Judgment
Active skill · Templar
What it does
MobileCooldown 5s
Deals 227 (+229.5% Attack) damage to a target within 4m and increases Enmity.
5 Stagger Gauge Damage
Skill points
| Skill level | Skill points | Character level |
|---|---|---|
| 1 | Learned automatically | 4 |
| 2 | 1 | 4 |
| 3 | 1 | 7 |
| 4 | 1 | 10 |
| 5 | 2 | 13 |
| 6 | 2 | 16 |
| 7 | 2 | 19 |
| 8 | 4 | 22 |
| 9 | 4 | 25 |
| 10 | 4 | 28 |
| Levels 2 to 10 | 21 |
Judgment is one of the Templar's twenty-two Daevanion skills — the twelve actives and ten passives the boards can raise. The boards add +4 levels to it in all, one per node.
On the Daevanion boards
| Board | Nodes | Points to reach |
|---|---|---|
| Nezekan | 1 | 9 |
| Zikel | 1 | 12 |
| Vaizel | 1 | 6 |
| Triniel | 1 | 5 |
As an active skill it has one node on each of the four skill boards. Taking all of them costs 32 points if you path to them directly; points shared with other skills on the way cost less. See Judgment on the Daevanion planner.
More Templar skills
Annihilate · Active
Debilitating Smash · Active
Defiance · Active
Flash Rampage · Active
Poach · Active
Pummel · Active
Punishment · Active
Shield Rush · Active
Shield Smite · Active
Vicious Strike · Active
Warding Strike · Active
Block Pain · Passive
Enhance Health · Passive
Fury · Passive
Guarding Seal · Passive
Impact Hit · Passive
Insulting Roar · Passive
Ironclad Defense · Passive
Punishing Benediction · Passive
Survival Willpower · Passive
Warding Shield · Passive