EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Classes

          AION 2

          AION 2 classes

          Updated 2026-10-06 · checked against Global launch (client 2.0.5.0)

          A Daeva swings a weapon at two large feathered beasts on a wooden boardwalk among palm trees, lightning crackling between them.
          Image: NC

          The global release launches with eight classes, the eight the original AION shipped with: Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Cleric and Chanter. The Korean service has since added a ninth, the Brawler; it is not part of the global launch.

          Faction does not decide class. Elyos and Asmodians can play all eight, and the two factions are mirrors of each other mechanically, so pick the faction for the people you want to play with and the class for how you want to play.

          The eight at a glance

          Class Weapon Role
          Gladiator Greatsword Damage and off-tank, with lifesteal to sustain itself
          Templar Sword and shield Main tank, with the most crowd control
          Assassin Dual daggers Melee burst from stealth, the most mobile
          Ranger Bow Ranged physical damage, traps and kiting
          Sorcerer Spellbook Ranged magic burst and area damage
          Spiritmaster Orb Magic damage through summoned spirits and damage over time
          Cleric Mace Dedicated healer
          Chanter Staff Hybrid healer and damage, with auras and party buffs

          The two to treat with care in a first week are the Assassin, which asks the most of your positioning, and the Chanter, which is easy to play and hard to play well because it is doing two jobs at once. The Templar and the Cleric are the forgiving picks, and they are also the two roles every group is short of.

          Skills are built, not just learned

          NC’s own description of combat leans on one point: skills and skill chains are customisable, and a class is expected to be shaped to a playstyle rather than played one way. Every class carries a set of active skills and a set of passives, and both can be levelled past what the character’s own level gives.

          Skills unlock as you level — a locked skill sits on the bar with the level it opens at — and the points you put into them are not a commitment. At launch the skill window resets for free, at any time, and holds three presets, so a dungeon setup and an open-world setup can sit side by side.

          What finishes a skill is not the level you are. It is the Daevanion system.

          The Daevanion boards

          Daevanion is a set of five talent boards per class, closer to a paragon board than to a talent tree. You spend Daevanion points to unlock nodes outward, and the nodes do four different jobs: flat attribute gains, percentage gains, levels for passive skills, and levels for active skills.

          That last pair is the reason the system matters. A skill only reaches its maximum level through Daevanion, so the boards are not an optional layer on top of a build — they are where the build is finished.

          Each board opens at a character level, and the global release has five:

          Board Opens at Paid with
          Nezekan Level 12 Daevanion crystals
          Zikel Level 20 Daevanion crystals
          Vaizel Level 30 Daevanion crystals
          Triniel Level 40 Daevanion crystals
          Azphel Level 45 Battle crystals

          The first four carry the class’s skill nodes; Azphel is the PvP board, identical for every class, and is bought with battle crystals from PvP rather than with Daevanion crystals. A full set is 802 points per class.

          This is smaller than the Korean service, and worth knowing if you are reading older guides: the Korean and Taiwanese service has eight boards, including a PvE board, Ariel, that does not exist on the global release. Global boards are also smaller and cheaper, and their nodes give less.

          Try a path before you spend on it with the Daevanion planner.

          Daevanion crystals come from district quests — every one pays a crystal — and the Shugo Festival shop. That is why district quests are worth doing long after their experience stops mattering. Gear covers Arcana, the other system that raises skill levels.

          Our read

          Azphel is the board to plan around. It is the largest of the five, it is the same for every class, and it is paid for in a currency only PvP produces — so a player who never fights another player finishes with one board in five empty. That is a real cost for a PvE-only character, and worth knowing before you settle on a legion that never goes near the Abyss.

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