Root] for 3s on attack · Effect Activation Cooldown: 5s
          Charna's Root
          Has a 2% chance to inflict [Root] for 4s on attack · Effect Activation Cooldown: 5s
          Nezekan's March
          Has a 2% chance to inflict [Root] for 5s on attack · Effect Activation Cooldown: 5s
          StunAulak's Roar
          Has a 3% chance to inflict [Stun] for 1s on attack · Effect Activation Cooldown: 5s
          Fasimedes's Dignity
          Has a 3% chance to inflict [Stun] for 2s on attack · Effect Activation Cooldown: 5s
          Meslamtaeda's Greed
          Has a 3% chance to inflict [Stun] for 3s on attack · Effect Activation Cooldown: 5s
          ParalyzeNua's Scheme
          Has a 2% chance to inflict [Paralyze] for 2s on attack · Effect Activation Cooldown: 5s
          Vidar's Dignity
          Has a 2% chance to inflict [Paralyze] for 3s on attack · Effect Activation Cooldown: 5s
          Ereshkigal's Honor
          Has a 2% chance to inflict [Paralyze] for 4s on attack · Effect Activation Cooldown: 5s
          Move Speed ReductionReda's Tenacity
          Has a 3% chance to inflict -50% Move Speed for 5s on attack · Effect Activation Cooldown: 5s
          Deltras's Loyalty
          Has a 3% chance to inflict -50% Move Speed for 6s on attack · Effect Activation Cooldown: 5s
          Kaisinel's Reverie
          Has a 3% chance to inflict -50% Move Speed for 7s on attack · Effect Activation Cooldown: 5s
          Combat Speed ReductionNotun's Craft
          Has a 3% chance to inflict -50% Combat Speed for 5s on attack · Effect Activation Cooldown: 5s
          Io's Sadness
          Has a 3% chance to inflict -50% Combat Speed for 6s on attack · Effect Activation Cooldown: 5s
          Lumiel's Interference
          Has a 3% chance to inflict -50% Combat Speed for 7s on attack · Effect Activation Cooldown: 5s
          PoisonSantras's Secret
          Has a 5% chance to deal 300 Poison damage every 2s for 20s on attack · Effect Activation Cooldown: 1s
          Orissan's Blood
          Has a 5% chance to deal 450 Poison damage every 2s for 20s on attack · Effect Activation Cooldown: 1s
          Zikel's Arrogance
          Has a 5% chance to deal 600 Poison damage every 2s for 20s on attack · Effect Activation Cooldown: 1s
          BleedFeruk's Instinct
          Has a 3% chance to deal 400 Bleed damage every 2s for 10s on attack · Effect Activation Cooldown: 1s
          Mahisha's Wrath
          Has a 3% chance to deal 600 Bleed damage every 2s for 10s on attack · Effect Activation Cooldown: 1s
          Fregion's Strategy
          Has a 3% chance to deal 800 Bleed damage every 2s for 10s on attack · Effect Activation Cooldown: 1s
          Fire Damage (Single-target)Zikel's Vestige
          Has a 1% chance to deal 5,000 Fire damage to a single target on attack · Effect Activation Cooldown: 1s
          Traufnir's Courage
          Has a 1% chance to deal 10,000 Fire damage to a single target on attack · Effect Activation Cooldown: 1s
          Tiamat's Rage
          Has a 1% chance to deal 15,000 Fire damage to a single target on attack · Effect Activation Cooldown: 1s
          Water Damage (Single-target)Tassin's Command
          Has a 2% chance to deal 2,500 Water damage to a single target on attack · Effect Activation Cooldown: 1s
          Sif's Knowledge
          Has a 2% chance to deal 5,000 Water damage to a single target on attack · Effect Activation Cooldown: 1s
          Triniel's Rationality
          Has a 2% chance to deal 7,500 Water damage to a single target on attack · Effect Activation Cooldown: 1s
          Earth Damage (Single-target)Ulgorn's Will
          Has a 5% chance to deal 1,000 Earth damage to a single target on attack · Effect Activation Cooldown: 1s
          Freyr's Wisdom
          Has a 5% chance to deal 2,000 Earth damage to a single target on attack · Effect Activation Cooldown: 1s
          Vaizel's Oath
          Has a 5% chance to deal 3,000 Earth damage to a single target on attack · Effect Activation Cooldown: 1s
          Wind Damage (Single-target)Aultross's Promise
          Has a 10% chance to deal 500 Wind damage to a single target on attack · Effect Activation Cooldown: 1s
          Sigyn's Brilliance
          Has a 10% chance to deal 1,000 Wind damage to a single target on attack · Effect Activation Cooldown: 1s
          Meslamtaeda's Regret
          Has a 10% chance to deal 1,500 Wind damage to a single target on attack · Effect Activation Cooldown: 1s
          Fire Damage (AoE)Bargott's Ember
          Has a 2% chance to deal 1,250 AoE Fire damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Boreas's Encouragement
          Has a 2% chance to deal 2,500 AoE Fire damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Tiamat's Counterstrike
          Has a 2% chance to deal 3,750 AoE Fire damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Water Damage (AoE)Aulvicar's Sorcery
          Has a 4% chance to deal 625 AoE Water damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Charna's Acumen
          Has a 4% chance to deal 1,250 AoE Water damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Marchutan's Justice
          Has a 4% chance to deal 1,875 AoE Water damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Earth Damage (AoE)Gartua's Strength
          Has a 10% chance to deal 250 AoE Earth damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Thrasymedes's Wisdom
          Has a 10% chance to deal 500 AoE Earth damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Yustiel's Compassion
          Has a 10% chance to deal 750 AoE Earth damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Wind Damage (AoE)Rathman's Greed
          Has a 20% chance to deal 125 AoE Wind damage to up to 4 targets on attack · Effect Activation Cooldown: 5s
          Jumentis's Dexterity
          Has a 20% chance to deal 250 AoE Wind damage to up to 4 targets on attack · Effect Activation Cooldown: 1s
          Beritra's Selfishness
          Has a 20% chance to deal 375 AoE Wind damage to up to 4 targets on attack · Effect Activation Cooldown: 1s

          Combining Theostones

          Theostones you do not want can be combined into a new random one. The input grade decides the odds of moving up:

          CombineResult gradeMost likely results
          Rare TheostonesRare 88.88%, Epic 11.12%Aultross's Promise (Rare, 8.815%); Tassin's Command (Rare, 8.815%); Ulgorn's Will (Rare, 8.815%); Zikel's Vestige (Rare, 8.815%)
          Epic TheostonesEpic 90.9%, Unique 9.1%Freyr's Wisdom (Epic, 9.015%); Sif's Knowledge (Epic, 9.015%); Sigyn's Brilliance (Epic, 9.015%); Traufnir's Courage (Epic, 9.015%)
          Unique TheostonesUnique 100%Meslamtaeda's Regret (Unique, 9.917%); Tiamat's Rage (Unique, 9.917%); Triniel's Rationality (Unique, 9.917%); Vaizel's Oath (Unique, 9.917%)

          A Rare combine lands an Epic stone a little over one time in nine, and a Epic combine a Unique one about one time in eleven. A Unique combine only re-rolls which Unique you get. Within a grade the effects are not equally likely — the table shows the most common results — so combining is a way to climb a grade, not to aim for a specific effect.

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