Warm Benediction
Passive skill · Cleric
What it does
Increases the caster's Max HP by 6% and Max MP by 7.
Skill points
| Skill level | Skill points | Character level |
|---|---|---|
| 1 | Learned automatically | 1 |
| 2 | 1 | 1 |
| 3 | 1 | 4 |
| 4 | 1 | 7 |
| 5 | 2 | 10 |
| 6 | 2 | 13 |
| 7 | 2 | 16 |
| 8 | 4 | 19 |
| 9 | 4 | 22 |
| 10 | 4 | 25 |
| Levels 2 to 10 | 21 |
Warm Benediction is one of the Cleric's twenty-two Daevanion skills — the twelve actives and ten passives the boards can raise. The boards add +4 levels to it in all, one per node.
On the Daevanion boards
| Board | Nodes | Points to reach |
|---|---|---|
| Nezekan | 2 | 18 |
| Zikel | — | — |
| Vaizel | 1 | 11 |
| Triniel | 1 | 9 |
As a passive it has two nodes on Nezekan and one each on the later boards. Taking all of them costs 38 points if you path to them directly; points shared with other skills on the way cost less. See Warm Benediction on the Daevanion planner.
More Cleric skills
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Chain of Torment · Active
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Debilitating Mark · Active
Defiance · Active
Divine Aura · Active
Earth's Retribution · Active
Healing Light · Active
Judgment Thunder · Active
Light of Regeneration · Active
Lightning Strike Scattershot · Active
Radiant Recovery · Active
Earth's Grace · Passive
Empyrean Lord's Grace · Passive
Empyrean Lords' Benediction · Passive
Heal Block · Passive
Healing Enhancement · Passive
Immortal Veil · Passive
Prayer of Concentration · Passive
Radiant Benediction · Passive
Survival Willpower · Passive