Corroded Decontamination Facility
Sanctuary · 10 players · 2 titles
Not open at launch. Corroded Decontamination Facility is in the game with its rewards set, but it was not on the dungeon list when the global service opened. Everything below is what it holds when it does.
Corroded Decontamination Facility is a Sanctuary raid for ten players. Bosses here drop little themselves: the loot is the Odyle Energy cube that appears after each boss, which you open by spending Odyle Energy.
Entry and reward limits
| Limit | Mode | Holds up to | Refills |
|---|---|---|---|
| Corroded Decontamination Facility Attempt Count | Sanctuary | 4 | 4 a week (Wednesday) |
| Corroded Decontamination Facility Final Boss Kill Count | Sanctuary | 2 | 2 a week (Wednesday) |
A reward count is spent when you take a cube's reward; with none left you cannot enter. Times are server time; the timer bar at the top of the page shows the next reset in yours.
Bosses: Transcendent Bakarma (45), Hydraulic Press (10), Terminator Bargott (80), Surveillance Device (80), Black Blood Blatt (80), Devouring Klawfly (80)
Each cube costs 40 Odyle Energy to open.
Final boss — Transcendent Bakarma (12 rewards)
| Reward | Chance | Count |
|---|---|---|
| Always ×3 | 1 |
| Always ×2 | 1 | |
| Always + 38% for one more | 1 |
| Always + 20% for one more | 1 | |
| Always | 7 | |
| Kina | Always | 70,000 |
| Always | 2,000 | |
| 30% | 1 | |
| 20% | 1–2 | |
| 7.5% | 1 |
| 3.6% | 1 | |
| 1.5% | 1 |
Guaranteed reward. Pick one of these in the cube window; it is yours after 8 cube rewards. Until you collect it, you cannot start a new run.