EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Cleric

          AION 2 › Classes

          Cleric skills and Daevanion in AION 2

          Updated 2026-10-09 · checked against Global launch (client 2.0.5.0)

          Cleric class emblem

          The Cleric carries a mace and is the group’s healer: Healing Light, Radiant Recovery and Light of Regeneration are its heals, and Healing Enhancement is the passive that strengthens them. It is not helpless on its own — Bolt, Judgment Thunder and Chain of Torment are real damage.

          In a group it is the dedicated healer.

          Skills on the Daevanion boards

          Every class has twelve active and ten passive skills on its four skill boards, and the boards add four levels to each of them. The pattern is the same for every class:

          • an active skill has one node on each of the four boards;
          • a passive skill has two nodes on Nezekan or Zikel, then one each on Vaizel and Triniel.

          The table shows where each node sits and the points it takes to reach it from the board’s centre. Points are the cheapest path on that board, which is why skills sharing a corridor cost less together than the column adds up to.

          Each skill name opens its own page. To try a path across the boards, use the Daevanion planner.

          SkillTypeNezekanZikelVaizelTrinielPoints
          BoltActive1 node, 8 pts1 node, 12 pts1 node, 6 pts1 node, 11 pts37
          Chain of TormentActive1 node, 9 pts1 node, 12 pts1 node, 6 pts1 node, 5 pts32
          CondemnationActive1 node, 9 pts1 node, 9 pts1 node, 9 pts1 node, 5 pts32
          Debilitating MarkActive1 node, 7 pts1 node, 6 pts1 node, 10 pts1 node, 13 pts36
          DefianceActive1 node, 10 pts1 node, 9 pts1 node, 10 pts1 node, 13 pts42
          Divine AuraActive1 node, 7 pts1 node, 9 pts1 node, 6 pts1 node, 13 pts35
          Earth's RetributionActive1 node, 6 pts1 node, 11 pts1 node, 10 pts1 node, 13 pts40
          Healing LightActive1 node, 9 pts1 node, 6 pts1 node, 10 pts1 node, 7 pts32
          Judgment ThunderActive1 node, 6 pts1 node, 9 pts1 node, 9 pts1 node, 13 pts37
          Light of RegenerationActive1 node, 9 pts1 node, 11 pts1 node, 10 pts1 node, 7 pts37
          Lightning Strike ScattershotActive1 node, 10 pts1 node, 9 pts1 node, 10 pts1 node, 13 pts42
          Radiant RecoveryActive1 node, 8 pts1 node, 9 pts1 node, 6 pts1 node, 11 pts34
          Earth's GracePassive—2 nodes, 13 pts1 node, 4 pts1 node, 11 pts28
          Empyrean Lord's GracePassive2 nodes, 18 pts—1 node, 9 pts1 node, 11 pts38
          Empyrean Lords' BenedictionPassive2 nodes, 18 pts—1 node, 11 pts1 node, 9 pts38
          Heal BlockPassive—2 nodes, 22 pts1 node, 4 pts1 node, 11 pts37
          Healing EnhancementPassive2 nodes, 14 pts—1 node, 9 pts1 node, 11 pts34
          Immortal VeilPassive2 nodes, 14 pts—1 node, 11 pts1 node, 6 pts31
          Prayer of ConcentrationPassive—2 nodes, 13 pts1 node, 11 pts1 node, 6 pts30
          Radiant BenedictionPassive—2 nodes, 13 pts1 node, 4 pts1 node, 11 pts28
          Survival WillpowerPassive—2 nodes, 13 pts1 node, 4 pts1 node, 11 pts28
          Warm BenedictionPassive2 nodes, 18 pts—1 node, 11 pts1 node, 9 pts38

          Azphel, the fifth board, has no skill nodes; it is the same PvP board for every class (see Classes).

          Raising skills with gear

          Daevanion is not the only route. Gear can carry random skill levels through soul binding: weapons and rings roll active skills, while earrings, necklaces and armour roll passives. The number of lines rises with the item’s grade. Arcana adds the rest — see Gear.

          Starter builds

          Where to spend the Cleric’s skill points and board points for DPS, tanky, balanced or PvP play, level by level: Cleric starter builds. Rough starting points, not a meta build.

          Stigma skills

          Besides its board skills, every class has thirteen stigma skills. They level on their own track, with Stigma Shard Points instead of skill points, from 1 to 20 — the Daevanion boards, gear and Arcana never raise them. A character can have one set from level 22, and more slots open up to four by level 37. Each name opens the skill’s page with its description and the cost of every level.

          Stigma skillTypeLevelsLearned atPoints to max
          AbsolutionActive1–20Level 2275
          Assault MarkActive1–20Level 2275
          BenevolenceActive1–20Level 2275
          Earth PunishmentActive1–20Level 2275
          Light of ProtectionActive1–20Level 2275
          Noble AuraActive1–20Level 2275
          Power BurstActive1–20Level 2275
          Prayer of AmplificationActive1–20Level 2275
          RootActive1–20Level 2275
          SalvationActive1–20Level 2275
          Summon ResurrectionActive1–20Level 2275
          Voice of DoomActive1–20Level 2275
          Yustiel's PowerActive1–20Level 2275

          Stigma slots: 1 at level 22 · 2 at level 27 · 3 at level 32 · 4 at level 37.

          More in Classes