Ice Chain
Active skill · Sorcerer
What it does
MobileMP cost 120
Selects a target within 20m and deals 79 (+92.5% Attack) Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s.
2 Stagger Gauge Damage
Skill points
| Skill level | Skill points | Character level |
|---|---|---|
| 1 | Learned automatically | 1 |
| 2 | 1 | 1 |
| 3 | 1 | 4 |
| 4 | 1 | 7 |
| 5 | 2 | 10 |
| 6 | 2 | 13 |
| 7 | 2 | 16 |
| 8 | 4 | 19 |
| 9 | 4 | 22 |
| 10 | 4 | 25 |
| Levels 2 to 10 | 21 |
Ice Chain is one of the Sorcerer's twenty-two Daevanion skills — the twelve actives and ten passives the boards can raise. The boards add +4 levels to it in all, one per node.
On the Daevanion boards
| Board | Nodes | Points to reach |
|---|---|---|
| Nezekan | 1 | 6 |
| Zikel | 1 | 9 |
| Vaizel | 1 | 9 |
| Triniel | 1 | 13 |
As an active skill it has one node on each of the four skill boards. Taking all of them costs 37 points if you path to them directly; points shared with other skills on the way cost less. See Ice Chain on the Daevanion planner.
More Sorcerer skills
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Winter's Shackles · Active
Wish of Concentration · Active
Absorb Essence · Passive
Cold Snap · Passive
Fire Mark · Passive
Grace of Enhancement · Passive
Grace of Resistance · Passive
Revitalization Contract · Passive
Robe of Cold · Passive
Robe of Earth · Passive
Robe of Flame · Passive
Vitality Evaporation · Passive