Punishment
Active skill · Templar
What it does
Charge SkillCooldown 30sMP cost 200
Selects a target within 20m and deals 1,394 (+430.5% Attack)-4,184 (+1,291.5% Attack) damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s.
Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10%
Max 3 Charge Levels
20-35 Stagger Gauge Damage
Skill points
| Skill level | Skill points | Character level |
|---|---|---|
| 1 | Learned automatically | 14 |
| 2 | 1 | 14 |
| 3 | 1 | 17 |
| 4 | 1 | 20 |
| 5 | 2 | 23 |
| 6 | 2 | 26 |
| 7 | 2 | 29 |
| 8 | 4 | 32 |
| 9 | 4 | 35 |
| 10 | 4 | 38 |
| Levels 2 to 10 | 21 |
Punishment is one of the Templar's twenty-two Daevanion skills — the twelve actives and ten passives the boards can raise. The boards add +4 levels to it in all, one per node.
On the Daevanion boards
| Board | Nodes | Points to reach |
|---|---|---|
| Nezekan | 1 | 8 |
| Zikel | 1 | 12 |
| Vaizel | 1 | 6 |
| Triniel | 1 | 11 |
As an active skill it has one node on each of the four skill boards. Taking all of them costs 37 points if you path to them directly; points shared with other skills on the way cost less. See Punishment on the Daevanion planner.
More Templar skills
Annihilate · Active
Debilitating Smash · Active
Defiance · Active
Flash Rampage · Active
Judgment · Active
Poach · Active
Pummel · Active
Shield Rush · Active
Shield Smite · Active
Vicious Strike · Active
Warding Strike · Active
Block Pain · Passive
Enhance Health · Passive
Fury · Passive
Guarding Seal · Passive
Impact Hit · Passive
Insulting Roar · Passive
Ironclad Defense · Passive
Punishing Benediction · Passive
Survival Willpower · Passive
Warding Shield · Passive