EliteGrindLab
Shugo Festival:00

Shugo Festival

Every hour at :00 server time (UTC+9)

    A minigame starts every hour, both factions.

    Spacetime Riftevery 3 h

    Spacetime Rift

    Every 3 h from 00:00 server time (UTC+9)

      Portals to the enemy faction's land open in Altgard, Verteron, Morheim, Eltnen.

      Invasion:30

      Dimensional Invasion

      Every hour at :30 server time (UTC+9)

        Reward keys refill daily; see What resets.

        Watcher Kairaevery 3 h

        Watcher Kaira

        Every 3 h from 01:00 server time (UTC+9)

          Field boss, level 65, Chaotic Lower Reshanta.

          BossesArtifact SiegeMon, Thu, Sat 21:00

          Boss schedule

          • Artifact SiegeMon, Thu, Sat 21:00 server timeReshanta
          • Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Lower Reshanta
          • Enraged Guardian Lord NahmaSun, Fri 21:00 server timeChaotic Middle Reshanta
          • Executor Tamasa, Executor Argo, Executor KairaMon, Thu, Sat 21:30 server timeChaotic Lower Reshanta
          • Executioner Dramos, Turncoat Ducal, Ravager MarakhaMon, Thu, Sat 21:30 server timeChaotic Middle Reshanta
          Reset16:00
          • Daily reset16:00 server time (UTC+9)
          • Weekly resetWednesday 16:00 server time

          What the daily reset refills

          • Shugo Festival Reward Key +3 (cap 12)
          • Nightmare attempts +2 (cap 14)
          • Dimensional Invasion Reward Key +1 (cap 7)
          • Abandoned Balaur Fortress Entry Count +1 (cap 7)
          • Fafnium Laboratory Entry Count +1 (cap 7)
          • Conquest dungeon rewards +2 (cap 14) each, 9 kinds
          • Transcendence dungeon rewards +2 (cap 4) each, 2 kinds

          What the weekly reset refills

          • Abyss and battlefield time 7 h each, 5 zones
          • Sprout Badge Reward Count +14
          • Daily Dungeon: Unknown Fissure Entry Count +14
          • Conquest final boss kills +35
          • Transcendence final boss kills +28
          • Conquest/Transcendence: Remaining Unobtained Cube Count +10
          • Exploration dungeon rewards +7 each, 10 kinds
          • Conquest dungeon rewards +7 each, 2 kinds
          • Ordeal final boss kills +7
          • Subjugation Ticket +3
          • Ascension Trial Entry Count +3
          • Sanctuary attempts +4 each, 3 kinds
          • Sanctuary final boss kills +1 each, 3 kinds
          AION 2 · Amplified Enhancement

          AION 2 › Gear

          AION 2 Amplified Enhancement: past +15 on Unique gear, and moving enhancement with Transfer Stones

          Updated 2026-10-09 · checked against Global launch (client 2.0.5.0)

          Once a Unique piece reaches +15, normal enhancement stops and Amplified Enhance takes over: up to five more levels, paid in Amplify Stones and Kina, each adding a fixed bonus on top of everything the piece already has. It is the last step on the gear ladder that starts with Enhance Stones.

          The short version:

          • Unique gear only, from +15. How many levels a piece gets depends on its item level: one, three or five.
          • It can fail, but it never costs you a level at launch: a miss spends the attempt, and each miss adds a few percent to the next one.
          • Five levels on a weapon cost about 196 Amplify Stones and 26 million Kina on average, for +73 Attack and +5% Damage Boost on an item level 102 weapon.
          • Amplify Stones are four fragments and 2,500 Enhance Stones in Substance Morph. The fragments come from Conquest runs, Ludra, Monoliths and coin shops.

          How many levels your gear gets

          GearItem levelLevelsBonus at the top level
          Weapon541Attack +8, Damage Boost +1%
          Weapon621Attack +9, Damage Boost +1%
          Weapon703Attack +30, Damage Boost +3%
          Weapon (crafted)701Attack +10, Damage Boost +1%
          Weapon783Attack +33, Damage Boost +3%
          Weapon865Attack +61, Damage Boost +5%
          Weapon (crafted)863Attack +36, Damage Boost +3%
          Weapon945Attack +67, Damage Boost +5%
          Weapon1025Attack +73, Damage Boost +5%
          Weapon (crafted)1025Attack +73, Damage Boost +5%
          Shield541Attack +8, Damage Boost +1%
          Shield621Attack +9, Damage Boost +1%
          Shield703Attack +30, Damage Boost +3%
          Shield (crafted)701Attack +10, Damage Boost +1%
          Shield783Attack +33, Damage Boost +3%
          Shield865Attack +61, Damage Boost +5%
          Shield (crafted)863Attack +36, Damage Boost +3%
          Shield945Attack +67, Damage Boost +5%
          Shield1025Attack +73, Damage Boost +5%
          Shield (crafted)1025Attack +73, Damage Boost +5%
          Armour — Boots541Defense +16, HP +16, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Boots561Defense +17, HP +17, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Boots621Defense +18, HP +18, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Boots703Defense +61, HP +61, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Boots (crafted)701Defense +20, HP +20, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Boots783Defense +68, HP +68, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Boots865Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Boots (crafted)863Defense +75, HP +75, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Boots945Defense +137, HP +137, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Boots (crafted)1025Defense +149, HP +149, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Cape541Defense +16, HP +16, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Cape561Defense +17, HP +17, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Cape621Defense +18, HP +18, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Cape703Defense +61, HP +61, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Cape (crafted)701Defense +20, HP +20, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Cape783Defense +68, HP +68, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Cape865Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Cape (crafted)863Defense +75, HP +75, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Cape945Defense +137, HP +137, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Cape (crafted)1025Defense +149, HP +149, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Gloves541Defense +16, HP +16, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Gloves561Defense +17, HP +17, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Gloves621Defense +18, HP +18, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Gloves703Defense +61, HP +61, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Gloves (crafted)701Defense +20, HP +20, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Gloves783Defense +68, HP +68, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Gloves865Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Gloves (crafted)863Defense +75, HP +75, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Gloves945Defense +137, HP +137, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Gloves (crafted)1025Defense +149, HP +149, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Helmet541Defense +16, HP +16, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Helmet561Defense +17, HP +17, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Helmet621Defense +18, HP +18, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Helmet703Defense +61, HP +61, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Helmet (crafted)701Defense +20, HP +20, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Helmet783Defense +68, HP +68, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Helmet865Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Helmet (crafted)863Defense +75, HP +75, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Helmet945Defense +137, HP +137, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Helmet (crafted)1025Defense +149, HP +149, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Pants541Defense +16, HP +16, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Pants561Defense +17, HP +17, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Pants621Defense +18, HP +18, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Pants703Defense +61, HP +61, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Pants (crafted)701Defense +20, HP +20, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Pants783Defense +68, HP +68, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Pants865Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Pants (crafted)863Defense +75, HP +75, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Pants945Defense +137, HP +137, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Pants (crafted)1025Defense +149, HP +149, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Shoulder541Defense +16, HP +16, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Shoulder561Defense +17, HP +17, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Shoulder621Defense +18, HP +18, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Shoulder703Defense +61, HP +61, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Shoulder (crafted)701Defense +20, HP +20, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Shoulder783Defense +68, HP +68, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Shoulder865Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Shoulder (crafted)863Defense +75, HP +75, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Shoulder945Defense +137, HP +137, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Shoulder (crafted)1025Defense +149, HP +149, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Torso541Defense +16, HP +16, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Torso621Defense +18, HP +18, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Torso703Defense +61, HP +61, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Torso (crafted)701Defense +20, HP +20, Damage Tolerance +0.5%, HP increase +0.5%
          Armour — Torso783Defense +68, HP +68, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Torso865Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Torso (crafted)863Defense +75, HP +75, Damage Tolerance +1.5%, HP increase +1.5%
          Armour — Torso945Defense +137, HP +137, Damage Tolerance +2.5%, HP increase +2.5%
          Armour — Torso (crafted)1025Defense +149, HP +149, Damage Tolerance +2.5%, HP increase +2.5%
          Accessory — Bracelet865Attack +30, Defense +62, Damage Tolerance +2.5%, HP increase +2.5%
          Accessory — Earring541Attack +4, Defense +8, Damage Boost +0.5%
          Accessory — Earring561Attack +4, Defense +8, Damage Boost +0.5%
          Accessory — Earring621Attack +5, Defense +9, Damage Boost +0.5%
          Accessory — Earring703Attack +15, Defense +30, Damage Boost +1.5%
          Accessory — Earring (crafted)701Attack +5, Defense +10, Damage Boost +0.5%
          Accessory — Earring783Attack +17, Defense +34, Damage Boost +1.5%
          Accessory — Earring865Attack +30, Defense +62, Damage Boost +2.5%
          Accessory — Earring (crafted)863Attack +18, Defense +36, Damage Boost +1.5%
          Accessory — Earring945Attack +33, Defense +67, Damage Boost +2.5%
          Accessory — Earring (crafted)1025Attack +36, Defense +73, Damage Boost +2.5%
          Accessory — Necklace541Attack +4, Defense +8, Damage Boost +0.5%
          Accessory — Necklace561Attack +4, Defense +8, Damage Boost +0.5%
          Accessory — Necklace621Attack +5, Defense +9, Damage Boost +0.5%
          Accessory — Necklace703Attack +15, Defense +30, Damage Boost +1.5%
          Accessory — Necklace (crafted)701Attack +5, Defense +10, Damage Boost +0.5%
          Accessory — Necklace783Attack +17, Defense +34, Damage Boost +1.5%
          Accessory — Necklace865Attack +30, Defense +62, Damage Boost +2.5%
          Accessory — Necklace (crafted)863Attack +18, Defense +36, Damage Boost +1.5%
          Accessory — Necklace945Attack +33, Defense +67, Damage Boost +2.5%
          Accessory — Necklace (crafted)1025Attack +36, Defense +73, Damage Boost +2.5%
          Accessory — Ring541Attack +4, Defense +8, Damage Boost +0.5%
          Accessory — Ring561Attack +4, Defense +8, Damage Boost +0.5%
          Accessory — Ring621Attack +5, Defense +9, Damage Boost +0.5%
          Accessory — Ring703Attack +15, Defense +30, Damage Boost +1.5%
          Accessory — Ring (crafted)701Attack +5, Defense +10, Damage Boost +0.5%
          Accessory — Ring783Attack +17, Defense +34, Damage Boost +1.5%
          Accessory — Ring865Attack +30, Defense +62, Damage Boost +2.5%
          Accessory — Ring (crafted)863Attack +18, Defense +36, Damage Boost +1.5%
          Accessory — Ring945Attack +33, Defense +67, Damage Boost +2.5%
          Accessory — Ring (crafted)1025Attack +36, Defense +73, Damage Boost +2.5%

          Weapons and shields add Attack and Damage Boost; armour adds Defense, HP and Damage Tolerance; accessories a mix of both. Crafted Unique gear runs on its own tables, a tier behind dropped gear of the same item level.

          Rates and costs, level by level

          Pick your gear’s table. “Average tries” counts the bonus each miss adds; the last row is the average cost of every level the piece has.

          Weapon, item level 86: 34 pieces use this table.

          LevelSuccessEach miss addsAmplify StonesKinaAverage triesBonus once reached
          0 → 166%+5%6600,0001.47Attack +12, Damage Boost +1%
          1 → 250%+4%9900,0001.88Attack +24, Damage Boost +2%
          2 → 333%+3%121,400,0002.68Attack +36, Damage Boost +3%
          3 → 425%+2%152,000,0003.43Attack +48, Damage Boost +4%
          4 → 520%+1%203,000,0004.36Attack +61, Damage Boost +5%
          Average for all 519626,248,822

          The rates are the same on every table — 66%, 50%, 33%, 25% and 20%, with +5%, +4%, +3%, +2% and +1% added after each miss — and so are the costs: 6, 9, 12, 15 and 20 Amplify Stones and 0.6 to 3 million Kina per attempt. The bonus is what differs by gear.

          The game carries messages for an Amplified Enhance that drops a level or destroys the item, but at launch no level uses them: a failed attempt never drops or breaks the piece. If that changes in a patch, this page will say so.

          Amplify Stones

          Amplify Stone (Unique) is Substance Morph (Gear › Growth Materials) of 4 Amplify Stone Fragments and 2,500 Enhance Stones. The fragments drop from the six Expeditions’ Conquest cubes and Abyssal Forge: Ludra, and come from Monoliths in Verteron, Altgard and Reshanta, the Nightmare and Season coin shops (20 a season in the Season Shop for 300 Oath Coins each), a few achievements and both tracks of the Daeva Pass.

          Transfer

          A Transfer Stone (Unique) moves a Unique piece’s enhancement onto another Unique piece of the same kind (the same weapon type or armour slot) — the way to upgrade a +15 weapon without starting again. It always succeeds, and every transfer takes one stone. 1,138 Unique pieces can be transferred.

          The stone is Substance Morph (Gear › Transfer Stone) of one spare Unique gear piece — the same pieces that also make Sync Stones.

          Common mistakes

          • Expecting five levels everywhere. Lower item-level Uniques stop at one or three — see the first table.
          • Spending Enhance Stones on fragments too early. Each Amplify Stone eats 2,500 Enhance Stones; finish +15 on the gear you keep first.

          Our read

          Amplified Enhancement is late-game polish: the first level is cheap and likely, the last is a 20% roll worth 20 Amplify Stones and 3 million Kina. Take the weapon as far as it goes first, since its Damage Boost carries every skill, and stop armour at the first or third level until the weapon is done.

          More in Gear